/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "backends/fs/fs.h" #include "common/config-manager.h" #include "common/file.h" #include "common/md5.h" #include "common/system.h" #include "gui/about.h" #include "gui/message.h" #include "simon/simon.h" #include "simon/intern.h" #include "simon/vga.h" #include "simon/debugger.h" #include "sound/mididrv.h" #ifdef _WIN32_WCE extern bool isSmartphone(void); #endif #ifdef PALMOS_68K #include "globals.h" #endif using Common::File; namespace Simon { #ifdef PALMOS_68K #define PTR(a) a static const GameSpecificSettings *simon1_settings; static const GameSpecificSettings *simon1acorn_settings; static const GameSpecificSettings *simon1amiga_settings; static const GameSpecificSettings *simon1demo_settings; static const GameSpecificSettings *simon2win_settings; static const GameSpecificSettings *simon2dos_settings; static const GameSpecificSettings *feeblefiles_settings; #else #define PTR(a) &a static const GameSpecificSettings simon1_settings = { "SIMON.GME", // gme_filename "SIMON.WAV", // wav_filename "SIMON.VOC", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "EFFECTS.VOC", // voc_effects_filename "EFFECTS.MP3", // mp3_effects_filename "EFFECTS.OGG", // vorbis_effects_filename "EFFECTS.FLA", // flac_effects_filename "GAMEPC", // gamepc_filename }; static const GameSpecificSettings simon1acorn_settings = { "DATA", // gme_filename "", // wav_filename "SIMON", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "EFFECTS", // voc_effects_filename "EFFECTS.MP3", // mp3_effects_filename "EFFECTS.OGG", // vorbis_effects_filename "EFFECTS.FLA", // flac_effects_filename "GAMEBASE", // gamepc_filename }; static const GameSpecificSettings simon1amiga_settings = { "", // gme_filename "", // wav_filename "", // voc_filename "SIMON.MP3", // mp3_filename "SIMON.OGG", // vorbis_filename "SIMON.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "gameamiga", // gamepc_filename }; static const GameSpecificSettings simon1demo_settings = { "", // gme_filename "", // wav_filename "", // voc_filename "", // mp3_filename "", // vorbis_filename "", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GDEMO", // gamepc_filename }; static const GameSpecificSettings simon2win_settings = { "SIMON2.GME", // gme_filename "SIMON2.WAV", // wav_filename "SIMON2.VOC", // voc_filename "SIMON2.MP3", // mp3_filename "SIMON2.OGG", // vorbis_filename "SIMON2.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GSPTR30", // gamepc_filename }; static const GameSpecificSettings simon2dos_settings = { "SIMON2.GME", // gme_filename "", // wav_filename "", // voc_filename "", // mp3_filename "", // vorbis_filename "", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GAME32", // gamepc_filename }; static const GameSpecificSettings feeblefiles_settings = { "", // gme_filename "VOICES.WAV", // wav_filename "VOICES.VOC", // voc_filename "VOICES.MP3", // mp3_filename "VOICES.OGG", // vorbis_filename "VOICES.FLA", // flac_filename "", // voc_effects_filename "", // mp3_effects_filename "", // vorbis_effects_filename "", // flac_effects_filename "GAME22", // gamepc_filename }; #endif SimonEngine::SimonEngine(OSystem *syst) : Engine(syst), midi(syst) { _vcPtr = 0; _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; _debugger = 0; setupVgaOpcodes(); _keyPressed = 0; _gameFile = 0; _strippedTxtMem = 0; _textSize = 0; _stringTabNum = 0; _stringTabPos = 0; _stringtab_numalloc = 0; _stringTabPtr = 0; _itemArrayPtr = 0; _itemArraySize = 0; _itemArrayInited = 0; _itemHeapPtr = 0; _itemHeapCurPos = 0; _itemHeapSize = 0; _iconFilePtr = 0; _tblList = 0; _codePtr = 0; _videoName = 0; _localStringtable = 0; _stringIdLocalMin = 1; _stringIdLocalMax = 0; _tablesHeapPtr = 0; _tablesHeapPtrOrg = 0; _tablesheapPtrNew = 0; _tablesHeapSize = 0; _tablesHeapCurPos = 0; _tablesHeapCurPosOrg = 0; _tablesHeapCurPosNew = 0; _subroutineList = 0; _subroutineListOrg = 0; _subroutine = 0; _dxSurfacePitch = 0; _recursionDepth = 0; _lastVgaTick = 0; _marks = 0; _scriptVar2 = 0; _runScriptReturn1 = 0; _skipVgaWait = 0; _noParentNotify = 0; _beardLoaded = 0; _hitarea_unk_3 = 0; _mortalFlag = 0; _updateScreen = 0; _usePaletteDelay = 0; _syncFlag2 = 0; _inCallBack = 0; _cepeFlag = 0; _copyPartialMode = 0; _speed = 1; _fastMode = 0; _useBackGround = 0; _debugMode = 0; _pause = 0; _startMainScript = 0; _continousMainScript = 0; _startVgaScript = 0; _continousVgaScript = 0; _drawImagesDebug = 0; _dumpImages = 0; _speech = true; _subtitles = true; _fade = true; _animatePointer = 0; _mouseCursor = 0; _mouseAnim = 0; _mouseAnimMax = 0; _oldMouseCursor = 0; _oldMouseAnimMax = 0; _vgaVar9 = 0; _scriptUnk1 = 0; _restoreWindow6 = 0; _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 0; _scrollWidth = 0; _scrollImage = 0; _boxStarHeight = 0; _scriptVerb = 0; _scriptNoun1 = 0; _scriptNoun2 = 0; _scriptAdj1 = 0; _scriptAdj2 = 0; _curWindow = 0; _textWindow = 0; _subjectItem = 0; _objectItem = 0; _item1 = 0; _currentBoxNumber = 0; _iOverflow = 0; _hitAreaObjectItem = 0; _lastHitArea = 0; _lastNameOn = 0; _lastHitArea3 = 0; _hitAreaSubjectItem = 0; _currentVerbBox = 0; _lastVerbOn = 0; _needHitAreaRecalc = 0; _verbHitArea = 0; _defaultVerb = 0; _mouseHideCount = 0; _windowNum = 0; _printCharCurPos = 0; _printCharMaxPos = 0; _printCharPixelCount = 0; _numLettersToPrint = 0; _numTextBoxes = 0; _clockStopped = 0; _gameStoppedClock = 0; _lastTime = 0; _firstTimeStruct = 0; _pendingDeleteTimeEvent = 0; _base_time = 0; _mouseX = 0; _mouseY = 0; _mouseXOld = 0; _mouseYOld = 0; _leftButtonDown = 0; _rightButtonDown = 0; _noRightClick = false; _dummyItem1 = new Item(); _dummyItem2 = new Item(); _dummyItem3 = new Item(); _lockWord = 0; _scrollUpHitArea = 0; _scrollDownHitArea = 0; _noOverWrite = 0xFFFF; _paletteColorCount = 0; _rejectCount = 0; _rejectBlock = 0; _fastFadeOutFlag = 0; _unkPalFlag = 0; _exitCutscene = 0; _paletteFlag = 0; _soundFileId = 0; _lastMusicPlayed = -1; _nextMusicToPlay = -1; _showPreposition = 0; _showMessageFlag = 0; _videoNumPalColors = 0; _vgaSpriteChanged = 0; _vgaBufFreeStart = 0; _vgaBufEnd = 0; _vgaBufStart = 0; _vgaFileBufOrg = 0; _vgaFileBufOrg2 = 0; _curVgaFile1 = 0; _curVgaFile2 = 0; _curSfxFile = 0; _syncCount = 0; _timer5 = 0; _timer4 = 0; _frameRate = 1; _zoneNumber = 0; _vgaWaitFor = 0; _vgaCurZoneNum = 0; _vgaCurSpriteId = 0; _vgaCurSpritePriority = 0; _baseY = 0; _scale = 0; _feebleRect.left = 0; _feebleRect.right = 0; _feebleRect.top = 0; _feebleRect.bottom = 0; _scaleX = 0; _scaleY = 0; _scaleWidth = 0; _scaleHeight = 0; _nextVgaTimerToProcess = 0; memset(_objectArray, 0, sizeof(_objectArray)); memset(_itemStore, 0, sizeof(_itemStore)); memset(_stringIdArray2, 0, sizeof(_stringIdArray2)); memset(_stringIdArray3, 0, sizeof(_stringIdArray3)); memset(_speechIdArray4, 0, sizeof(_speechIdArray4)); memset(_bitArray, 0, sizeof(_bitArray)); memset(_variableArray, 0, sizeof(_variableArray)); memset(_variableArray2, 0, sizeof(_variableArray2)); _variableArrayPtr = 0; memset(_windowArray, 0, sizeof(_windowArray)); memset(_fcsData1, 0, sizeof(_fcsData1)); memset(_fcsData2, 0, sizeof(_fcsData2)); _freeStringSlot = 0; memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer)); memset(_pathFindArray, 0, sizeof(_pathFindArray)); memset(_pathValues, 0, sizeof(_pathValues)); _PVCount = 0; _GPVCount = 0; memset(_pathValues1, 0, sizeof(_pathValues1)); _PVCount1 = 0; _GPVCount1 = 0; memset(_paletteBackup, 0, sizeof(_paletteBackup)); memset(_palette, 0, sizeof(_palette)); memset(_videoBuf1, 0, sizeof(_videoBuf1)); _windowList = new WindowBlock[16]; memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf)); _numScreenUpdates = 0; _vgaTickCounter = 0; _sound = 0; _effectsPaused = false; _ambientPaused = false; _musicPaused = false; _dumpFile = 0; _saveLoadType = 0; _saveLoadSlot = 0; memset(_saveLoadName, 