/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sherlock/user_interface.h" #include "sherlock/sherlock.h" #include "sherlock/scalpel/scalpel_user_interface.h" #include "sherlock/tattoo/tattoo_user_interface.h" namespace Sherlock { UserInterface *UserInterface::init(SherlockEngine *vm) { if (vm->getGameID() == GType_SerratedScalpel) return new Scalpel::ScalpelUserInterface(vm); else return new Tattoo::TattooUserInterface(vm); } UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) { _menuMode = STD_MODE; _menuCounter = 0; _infoFlag = false; _windowOpen = false; _endKeyActive = true; _invLookFlag = 0; _slideWindows = true; _helpStyle = false; _windowBounds = Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH - 1, SHERLOCK_SCREEN_HEIGHT - 1); _lookScriptFlag = false; _key = _oldKey = '\0'; _selector = _oldSelector = -1; _temp = _oldTemp = 0; _temp1 = 0; _lookHelp = 0; } } // End of namespace Sherlock