/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_UI_H #define SHERLOCK_UI_H #include "common/scummsys.h" #include "common/events.h" #include "sherlock/surface.h" #include "sherlock/objects.h" #include "sherlock/resources.h" #include "sherlock/fixed_text.h" namespace Sherlock { #define CONTROLS_Y 138 #define CONTROLS_Y1 151 enum MenuMode { STD_MODE = 0, LOOK_MODE = 1, MOVE_MODE = 2, TALK_MODE = 3, PICKUP_MODE = 4, OPEN_MODE = 5, CLOSE_MODE = 6, INV_MODE = 7, USE_MODE = 8, GIVE_MODE = 9, JOURNAL_MODE = 10, FILES_MODE = 11, SETUP_MODE = 12, // Rose Tattoo specific LAB_MODE = 20, MESSAGE_MODE = 21, VERB_MODE = 22, OPTION_MODE = 23, QUIT_MODE = 24, FOOLSCAP_MODE = 25, PASSWORD_MODE = 26 }; class UserInterface { protected: SherlockEngine *_vm; UserInterface(SherlockEngine *vm); public: MenuMode _menuMode; int _menuCounter; bool _infoFlag; bool _windowOpen; bool _endKeyActive; int _invLookFlag; bool _slideWindows; bool _helpStyle; Common::Rect _windowBounds; bool _lookScriptFlag; int _bgFound, _oldBgFound; int _exitZone; // TODO: Not so sure these should be in the base class. May want to refactor them to SherlockEngine, or refactor // various Scalpel dialogs to keep their own private state of key/selections signed char _key, _oldKey; int _selector, _oldSelector; int _temp, _oldTemp; int _temp1; int _lookHelp; public: static UserInterface *init(SherlockEngine *vm); virtual ~UserInterface() {} /** * Called for OPEN, CLOSE, and MOVE actions are being done */ void checkAction(ActionType &action, int objNum, FixedTextActionId fixedTextActionId = kFixedTextAction_Invalid); public: /** * Resets the user interface */ virtual void reset(); /** * Draw the user interface onto the screen's back buffers */ virtual void drawInterface(int bufferNum = 3) {} /** * Main input handler for the user interface */ virtual void handleInput() {} /** * Displays a passed window by gradually scrolling it vertically on-screen */ virtual void summonWindow(const Surface &bgSurface, bool slideUp = true) {} /** * Slide the window stored in the back buffer onto the screen */ virtual void summonWindow(bool slideUp = true, int height = CONTROLS_Y) {} /** * Close a currently open window * @param flag 0 = slide old window down, 1 = slide prior UI back up */ virtual void banishWindow(bool slideUp = true) {} /** * Clears the info line of the screen */ virtual void clearInfo() {} /** * Clear any active text window */ virtual void clearWindow() {} }; } // End of namespace Sherlock #endif