0, sizeof(_saveLoadName)); _saveLoadRowCurPos = 0; _numSaveGameRows = 0; _saveDialogFlag = false; _saveOrLoad = false; _saveLoadFlag = false; _hyperLink = 0; _interactY = 0; _oracleMaxScrollY = 0; _noOracleScroll = 0; _sdlMouseX = 0; _sdlMouseY = 0; _backGroundBuf = 0; _frontBuf = 0; _backBuf = 0; _sdl_buf_scaled = 0; _vc10BasePtrOld = 0; memcpy (_hebrewCharWidths, "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); // Add default file directories for Acorn version File::addDefaultDirectory(_gameDataPath + "execute/"); File::addDefaultDirectory(_gameDataPath + "EXECUTE/"); // Add default file directories for Amiga & Macintosh // versions of The Feeble Files File::addDefaultDirectory(_gameDataPath + "gfx/"); File::addDefaultDirectory(_gameDataPath + "GFX/"); File::addDefaultDirectory(_gameDataPath + "movies/"); File::addDefaultDirectory(_gameDataPath + "MOVIES/"); File::addDefaultDirectory(_gameDataPath + "sfx/"); File::addDefaultDirectory(_gameDataPath + "SFX/"); File::addDefaultDirectory(_gameDataPath + "speech/"); File::addDefaultDirectory(_gameDataPath + "SPEECH/"); } int SimonEngine::init() { // Detect game if (!initGame()) { return -1; } setupOpcodes(); if (getGameType() == GType_FF) { _screenWidth = 640; _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; } // Setup mixer if (!_mixer->isReady()) warning("Sound initialization failed. " "Features of the game that depend on sound synchronization will most likely break"); set_volume(ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _system->beginGFXTransaction(); initCommonGFX(getGameType() == GType_FF); _system->initSize(_screenWidth, _screenHeight); _system->endGFXTransaction(); // Setup midi driver MidiDriver *driver = 0; if (getPlatform() == Common::kPlatformAmiga) { driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now _native_mt32 = false; } else { int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI); _native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); driver = MidiDriver::createMidi(midiDriver); if (_native_mt32) { driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } } midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32); midi.set_driver(driver); int ret = midi.open(); if (ret) warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret)); midi.set_volume(ConfMan.getInt("music_volume")); _debugMode = (gDebugLevel >= 0); _language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) midi.pause(_musicPaused ^= 1); if (getFeatures() & GF_TALKIE) { _speech = !ConfMan.getBool("speech_mute"); _subtitles = ConfMan.getBool("subtitles"); if (getGameType() == GType_SIMON1) { // English and German versions don't have full subtitles if (_language == Common::EN_ANY || _language == Common::DE_DEU) _subtitles = false; // Other versions require speech to be enabled else _speech = true; } // Default to speech only, if both speech and subtitles disabled if (!_speech && !_subtitles) _speech = true; } else { _speech = false; _subtitles = true; } if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0) _fade = 0; if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1) _speed = ConfMan.getInt("slow_down"); // FIXME Use auto dirty rects cleanup code to reduce CPU usage g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); VGA_DELAY_BASE = 1; if (getGameType() == GType_FF) { NUM_VIDEO_OP_CODES = 85; #ifndef PALMOS_68K VGA_MEM_SIZE = 7500000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; #endif TABLES_MEM_SIZE = 200000; } else if (getGameType() == GType_SIMON2) { TABLE_INDEX_BASE = 1580 / 4; TEXT_INDEX_BASE = 1500 / 4; NUM_VIDEO_OP_CODES = 75; #ifndef PALMOS_68K VGA_MEM_SIZE = 2000000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon2Games]; #endif TABLES_MEM_SIZE = 100000; // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 if ((getGameType() == GType_SIMON2) && _native_mt32) MUSIC_INDEX_BASE = (1128 + 612) / 4; else MUSIC_INDEX_BASE = 1128 / 4; SOUND_INDEX_BASE = 1660 / 4; } else { TABLE_INDEX_BASE = 1576 / 4; TEXT_INDEX_BASE = 1460 / 4; NUM_VIDEO_OP_CODES = 64; #ifndef PALMOS_68K VGA_MEM_SIZE = 1000000; #else VGA_MEM_SIZE = gVars->memory[kMemSimon1Games]; #endif TABLES_MEM_SIZE = 50000; MUSIC_INDEX_BASE = 1316 / 4; SOUND_INDEX_BASE = 0; } if (getGameType() == GType_FF) { gss = PTR(feeblefiles_settings); } else if (getGameType() == GType_SIMON2) { if (getFeatures() & GF_TALKIE) { gss = PTR(simon2win_settings); // Add default file directories File::addDefaultDirectory(_gameDataPath + "voices/"); File::addDefaultDirectory(_gameDataPath + "VOICES/"); } else { gss = PTR(simon2dos_settings); } } else if (getGameType() == GType_SIMON1) { if (getPlatform() == Common::kPlatformAcorn) { gss = PTR(simon1acorn_settings); } else if (getPlatform() == Common::kPlatformAmiga) { gss = PTR(simon1amiga_settings); } else if (getGameId() == GID_SIMON1DEMO) { gss = PTR(simon1demo_settings); } else { gss = PTR(simon1_settings); } } if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) { // Add default file directories switch (_language) { case Common::HB_ISR: File::addDefaultDirectory(_gameDataPath + "hebrew/"); File::addDefaultDirectory(_gameDataPath + "HEBREW/"); break; case Common::ES_ESP: File::addDefaultDirectory(_gameDataPath + "spanish/"); File::addDefaultDirectory(_gameDataPath + "SPANISH/"); break; case Common::IT_ITA: File::addDefaultDirectory(_gameDataPath + "italian/"); File::addDefaultDirectory(_gameDataPath + "ITALIAN/"); break; case Common::FR_FRA: File::addDefaultDirectory(_gameDataPath + "french/"); File::addDefaultDirectory(_gameDataPath + "FRENCH/"); break; } } return 0; } SimonEngine::~SimonEngine() { delete _gameFile; midi.close(); free(_stringTabPtr); free(_itemArrayPtr); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_tblList); free(_iconFilePtr); free(_gameOffsetsPtr); delete _dummyItem1; delete _dummyItem2; delete _dummyItem3; delete [] _windowList; delete _sound; delete _debugger; } void SimonEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); #ifdef _WIN32_WCE if (isSmartphone()) return; #endif // Unless an error -originated- within the debugger, spawn the // debugger. Otherwise exit out normally. if (_debugger && !_debugger->isAttached()) { // (Print it again in case debugger segfaults) printf("%s\n", buf2); _debugger->attach(buf2); _debugger->onFrame(); } } void SimonEngine::palette_fadeout(uint32 *pal_values, uint num) { byte *p = (byte *)pal_values; do { if (p[0] >= 8) p[0] -= 8; else p[0] = 0; if (p[1] >= 8) p[1] -= 8; else p[1] = 0; if (p[2] >= 8) p[2] -= 8; else p[2] = 0; p += 4; } while (--num); } byte *SimonEngine::allocateItem(uint size) { byte *org = _itemHeapPtr; size = (size + 3) & ~3; _itemHeapPtr += size; _itemHeapCurPos += size; if (_itemHeapCurPos > _itemHeapSize) error("Itemheap overflow"); return org; } void SimonEngine::alignTableMem() { if ((unsigned long)_tablesHeapPtr & 3) { _tablesHeapPtr += 2; _tablesHeapCurPos += 2; } } byte *SimonEngine::allocateTable(uint size) { byte *org = _tablesHeapPtr; size = (size + 1) & ~1; _tablesHeapPtr += size; _tablesHeapCurPos += size; if (_tablesHeapCurPos > _tablesHeapSize) error("Tablesheap overflow"); return org; } int SimonEngine::allocGamePcVars(File *in) { uint item_array_size, item_array_inited, stringtable_num; uint32 version; uint i; item_array_size = in->readUint32BE(); version = in->readUint32BE(); item_array_inited = in->readUint32BE(); stringtable_num = in->readUint32BE(); item_array_inited += 2; // first two items are predefined item_array_size += 2; if (version != 0x80) error("Not a runtime database"); _itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *)); if (_itemArrayPtr == NULL) error("Out of memory for Item array"); _itemArraySize = item_array_size; _itemArrayInited = item_array_inited; for (i = 1; i < item_array_inited; i++) { _itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item)); } // The rest is cleared