/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SHERLOCK_UI_H #define SHERLOCK_UI_H #include "common/scummsys.h" #include "common/events.h" #include "sherlock/graphics.h" #include "sherlock/objects.h" #include "sherlock/resources.h" namespace Sherlock { #define CONTROLS_Y 138 #define CONTROLS_Y1 151 enum MenuMode { STD_MODE = 0, LOOK_MODE = 1, MOVE_MODE = 2, TALK_MODE = 3, PICKUP_MODE = 4, OPEN_MODE = 5, CLOSE_MODE = 6, INV_MODE = 7, USE_MODE = 8, GIVE_MODE = 9, JOURNAL_MODE = 10, FILES_MODE = 11, SETUP_MODE = 12 }; extern const char COMMANDS[13]; extern const int MENU_POINTS[12][4]; extern const int INVENTORY_POINTS[8][3]; extern const char INVENTORY_COMMANDS[9]; extern const char *const PRESS_KEY_FOR_MORE; extern const char *const PRESS_KEY_TO_CONTINUE; class SherlockEngine; class Inventory; class Talk; class UserInterface { friend class Inventory; friend class Talk; private: SherlockEngine *_vm; ImageFile *_controlPanel; ImageFile *_controls; int _bgFound; int _oldBgFound; Common::KeyCode _keycode; int _helpStyle; int _lookHelp; int _help, _oldHelp; int _key, _oldKey; int _temp, _oldTemp; int _oldLook; bool _keyboardInput; bool _pause; int _cNum; int _selector, _oldSelector; Common::String _cAnimStr; bool _lookScriptFlag; Common::Rect _windowBounds; Common::String _descStr; int _windowStyle; int _find; Common::String _muse; int _oldUse; private: void depressButton(int num); void pushButton(int num); void toggleButton(int num); void examine(); void lookScreen(const Common::Point &pt); void lookInv(); void doEnvControl(); void doInvControl(); void doLookControl(); void doMainControl(); void doMiscControl(int allowed); void doPickControl(); void doTalkControl(); void journalControl(); void environment(); void doControls(); void checkUseAction(UseType &use, const Common::String &invName, const Common::String &msg, int objNum, int giveMode); public: MenuMode _menuMode; int _menuCounter; bool _infoFlag; bool _windowOpen; bool _endKeyActive; int _invLookFlag; public: UserInterface(SherlockEngine *vm); ~UserInterface(); void reset(); void drawInterface(int bufferNum = 3); void handleInput(); void clearInfo(); void clearWindow(); void whileMenuCounter(); void printObjectDesc(const Common::String &str, bool firstTime); void printObjectDesc(); void summonWindow(const Surface &bgSurface, bool slideUp = true); void summonWindow(bool slideUp = true, int height = CONTROLS_Y); void banishWindow(bool slideUp = true); void restoreButton(int num); }; } // End of namespace Sherlock #endif