/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_TATTOO_WIDGET_VERBS_H #define SHERLOCK_TATTOO_WIDGET_VERBS_H #include "common/scummsys.h" #include "common/rect.h" #include "common/str-array.h" #include "sherlock/tattoo/widget_base.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { class WidgetVerbs: public WidgetBase { private: int _selector, _oldSelector; bool _outsideMenu; /** * Highlights the controls for the verb list */ void highlightVerbControls(); /** * Renders the window on an internal surface for later drawing on-screen */ void render(); public: Common::StringArray _verbCommands; public: WidgetVerbs(SherlockEngine *vm); virtual ~WidgetVerbs() {} /** * Turns on the menu with all the verbs that are available for the given object */ void load(bool objectsOn); /** * Process input for the dialog */ virtual void handleEvents(); }; } // End of namespace Tattoo } // End of namespace Sherlock #endif