automatically by calloc allocateStringTable(stringtable_num + 10); _stringTabNum = stringtable_num; return item_array_inited; } void SimonEngine::setUserFlag(Item *item, int a, int b) { SubUserFlag *subUserFlag; subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag == NULL) { subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag)); } if (a >= 0 && a <= 3) subUserFlag->userFlags[a] = b; } void SimonEngine::createPlayer() { Child *child; _item1 = _itemArrayPtr[1]; _item1->adjective = -1; _item1->noun = 10000; child = (Child *)allocateChildBlock(_item1, 3, sizeof(Child)); if (child == NULL) error("player create failure"); setUserFlag(_item1, 0, 0); } void SimonEngine::allocateStringTable(int num) { _stringTabPtr = (byte **)calloc(num, sizeof(byte *)); _stringTabPos = 0; _stringtab_numalloc = num; } void SimonEngine::setupStringTable(byte *mem, int num) { int i = 0; for (;;) { _stringTabPtr[i++] = mem; if (--num == 0) break; for (; *mem; mem++); mem++; } _stringTabPos = i; } void SimonEngine::setupLocalStringTable(byte *mem, int num) { int i = 0; for (;;) { _localStringtable[i++] = mem; if (--num == 0) break; for (; *mem; mem++); mem++; } } void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) { byte line_buffer[1024], *q = line_buffer; int size; if (sub->id == 0) { sl->verb = in->readUint16BE(); sl->noun1 = in->readUint16BE(); sl->noun2 = in->readUint16BE(); } while ((*q = in->readByte()) != 0xFF) { if (*q == 87) { in->readUint16BE(); } else { q = readSingleOpcode(in, q); } } size = q - line_buffer + 1; memcpy(allocateTable(size), line_buffer, size); } SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) { SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL; if (sub->id == 0) sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE); else sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE); // where is what offset to insert the line at, locate the proper beginning line if (sub->first != 0) { cur_sl = (SubroutineLine *)((byte *)sub + sub->first); while (where) { last_sl = cur_sl; cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next); if ((byte *)cur_sl == (byte *)sub) break; where--; } } if (last_sl != NULL) { // Insert the subroutine line in the middle of the link last_sl->next = (byte *)sl - (byte *)sub; sl->next = (byte *)cur_sl - (byte *)sub; } else { // Insert the subroutine line at the head of the link sl->next = sub->first; sub->first = (byte *)sl - (byte *)sub; } return sl; } void SimonEngine::readSubroutine(File *in, Subroutine *sub) { while (in->readUint16BE() == 0) { readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub); } } Subroutine *SimonEngine::createSubroutine(uint id) { Subroutine *sub; alignTableMem(); sub = (Subroutine *)allocateTable(sizeof(Subroutine)); sub->id = id; sub->first = 0; sub->next = _subroutineList; _subroutineList = sub; return sub; } void SimonEngine::readSubroutineBlock(File *in) { while (in->readUint16BE() == 0) { readSubroutine(in, createSubroutine(in->readUint16BE())); } } Child *SimonEngine::findChildOfType(Item *i, uint type) { Child *child = i->children; for (; child; child = child->next) if (child->type == type) return child; return NULL; } bool SimonEngine::isRoom(Item *item) { return findChildOfType(item, 1) != NULL; } bool SimonEngine::isObject(Item *item) { return findChildOfType(item, 2) != NULL; } uint SimonEngine::getOffsetOfChild2Param(SubObject *child, uint prop) { uint m = 1; uint offset = 0; while (m != prop) { if (child->objectFlags & m) offset++; m *= 2; } return offset; } Child *SimonEngine::allocateChildBlock(Item *i, uint type, uint size) { Child *child = (Child *)allocateItem(size); child->next = i->children; i->children = child; child->type = type; return child; } void SimonEngine::allocItemHeap() { _itemHeapSize = 10000; _itemHeapCurPos = 0; _itemHeapPtr = (byte *)calloc(10000, 1); } void SimonEngine::allocTablesHeap() { _tablesHeapSize = TABLES_MEM_SIZE; _tablesHeapCurPos = 0; _tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1); } void SimonEngine::setItemState(Item *item, int value) { item->state = value; } int SimonEngine::getNextWord() { int16 a = (int16)READ_BE_UINT16(_codePtr); _codePtr += 2; return a; } uint SimonEngine::getNextStringID() { return (uint16)getNextWord(); } uint SimonEngine::getVarOrByte() { uint a = *_codePtr++; if (a != 255) return a; return readVariable(*_codePtr++); } uint SimonEngine::getVarOrWord() { uint a = READ_BE_UINT16(_codePtr); _codePtr += 2; if (a >= 30000 && a < 30512) { return readVariable(a - 30000); } return a; } Item *SimonEngine::getNextItemPtr() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return getItem1Ptr(); case -7: return getItemPtrB(); case -9: return derefItem(getItem1Ptr()->parent); default: return derefItem(a); } } Item *SimonEngine::getNextItemPtrStrange() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return _dummyItem2; case -7: return NULL; case -9: return _dummyItem3; default: return derefItem(a); } } uint SimonEngine::getNextItemID() { int a = getNextWord(); switch (a) { case -1: return itemPtrToID(_subjectItem); case -3: return itemPtrToID(_objectItem); case -5: return getItem1ID(); case -7: return 0; case -9: return getItem1Ptr()->parent; default: return a; } } Item *SimonEngine::getItem1Ptr() { if (_item1) return _item1; return _dummyItem1; } Item *SimonEngine::getItemPtrB() { error("getItemPtrB: is this code ever used?"); return _dummyItem1; } uint SimonEngine::getNextVarContents() { return (uint16)readVariable(getVarOrByte()); } uint SimonEngine::readVariable(uint variable) { if (variable >= 255) error("Variable %d out of range in read", variable); if (getGameType() == GType_FF) { if (getBitFlag(83)) return (uint16)_variableArray2[variable]; else return (uint16)_variableArray[variable]; } else { return _variableArray[variable]; } } void SimonEngine::writeNextVarContents(uint16 contents) { writeVariable(getVarOrByte(), contents); } void SimonEngine::writeVariable(uint variable, uint16 contents) { if (variable >= 256) error("Variable %d out of range in write", variable); if (getGameType() == GType_FF && getBitFlag(83)) _variableArray2[variable] = contents; else _variableArray[variable] = contents; } void SimonEngine::setItemParent(Item *item, Item *parent) { Item *old_parent = derefItem(item->parent); if (item == parent) error("Trying to set item as its own parent"); // unlink it if it has a parent if (old_parent) unlinkItem(item); itemChildrenChanged(old_parent); linkItem(item, parent); itemChildrenChanged(parent); } void SimonEngine::itemChildrenChanged(Item *item) { int i; WindowBlock *window; if (_noParentNotify) return; mouseOff(); for (i = 0; i != 8; i++) { window = _windowArray[i]; if (window && window->iconPtr && window->iconPtr->itemRef == item) { if (_fcsData1[i]) { _fcsData2[i] = true; } else { _fcsData2[i] = false; drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask); } } } mouseOn(); } void SimonEngine::unlinkItem(Item *item) { Item *first, *parent, *next; // can't unlink item without parent if (item->parent == 0) return; // get parent and first child of parent parent = derefItem(item->parent); first = derefItem(parent->child); // the node to remove is first in the parent's children? if (first == item) { parent->child = item->sibling; item->parent = 0; item->sibling = 0; return; } for (;;) { if (!first) error("unlinkItem: parent empty"); if (first->sibling == 0) error("unlinkItem: parent does not contain child"); next = derefItem(first->sibling); if (next == item) { first->sibling = next->sibling; item->parent = 0; item->sibling = 0; return; } first = next; } } void SimonEngine::linkItem(Item *item, Item *parent) { uint id; // Don't allow that an item that is already linked is relinked if (item->parent) return; id = itemPtrToID(parent); item->parent = id; if (parent != 0) { item->sibling = parent->child; parent->child = itemPtrToID(item); } else { item->sibling = 0; } } const byte *SimonEngine::getStringPtrByID(uint stringId) { const byte *string_ptr; byte *dst; _freeStringSlot ^= 1; if (stringId < 0x8000) { string_ptr = _stringTabPtr[stringId]; } else { string_ptr = getLocalStringByID(stringId); } dst = _stringReturnBuffer[_freeStringSlot]; strcpy((char *)dst, (const char *)string_ptr); return dst; } const byte *SimonEngine::getLocalStringByID(uint stringId) { if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) { loadTextIntoMem(stringId); } return _localStringtable[stringId - _stringIdLocalMin]; } void SimonEngine::loadTextIntoMem(uint stringId) { byte *p; char filename[30]; int i; uint base_min = 0x8000, base_max, size; _tablesHeapPtr = _tablesheapPtrNew; _tablesHeapCurPos = _tablesHeapCurPosNew; p = _strippedTxtMem; // get filename while (*p) { for (i = 0; *p; p++, i++) filename[i] = *p; filename[i] = 0; p++; base_max = (p[0] * 256) | p[1]; p += 2; if (stringId < base_max) { _stringIdLocalMin = base_min; _stringIdLocalMax = base_max; _localStringtable = (byte **)_tablesHeapPtr; size = (base_max - base_min + 1) * sizeof(byte *); _tablesHeapPtr += size; _tablesHeapCurPos += size; size = loadTextFile(filename, _tablesHeapPtr); setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1); _tablesHeapPtr += size; _tablesHeapCurPos += size; if (_tablesHeapCurPos > _tablesHeapSize) { error("loadTextIntoMem: Out of table memory"); } return; } base_min = base_max; } error("loadTextIntoMem: didn't find %d", stringId); } void SimonEngine::loadTablesIntoMem(uint subr_id) { byte *p; int i; uint min_num, max_num; char filename[30]; File *in; p = _tblList; if (p == NULL) return; while (*p) { for (i = 0; *p; p++, i++) filename[i] = *p; filename[i] = 0; p++; for (;;) { min_num = (p[0] * 256) | p[1]; p += 2; if (min_num == 0) break; max_num = (p[0] * 256) | p[1]; p += 2; if (subr_id >= min_num && subr_id <= max_num) { _subroutineList = _subroutineListOrg; _tablesHeapPtr = _tablesHeapPtrOrg; _tablesHeapCurPos = _tablesHeapCurPosOrg; _stringIdLocalMin = 1; _stringIdLocalMax = 0; in = openTablesFile(filename); readSubroutineBlock(in); closeTablesFile(in); if (getGameType() == GType_FF) { // TODO } else if (getGameType() == GType_SIMON2) { _sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]); } else if (getPlatform() == Common::kPlatformWindows) { memcpy(filename, "SFXXXX", 6); _sound->readSfxFile(filename); } alignTableMem(); _tablesheapPtrNew = _tablesHeapPtr; _tablesHeapCurPosNew = _tablesHeapCurPos; if (_tablesHeapCurPos > _tablesHeapSize) error("loadTablesIntoMem: Out of table memory"); return; } } } debug(1,"loadTablesIntoMem: didn't find %d", subr_id); } void SimonEngine::playSting(uint a) { if (!midi._enable_sfx) return; char filename[15]; File mus_file; uint16 mus_offset; sprintf(filename, "STINGS%i.MUS", _soundFileId); mus_file.open(filename); if (!mus_file.isOpen()) { warning("Can't load sound effect from '%s'", filename); return; } mus_file.seek(a * 2, SEEK_SET); mus_offset = mus_file.readUint16LE(); if (mus_file.ioFailed()) error("Can't read sting %d offset", a); mus_file.seek(mus_offset, SEEK_SET); midi.loadSMF(&mus_file, a, true); midi.startTrack(0); } Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) { Subroutine *cur; _subroutine = subroutine_id; for (cur = _subroutineList; cur; cur = cur->next) { if (cur->id == subroutine_id) return cur; } loadTablesIntoMem(subroutine_id); for (cur = _subroutineList; cur; cur = cur->next) { if (cur->id == subroutine_id) return cur; } if (subroutine_id != 160) debug(0,"getSubroutineByID: subroutine %d not found", subroutine_id); return NULL; } uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) { uint res; uint32 offs; uint32 size; res = atoi(filename + 4) + TEXT_INDEX_BASE - 1; offs = _gameOffsetsPtr[res]; size = _gameOffsetsPtr[res + 1] - offs; resfile_read(dst, offs, size); return size; } File *SimonEngine::openTablesFile_gme(const char *filename) { uint res; uint32 offs; res = atoi(filename + 6) + TABLE_INDEX_BASE - 1; offs = _gameOffsetsPtr[res]; _gameFile->seek(offs, SEEK_SET); return _gameFile; } uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) { File fo; fo.open(filename); uint32 size; if (fo.isOpen() == false) error("loadTextFile: Can't open '%s'", filename); size = fo.size(); if (fo.read(dst, size) != size) error("loadTextFile: fread failed"); fo.close(); return size; } File *SimonEngine::openTablesFile_simon1(const char *filename) { File *fo = new File(); fo->open(filename); if (fo->isOpen() == false) error("openTablesFile: Can't open '%s'", filename); return fo; } uint SimonEngine::loadTextFile(const char *filename, byte *dst) { if (getFeatures() & GF_OLD_BUNDLE) return loadTextFile_simon1(filename, dst); else return loadTextFile_gme(filename, dst); } File *SimonEngine::openTablesFile(const char *filename) { if (getFeatures() & GF_OLD_BUNDLE) return openTablesFile_simon1(filename); else return openTablesFile_gme(filename); } void SimonEngine::closeTablesFile(File *in) { if (getFeatures() & GF_OLD_BUNDLE) { in->close(); delete in; } } void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) { TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL; time_t cur_time; time(&cur_time); te->time = cur_time + timeout - _base_time; te->subroutine_id = subroutine_id; first = _firstTimeStruct; while (first) { if (te->time <= first->time) { if (last) { last->next = te; te->next = first; return; } te->next = _firstTimeStruct; _firstTimeStruct = te; return; } last = first; first = first->next; } if (last) { last->next = te; te->next = NULL; } else { _firstTimeStruct = te; te->next = NULL; } } void SimonEngine::delTimeEvent(TimeEvent *te) { TimeEvent *cur; if (te == _pendingDeleteTimeEvent) _pendingDeleteTimeEvent = NULL; if (te == _firstTimeStruct) { _firstTimeStruct = te->next; free(te); return; } cur = _firstTimeStruct; if (cur == NULL) error("delTimeEvent: none available"); for (;;) { if (cur->next == NULL) error("delTimeEvent: no such te"); if (te == cur->next) { cur->next = te->next; free(te); return; } cur = cur->next; } } void SimonEngine::killAllTimers() { TimeEvent *cur, *next; for (cur = _firstTimeStruct; cur; cur = next) { next = cur->next; delTimeEvent(cur); } } bool SimonEngine::kickoffTimeEvents() { time_t cur_time; TimeEvent *te; bool result = false; time(&cur_time); cur_time -= _base_time; while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) { result = true; _pendingDeleteTimeEvent = te; invokeTimeEvent(te); if (_pendingDeleteTimeEvent) { _pendingDeleteTimeEvent = NULL; delTimeEvent(te); } } return result; } void SimonEngine::invokeTimeEvent(TimeEvent *te) { Subroutine *sub; _scriptVerb = 0; if (_runScriptReturn1) return; sub = getSubroutineByID(te->subroutine_id); if (sub != NULL) startSubroutineEx(sub); _runScriptReturn1 = false; } void SimonEngine::setup_cond_c_helper() { HitArea *last; uint id; _noRightClick = 1; if (getGameType() == GType_FF) { int cursor = 5; int animMax = 16; if (getBitFlag(200)) { cursor = 11; animMax = 5; } else if (getBitFlag(201)) { cursor = 12; animMax = 5; } else if (getBitFlag(202)) { cursor = 13; animMax = 5; } else if (getBitFlag(203)) { cursor = 14; animMax = 9; } else if (getBitFlag(205)) { cursor = 17; animMax = 11; } else if (getBitFlag(206)) { cursor = 16; animMax = 2; } else if (getBitFlag(208)) { cursor = 26; animMax = 2; } else if (getBitFlag(209)) { cursor = 27; animMax = 9; } else if (getBitFlag(210)) { cursor = 28; animMax = 9; } _animatePointer = 0; _mouseCursor = cursor; _mouseAnimMax = animMax; _mouseAnim = 1; _needHitAreaRecalc++; } if (getGameType() == GType_SIMON2) { _mouseCursor = 0; if (_defaultVerb != 999) { _mouseCursor = 9; _needHitAreaRecalc++; _defaultVerb = 0; } } _lastHitArea = 0; _hitAreaObjectItem = NULL; last = _lastNameOn; clearName(); _lastNameOn = last; for (;;) { _lastHitArea = NULL; _lastHitArea3 = 0; _leftButtonDown = 0; do { if (_exitCutscene && getBitFlag(9)) { endCutscene(); goto out_of_here; } if (getGameType() == GType_FF) { if (_variableArray[254] == 63) { hitarea_stuff_helper(); } else if (_variableArray[254] == 75) { hitarea_stuff_helper(); _variableArray[60] = 9999; goto out_of_here; } } delay(100); } while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0); if (_lastHitArea == NULL) { } else if (_lastHitArea->id == 0x7FFB) { inventoryUp(_lastHitArea->window); } else if (_lastHitArea->id == 0x7FFC) { inventoryDown(_lastHitArea->window); } else if (_lastHitArea->item_ptr != NULL) { _hitAreaObjectItem = _lastHitArea->item_ptr; id = 0xFFFF; if (_lastHitArea->flags & kBFTextBox) { if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox)) id = _lastHitArea->data; else id = _lastHitArea->flags / 256; } _variableArray[60] = id; break; } } out_of_here: _lastHitArea3 = 0; _lastHitArea = 0; _lastNameOn = NULL; _mouseCursor = 0; _noRightClick = 0; } void SimonEngine::endCutscene() { Subroutine *sub; _sound->stopVoice(); sub = getSubroutineByID(170); if (sub != NULL) startSubroutineEx(sub); _runScriptReturn1 = true; } uint SimonEngine::getWindowNum(WindowBlock *window) { uint i; for (i = 0; i != ARRAYSIZE(_windowArray); i++) if (_windowArray[i] == window) return i; error("getWindowNum: not found"); return 0; } void SimonEngine::mouseOff() { _mouseHideCount++; } void SimonEngine::mouseOn() { _lockWord |= 1; if (_mouseHideCount != 0) _mouseHideCount--; _lockWord &= ~1; } void SimonEngine::handleMouseMoved() { uint x; if (_mouseHideCount) { _system->showMouse(false); return; } _system->showMouse(true); pollMouseXY(); if (_mouseX <= 0) _mouseX = 0; if (_mouseX >= _screenWidth - 1) _mouseX = _screenWidth - 1; if (_mouseY <= 0) _mouseY = 0; if (_mouseY >= _screenHeight - 1) _mouseY = _screenHeight - 1; if (_defaultVerb) { uint id = 101; if (_mouseY >= 136) id = 102; if (_defaultVerb != id) resetVerbs(); } if (getGameType() == GType_FF) { if (getBitFlag(99)) { // Oracle if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) { setBitFlag(98, true); } else { if (getBitFlag(98)) { _variableArray[254] = 63; } } } else if (getBitFlag(88)) { // Close Up if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) { setBitFlag(87, true); } else { if (getBitFlag(87)) { _variableArray[254] = 75; } } } if (_rightButtonDown) { _rightButtonDown = 0; setVerb(NULL); } } if (getGameType() == GType_SIMON2) { if (getBitFlag(79)) { if (!_vgaVar9) { if (_mouseX >= 315 || _mouseX < 9) goto get_out2; _vgaVar9 = 1; } if (_scrollCount == 0) { if (_mouseX >= 315) { if (_scrollX != _scrollXMax) _scrollFlag = 1; } else if (_mouseX < 8) { if (_scrollX != 0) _scrollFlag = -1; } } } else { get_out2:; _vgaVar9 = 0; } } if (_mouseX != _mouseXOld || _mouseY != _mouseYOld) _needHitAreaRecalc++; x = 0; if (_lastHitArea3 == 0 && _leftButtonDown != 0) { _leftButtonDown = 0; x = 1; } else { if (_hitarea_unk_3 == 0 && _needHitAreaRecalc == 0) goto get_out; } boxController(_mouseX, _mouseY, x); _lastHitArea3 = _lastHitArea; if (x == 1 && _lastHitArea == NULL) _lastHitArea3 = (HitArea *) -1; get_out: drawMousePointer(); _needHitAreaRecalc = 0; } bool SimonEngine::has_item_childflag_0x10(Item *item) { SubObject *child = (SubObject *)findChildOfType(item, 2); return child && (child->objectFlags & kOFIcon) != 0; } uint SimonEngine::itemGetIconNumber(Item *item) { SubObject *child = (SubObject *)findChildOfType(item, 2); uint offs; if (child == NULL || !(child->objectFlags & kOFIcon)) return 0; offs = getOffsetOfChild2Param(child, 0x10); return child->objectFlagValue[offs]; } void SimonEngine::displayBoxStars() { HitArea *ha, *dha; uint count; uint y_, x_; byte *dst; uint b, color; _lockWord |= 0x8000; if (getGameType() == GType_SIMON2) color = 236; else color = 225; uint limit = (getGameType() == GType_SIMON2) ? 200 : 134; for (int i = 0; i < 5; i++) { ha = _hitAreas; count = ARRAYSIZE(_hitAreas); timer_vga_sprites(); do { if (ha->id != 0 && ha->flags & kBFBoxInUse && !(ha->flags & kBFBoxDead)) { dha = _hitAreas; if (ha->flags & kBFTextBox) { while (dha != ha && dha->flags != ha->flags) ++dha; if (dha != ha && dha->flags == ha->flags) continue; } else { dha = _hitAreas; while (dha != ha && dha->item_ptr != ha->item_ptr) ++dha; if (dha != ha && dha->item_ptr == ha->item_ptr) continue; } if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _boxStarHeight)) continue; y_ = (ha->height / 2) - 4 + ha->y; x_ = (ha->width / 2) - 4 + ha->x - (_scrollX * 8); if (x_ >= 311) continue; dst = getBackBuf(); dst += (((_dxSurfacePitch / 4) * y_) * 4) + x_; b = _dxSurfacePitch; dst[4] = color; dst[b+1] = color; dst[b+4] = color; dst[b+7] = color; b += _dxSurfacePitch; dst[b+2] = color; dst[b+4] = color; dst[b+6] = color; b += _dxSurfacePitch; dst[b+3] = color; dst[b+5] = color; b += _dxSurfacePitch; dst[b] = color; dst[b+1] = color; dst[b+2] = color; dst[b+6] = color; dst[b+7] = color; dst[b+8] = color; b += _dxSurfacePitch; dst[b+3] = color; dst[b+5] = color; b += _dxSurfacePitch; dst[b+2] = color; dst[b+4] = color; dst[b+6] = color; b += _dxSurfacePitch; dst[b+1] = color; dst[b+4] = color; dst[b+7] = color; b += _dxSurfacePitch; dst[b+4] = color; } } while (ha++, --count); dx_update_screen_and_palette(); delay(100); timer_vga_sprites(); dx_update_screen_and_palette(); delay(100); } _lockWord &= ~0x8000; } void SimonEngine::hitarea_stuff() { HitArea *ha; uint id; _leftButtonDown = 0; _lastHitArea = 0; _verbHitArea = 0; _hitAreaSubjectItem = NULL; _hitAreaObjectItem = NULL; resetVerbs(); startOver: for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; for (;;) { if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35) displayBoxStars(); processSpecialKeys(); if (_lastHitArea3 == (HitArea *) -1) goto startOver; if (_lastHitArea3 != 0) break; hitarea_stuff_helper(); delay(100); } ha = _lastHitArea; if (ha == NULL) { } else if (ha->id == 0x7FFB) { inventoryUp(ha->window); } else if (ha->id == 0x7FFC) { inventoryDown(ha->window); } else if (ha->id >= 101 && ha->id < 113) { _verbHitArea = ha->verb; setVerb(ha); _defaultVerb = 0; } else { if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) && ha->item_ptr) { if_1:; _hitAreaSubjectItem = ha->item_ptr; id = 0xFFFF; if (ha->flags & kBFTextBox) { if (getGameType() == GType_FF && (ha->flags & kBFHyperBox)) id = ha->data; else id = ha->flags / 256; } _variableArray[60] = id; displayName(ha); if (_verbHitArea != 0) break; } else { // else 1 if (ha->verb == 0) { if (ha->item_ptr) goto if_1; } else { _verbHitArea = ha->verb & 0xBFFF; if (ha->verb & 0x4000) { _hitAreaSubjectItem = ha->item_ptr; break; } if (_hitAreaSubjectItem != NULL) break; } } } } _needHitAreaRecalc++; } void SimonEngine::hitarea_stuff_helper() { time_t cur_time; if (getGameType() == GType_SIMON1) { uint subr_id = (uint16)_variableArray[254]; if (subr_id != 0) { Subroutine *sub = getSubroutineByID(subr_id); if (sub != NULL) { startSubroutineEx(sub); permitInput(); } _variableArray[254] = 0; _runScriptReturn1 = false; } } else { if (_variableArray[254] || _variableArray[249]) { hitarea_stuff_helper_2(); } } time(&cur_time); if ((uint) cur_time != _lastTime) { _lastTime = cur_time; if (kickoffTimeEvents()) permitInput(); } } // Simon 2 specific void SimonEngine::hitarea_stuff_helper_2() { uint subr_id; Subroutine *sub; subr_id = (uint16)_variableArray[249]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[249] = 0; startSubroutineEx(sub); permitInput(); } _variableArray[249] = 0; } subr_id = (uint16)_variableArray[254]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[254] = 0; startSubroutineEx(sub); permitInput(); } _variableArray[254] = 0; } _runScriptReturn1 = false; } void SimonEngine::permitInput() { if (!_mortalFlag) { _mortalFlag = true; showmessage_print_char(0); _curWindow = 0; if (_windowArray[0] != 0) { _textWindow = _windowArray[0]; if (getGameType() == GType_FF) showmessage_helper_3(_textWindow->textColumn, _textWindow->width); else showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength); } _mortalFlag = false; } } void SimonEngine::pollMouseXY() { _mouseX = _sdlMouseX; _mouseY = _sdlMouseY; } void SimonEngine::handleVerbClicked(uint verb) { Subroutine *sub; int result; _objectItem = _hitAreaObjectItem; if (_objectItem == _dummyItem2) { _objectItem = getItem1Ptr(); } if (_objectItem == _dummyItem3) { _objectItem = derefItem(getItem1Ptr()->parent); } _subjectItem = _hitAreaSubjectItem; if (_subjectItem == _dummyItem2) { _subjectItem = getItem1Ptr(); } if (_subjectItem == _dummyItem3) { _subjectItem = derefItem(getItem1Ptr()->parent); } if (_subjectItem) { _scriptNoun1 = _subjectItem->noun; _scriptAdj1 = _subjectItem->adjective; } else { _scriptNoun1 = -1; _scriptAdj1 = -1; } if (_objectItem) { _scriptNoun2 = _objectItem->noun; _scriptAdj2 = _objectItem->adjective; } else { _scriptNoun2 = -1; _scriptAdj2 = -1; } _scriptVerb = _verbHitArea; sub = getSubroutineByID(0); if (sub == NULL) return; result = startSubroutine(sub); if (result == -1) showMessageFormat("I don't understand"); _runScriptReturn1 = false; sub = getSubroutineByID(100); if (sub) startSubroutine(sub); if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) _runScriptReturn1 = false; permitInput(); } TextLocation *SimonEngine::getTextLocation(uint a) { switch (a) { case 1: return &_textLocation1; case 2: return &_textLocation2; case 101: return &_textLocation3; case 102: return &_textLocation4; default: error("text, invalid value %d", a); } return NULL; } void SimonEngine::loadZone(uint vga_res) { VgaPointersEntry *vpe; CHECK_BOUNDS(vga_res, _vgaBufferPointers); vpe = _vgaBufferPointers + vga_res; if (vpe->vgaFile1 != NULL) return; vpe->vgaFile1 = read_vga_from_datfile_2(vga_res * 2, 1); vpe->vgaFile2 = read_vga_from_datfile_2(vga_res * 2 + 1, 2); vpe->sfxFile = NULL; if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) vpe->sfxFile = read_vga_from_datfile_2(vga_res * 2, 3); } byte *SimonEngine::allocBlock(uint32 size) { byte *block, *blockEnd; _rejectCount = 0; for (;;) { block = _vgaBufFreeStart; blockEnd = block + size; if (blockEnd >= _vgaBufEnd) { _vgaBufFreeStart = _vgaBufStart; } else { _rejectBlock = false; checkNoOverWrite(blockEnd); if (_rejectBlock) continue; checkRunningAnims(blockEnd); if (_rejectBlock) continue; checkZonePtrs(blockEnd); _vgaBufFreeStart = blockEnd; return block; } } } void SimonEngine::setup_vga_file_buf_pointers() { byte *alloced; alloced = (byte *)malloc(VGA_MEM_SIZE); _vgaBufFreeStart = alloced; _vgaBufStart = alloced; _vgaFileBufOrg = alloced; _vgaFileBufOrg2 = alloced; _vgaBufEnd = alloced + VGA_MEM_SIZE; } void SimonEngine::checkNoOverWrite(byte *end) { VgaPointersEntry *vpe; if (_noOverWrite == 0xFFFF) return; if (_rejectCount == 2) error("checkNoOverWrite: _rejectCount == 2"); vpe = &_vgaBufferPointers[_noOverWrite]; if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { _rejectBlock = 1; _rejectCount++; _vgaBufFreeStart = vpe->vgaFile1 + 0x5000; } else { _rejectBlock = 0; } } void SimonEngine::checkRunningAnims(byte *end) { VgaSprite *vsp; if (_lockWord & 0x20) return; for (vsp = _vgaSprites; vsp->id; vsp++) { checkAnims(vsp->zoneNum, end); if (_rejectBlock == true) return; } } void SimonEngine::checkZonePtrs(byte *end) { uint count = ARRAYSIZE(_vgaBufferPointers); VgaPointersEntry *vpe = _vgaBufferPointers; do { if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { vpe->sfxFile = NULL; vpe->vgaFile1 = NULL; vpe->vgaFile2 = NULL; } } while (++vpe, --count); } void SimonEngine::checkAnims(uint a, byte *end) { VgaPointersEntry *vpe; vpe = &_vgaBufferPointers[a]; if (_vgaBufFreeStart <= vpe->vgaFile1 && end >= vpe->vgaFile1 || _vgaBufFreeStart <= vpe->vgaFile2 && end >= vpe->vgaFile2) { _rejectBlock = true; _rejectCount++; _vgaBufFreeStart = vpe->vgaFile1 + 0x5000; } else { _rejectBlock = false; } } void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) { uint num, num_lines; VgaPointersEntry *vpe; byte *bb, *b; // uint16 count; const byte *vc_ptr_org; _windowNum = mode; _lockWord |= 0x20; if (getGameType() == GType_FF) vga_res_id &= 0xFFFF; if (vga_res_id == 0) { if (getGameType() == GType_SIMON1) { _unkPalFlag = true; } else if (getGameType() == GType_SIMON2) { _useBackGround = true; _restoreWindow6 = true; } } _zoneNumber = num = vga_res_id / 100; for (;;) { vpe = &_vgaBufferPointers[num]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _curSfxFile = vpe->sfxFile; if (vpe->vgaFile1 != NULL) break; loadZone(num); } // ensure flipping complete bb = _curVgaFile1; if (getGameType() == GType_FF) { b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start); //count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != vga_res_id) b += sizeof(ImageHeader_Feeble); } else { b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start); //count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable); while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != vga_res_id) b += sizeof(ImageHeader_Simon); } if (getGameType() == GType_SIMON1) { if (vga_res_id == 16300) { clearBackFromTop(134); _usePaletteDelay = true; } } else { _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 134; if (_variableArray[34] >= 0) { if (getGameType() == GType_FF) _variableArray[250] = 0; _variableArray[251] = 0; } } vc_ptr_org = _vcPtr; if (getGameType() == GType_FF) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); } //dump_vga_script(_vcPtr, num, vga_res_id); run_vga_script(); _vcPtr = vc_ptr_org; if (getGameType() == GType_FF) { fillFrontFromBack(0, 0, _screenWidth, _screenHeight); fillBackGroundFromBack(_screenHeight); _syncFlag2 = 1; } else if (getGameType() == GType_SIMON2) { if (!_useBackGround) { num_lines = _windowNum == 4 ? 134 : 200; _boxStarHeight = num_lines; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; } _useBackGround = false; } else { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (_subroutine == 2923 || _subroutine == 2926) num_lines = 200; else num_lines = _windowNum == 4 ? 134 : 200; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; _timer5 = 0; } _lockWord &= ~0x20; if (getGameType() == GType_SIMON1) { if (_unkPalFlag) { _unkPalFlag = false; while (_paletteColorCount != 0) { delay(10); } } } } void SimonEngine::fadeToBlack() { uint i; memcpy(_videoBuf1, _paletteBackup, 1024); i = NUM_PALETTE_FADEOUT; do { palette_fadeout((uint32 *)_videoBuf1, 32); palette_fadeout((uint32 *)_videoBuf1 + 32 + 16, 144); palette_fadeout((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48); _system->setPalette(_videoBuf1, 0, 256); if (_fade) _system->updateScreen(); delay(5); } while (--i); memcpy(_paletteBackup, _videoBuf1, 1024); memcpy(_palette, _videoBuf1, 1024); } void SimonEngine::delete_vga_timer(VgaTimerEntry * vte) { _lockWord |= 1; if (vte + 1 <= _nextVgaTimerToProcess) { _nextVgaTimerToProcess--; } do { memcpy(vte, vte + 1, sizeof(VgaTimerEntry)); vte++; } while (vte->delay); _lockWord &= ~1; } void SimonEngine::expire_vga_timers() { VgaTimerEntry *vte = _vgaTimerList; _vgaTickCounter++; while (vte->delay) { if (!--vte->delay) { uint16 cur_file = vte->cur_vga_file; uint16 cur_sprite = vte->sprite_id; const byte *script_ptr = vte->script_pointer; _nextVgaTimerToProcess = vte + 1; delete_vga_timer(vte); if ((getGameType() == GType_SIMON2) && script_ptr == NULL) { // special scroll timer scroll_timeout(); } else { vcResumeSprite(script_ptr, cur_file, cur_sprite); } vte = _nextVgaTimerToProcess; } else { vte++; } } } // Simon2 specific void SimonEngine::scroll_timeout() { if (_scrollCount == 0) return; if (getGameType() == GType_FF) { if (_scrollCount < 0) { if (_scrollFlag != -8) { _scrollFlag = -8; _scrollCount += 8; } } else { if (_scrollFlag != 8) { _scrollFlag = 8; _scrollCount -= 8; } } } else { if (_scrollCount < 0) { if (_scrollFlag != -1) { _scrollFlag = -1; if (++_scrollCount == 0) return; } } else { if (_scrollFlag != 1) { _scrollFlag = 1; if (--_scrollCount == 0) return; } } add_vga_timer(6, NULL, 0, 0); } } void SimonEngine::vcResumeSprite(const byte *code_ptr, uint16 cur_file, uint16 cur_sprite) { VgaPointersEntry *vpe; _vgaCurSpriteId = cur_sprite; _vgaCurZoneNum = cur_file; _zoneNumber = cur_file; vpe = &_vgaBufferPointers[cur_file]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _curSfxFile = vpe->sfxFile; _vcPtr = code_ptr; run_vga_script(); } void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite, uint cur_file) { VgaTimerEntry *vte; // When Simon talks to the Golum about stew in French version of // Simon the Sorcerer 1 the code_ptr is at wrong location for // sprite 200. This was a bug in the original game, which // caused several glitches in this scene. // We work around the problem by correcting the code_ptr for sprite // 200 in this scene, if it is wrong. if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA && (code_ptr - _vgaBufferPointers[cur_file].vgaFile1 == 4) && (cur_sprite == 200) && (cur_file == 2)) code_ptr += 0x66; _lockWord |= 1; for (vte = _vgaTimerList; vte->delay; vte++) { } vte->delay = num; vte->script_pointer = code_ptr; vte->sprite_id = cur_sprite; vte->cur_vga_file = cur_file; _lockWord &= ~1; } void SimonEngine::waitForSync(uint a) { const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000; _vgaWaitFor = a; _syncCount = 0; _exitCutscene = false; _rightButtonDown = false; while (_vgaWaitFor != 0) { if (_rightButtonDown && (getGameType() == GType_SIMON2 || getGameType() == GType_FF)) { if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) { skipSpeech(); break; } } if (_exitCutscene) { if (getBitFlag(9)) { endCutscene(); break; } } processSpecialKeys(); if (_syncCount >= maxCount) { warning("waitForSync: wait timed out"); break; } delay(1); } } void SimonEngine::skipSpeech() { _sound->stopVoice(); if (getBitFlag(28) == false) { setBitFlag(14, true); if (getGameType() == GType_FF) { _variableArray[103] = 5; loadSprite(4, 2, 13, 0, 0, 0); waitForSync(213); kill_sprite_simon2(2, 1); } else { _variableArray[100] = 5; loadSprite(4, 1, 30, 0, 0, 0); waitForSync(130); kill_sprite_simon2(2, 1); } } } void SimonEngine::timer_vga_sprites() { VgaSprite *vsp; VgaPointersEntry *vpe; const byte *vc_ptr_org = _vcPtr; uint16 params[5]; // parameters to vc10 if (_paletteFlag == 2) _paletteFlag = 1; if (getGameType() == GType_FF && _scrollCount) { scroll_timeout(); } if (getGameType() == GType_SIMON2 && _scrollFlag) { scrollEvent(); } if (getGameType() == GType_FF && getBitFlag(84)) { // TODO warning("Animation by Y value not supported"); } vsp = _vgaSprites; while (vsp->id != 0) { vsp->windowNum &= 0x7FFF; vpe = &_vgaBufferPointers[vsp->zoneNum]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _curSfxFile = vpe->sfxFile; _windowNum = vsp->windowNum; _vgaCurSpriteId = vsp->id; _vgaCurSpritePriority = vsp->priority; params[0] = readUint16Wrapper(&vsp->image); params[1] = readUint16Wrapper(&vsp->palette); params[2] = readUint16Wrapper(&vsp->x); params[3] = readUint16Wrapper(&vsp->y); if (getGameType() == GType_SIMON1) { params[4] = READ_BE_UINT16(&vsp->flags); } else { *(byte *)(¶ms[4]) = (byte)vsp->flags; } _vcPtr = (const byte *)params; vc10_draw(); vsp++; } if (_drawImagesDebug) memset(_backBuf, 0, _screenWidth * _screenHeight); _updateScreen++; _vcPtr = vc_ptr_org; } void SimonEngine::scrollEvent() { byte *dst = getFrontBuf(); const byte *src; uint x, y; if (_scrollXMax == 0) { if (_scrollFlag < 0) { memmove(dst + 8 * _screenWidth, dst, (_scrollWidth - 8) * _screenHeight); } else { memmove(dst, dst + 8 * _screenWidth, (_scrollWidth - 8) * _screenHeight); } y = _scrollY - 8; if (_scrollFlag > 0) { dst += (_screenHeight - 8) * _screenWidth; y += 488; } src = _scrollImage + y / 2; decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth); _scrollY += _scrollFlag; vcWriteVar(250, _scrollY); } else { if (_scrollFlag < 0) { memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8); } else { memmove(dst, dst + 8, _screenWidth * _scrollHeight - 8); } x = _scrollX; x -= (getGameType() == GType_FF) ? 8 : 1; if (_scrollFlag > 0) { dst += _screenWidth - 8; x += (getGameType() == GType_FF) ? 648 : 41; } if (getGameType() == GType_FF) src = _scrollImage + x / 2; else src = _scrollImage + x * 4; decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight); _scrollX += _scrollFlag; vcWriteVar(251, _scrollX); } memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight); memcpy(_backGroundBuf, _backBuf, _scrollHeight * _screenWidth); _scrollFlag = 0; } void SimonEngine::timer_vga_sprites_2() { VgaSprite *vsp; VgaPointersEntry *vpe; const byte *vc_ptr_org = _vcPtr; uint16 params[5]; // parameters to vc10_draw if (_paletteFlag == 2) _paletteFlag = 1; vsp = _vgaSprites; while (vsp->id != 0) { vsp->windowNum &= 0x7FFF; vpe = &_vgaBufferPointers[vsp->zoneNum]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _curSfxFile = vpe->sfxFile; _windowNum = vsp->windowNum; _vgaCurSpriteId = vsp->id; if (vsp->image) fprintf(_dumpFile, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n", vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags); params[0] = readUint16Wrapper(&vsp->image); params[1] = readUint16Wrapper(&vsp->palette); params[2] = readUint16Wrapper(&vsp->x); params[3] = readUint16Wrapper(&vsp->y); params[4] = readUint16Wrapper(&vsp->flags); _vcPtr = (const byte *)params; vc10_draw(); vsp++; } _updateScreen++; _vcPtr = vc_ptr_org; } void SimonEngine::timer_proc1() { _timer4++; if (_lockWord & 0x80E9 || _lockWord & 2) return; _syncCount++; _lockWord |= 2; if (!(_lockWord & 0x10)) { expire_vga_timers(); expire_vga_timers(); _syncFlag2 ^= 1; _cepeFlag ^= 1; if (!_cepeFlag) expire_vga_timers(); if (_mouseHideCount != 0 && _syncFlag2) { _lockWord &= ~2; return; } } timer_vga_sprites(); if (_drawImagesDebug) timer_vga_sprites_2(); if (_copyPartialMode == 1) { fillBackFromFront(80, 46, 208 - 80, 94 - 46); } if (_copyPartialMode == 2) { // copy partial from attached to 2 fillFrontFromBack(176, 61, _screenWidth - 176, 134 - 61); _copyPartialMode = 0; } if (_updateScreen) { if (getGameType() == GType_FF) { if (!getBitFlag(78)) { oracleLogo(); } if (getBitFlag(76)) { swapCharacterLogo(); } } handleMouseMoved(); dx_update_screen_and_palette(); _updateScreen = false; } _lockWord &= ~2; } void SimonEngine::timer_callback() { if (_timer5 != 0) { _syncFlag2 = true; _timer5--; } else { timer_proc1(); } } bool SimonEngine::itemIsSiblingOf(uint16 a) { Item *item; CHECK_BOUNDS(a, _objectArray); item = _objectArray[a]; if (item == NULL) return true; return getItem1Ptr()->parent == item->parent; } bool SimonEngine::itemIsParentOf(uint16 a, uint16 b) { Item *item_a, *item_b; CHECK_BOUNDS(a, _objectArray); CHECK_BOUNDS(b, _objectArray); item_a = _objectArray[a]; item_b = _objectArray[b]; if (item_a == NULL || item_b == NULL) return true; return derefItem(item_a->parent) == item_b; } bool SimonEngine::vc_maybe_skip_proc_1(uint16 a, int16 b) { Item *item; CHECK_BOUNDS(a, _objectArray); item = _objectArray[a]; if (item == NULL) return true; return item->state == b; } void SimonEngine::closeWindow(uint a) { if (_windowArray[a] == NULL) return; removeIconArray(a); resetWindow(_windowArray[a]); _windowArray[a] = NULL; if (_curWindow == a) { _textWindow = NULL; changeWindow(0); } } void SimonEngine::changeWindow(uint a) { a &= 7; if (_windowArray[a] == NULL || _curWindow == a) return; _curWindow = a; showmessage_print_char(0); _textWindow = _windowArray[a]; if (getGameType() == GType_FF) showmessage_helper_3(_textWindow->textColumn, _textWindow->width); else showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength); } WindowBlock *SimonEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) { WindowBlock *window; window = _windowList; while (window->mode != 0) window++; window->mode = 2; window->x = x; window->y = y; window->width = w; window->height = h; window->flags = flags; window->fill_color = fill_color; window->text_color = text_color; window->textColumn = 0; window->textRow = 0; window->textColumnOffset = 0; window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels window->scrollY = 0; return window; } Item *SimonEngine::derefItem(uint item) { if (item >= _itemArraySize) error("derefItem: invalid item %d", item); return _itemArrayPtr[item]; } uint SimonEngine::itemPtrToID(Item *id) { uint i; for (i = 0; i != _itemArraySize; i++) if (_itemArrayPtr[i] == id) return i; error("itemPtrToID: not found"); return 0; } void SimonEngine::delete_hitarea_by_index(uint index) { CHECK_BOUNDS(index, _hitAreas); _hitAreas[index].flags = 0; } void SimonEngine::windowPutChar(uint a) { if (_textWindow != _windowArray[0]) windowPutChar(_textWindow, a); } void SimonEngine::clearWindow(WindowBlock *window) { if (window->flags & 0x10) restoreWindow(window); else colorWindow(window); window->textColumn = 0; window->textRow = 0; window->textColumnOffset = 0; window->textLength = 0; window->scrollY = 0; } void SimonEngine::restoreWindow(WindowBlock *window) { _lockWord |= 0x8000; if (getGameType() == GType_FF) { restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x); } else if (getGameType() == GType_SIMON2) { if (_restoreWindow6 && _windowArray[2] == window) { window = _windowArray[6]; _restoreWindow6 = 0; } restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8); } else { restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8); } _lockWord &= ~0x8000; } void SimonEngine::colorWindow(WindowBlock *window) { byte *dst; uint h, w; _lockWord |= 0x8000; if (getGameType() == GType_FF) { dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x; for (h = 0; h < window->height; h++) { for (w = 0; w < window->width; w++) { if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252) dst[w] = window->fill_color; } dst += _screenWidth; } } else { dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8; h = window->height * 8; w = window->width * 8; do { memset(dst, window->fill_color, w); dst += _dxSurfacePitch; } while (--h); } _lockWord &= ~0x8000; } VgaSprite *SimonEngine::findCurSprite() { VgaSprite *vsp = _vgaSprites; while (vsp->id) { if (getGameType() == GType_SIMON1) { if (vsp->id == _vgaCurSpriteId) break; } else { if (vsp->id == _vgaCurSpriteId && vsp->zoneNum == _vgaCurZoneNum) break; } vsp++; } return vsp; } bool SimonEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { VgaSprite *vsp = _vgaSprites; while (vsp->id) { if (getGameType() == GType_SIMON1) { if (vsp->id == id) return true; } else { if (vsp->id == id && vsp->zoneNum == zoneNum) return true; } vsp++; } return false; } void SimonEngine::processSpecialKeys() { switch (_keyPressed) { case 27: // escape _exitCutscene = true; break; case 59: // F1 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 40); } else { vcWriteVar(5, 50); } vcWriteVar(86, 0); break; case 60: // F2 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 60); } else { vcWriteVar(5, 75); } vcWriteVar(86, 1); break; case 61: // F3 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 100); } else { vcWriteVar(5, 125); } vcWriteVar(86, 2); break; case 63: // F5 if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) _exitCutscene = true; break; case 65: // F7 if (getGameType() == GType_FF && getBitFlag(76)) _variableArray[254] = 70; break; case 'p': pause(); break; case 't': if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) || ((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) { if (_speech) _subtitles ^= 1; } break; case 'v': if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) { if (_subtitles) _speech ^= 1; } case '+': midi.set_volume(midi.get_volume() + 16); break; case '-': midi.set_volume(midi.get_volume() - 16); break; case 'm': midi.pause(_musicPaused ^= 1); break; case 's': if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); break; case 'b': _sound->ambientPause(_ambientPaused ^= 1); break; case 'r': if (_debugMode) _startMainScript ^= 1; break; case 'o': if (_debugMode) _continousMainScript ^= 1; break; case 'a': if (_debugMode) _startVgaScript ^= 1; break; case 'g': if (_debugMode) _continousVgaScript ^= 1; break; case 'i': if (_debugMode) _drawImagesDebug ^= 1; break; case 'd': if (_debugMode) _dumpImages ^=1; break; } _keyPressed = 0; } void SimonEngine::pause() { _keyPressed = 1; _pause = 1; bool ambient_status = _ambientPaused; bool music_status = _musicPaused; midi.pause(true); _sound->ambientPause(true); while (_pause) { delay(1); if (_keyPressed == 'p') _pause = 0; } midi.pause(music_status); _sound->ambientPause(ambient_status); } void SimonEngine::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d) { byte *src, color; int w, h, i; _lockWord |= 0x8000; src = getFrontBuf() + ha->y * _dxSurfacePitch + ha->x; w = ha->width; h = ha->height; // Works around bug in original Simon the Sorcerer 2 // Animations continue in background when load/save dialog is open // often causing the savegame name highlighter to be cut short if (!(h > 0 && w > 0 && ha->x + w <= _screenWidth && ha->y + h <= _screenHeight)) { debug(1,"Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y, ha->width, ha->height); _lockWord &= ~0x8000; return; } do { for (i = 0; i != w; ++i) { color = src[i]; if (a >= color && b < color) { if (c >= color) color += d; else color -= d; src[i] = color; } } src += _dxSurfacePitch; } while (--h); _lockWord &= ~0x8000; } void SimonEngine::resetWindow(WindowBlock *window) { if (window->flags & 8) restoreWindow(window); window->mode = 0; } void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) { VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; uint count; _lockWord |= 0x40; if (isSpriteLoaded(vgaSpriteId, zoneNum)) { _lockWord &= ~0x40; return; } vsp = _vgaSprites; while (vsp->id != 0) vsp++; vsp->windowNum = windowNum; vsp->priority = 0; vsp->flags = 0; vsp->y = y; vsp->x = x; vsp->image = 0; vsp->palette = palette; vsp->id = vgaSpriteId; if (getGameType() == GType_SIMON1) vsp->zoneNum = zoneNum = vgaSpriteId / 100; else vsp->zoneNum = zoneNum; for (;;) { vpe = &_vgaBufferPointers[zoneNum]; _zoneNumber = zoneNum; _curVgaFile1 = vpe->vgaFile1; if (vpe->vgaFile1 != NULL) break; loadZone(zoneNum); } pp = _curVgaFile1; if (getGameType() == GType_FF) { p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); } else { p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start); count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable); } for (;;) { if (getGameType() == GType_FF) { if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId); add_vga_timer(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum); break; } p += sizeof(AnimationHeader_Feeble); } else { if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId); add_vga_timer(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum); break; } p += sizeof(AnimationHeader_Simon); } if (!--count) { vsp->id = 0; break; } } _lockWord &= ~0x40; } void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) { if (getGameType() == GType_SIMON1) { if (speech_id == 9999) { if (_subtitles) return; if (!getBitFlag(14) && !getBitFlag(28)) { setBitFlag(14, true); _variableArray[100] = 15; loadSprite(4, 1, 130, 0, 0, 0); waitForSync(130); } _skipVgaWait = true; } else { if (_subtitles && _scriptVar2) { loadSprite(4, 2, 204, 0, 0, 0); waitForSync(204); kill_sprite_simon1(204); } kill_sprite_simon1(vgaSpriteId + 201); loadVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0); } } else { if (speech_id == 0xFFFF) { if (_subtitles) return; if (!getBitFlag(14) && !getBitFlag(28)) { setBitFlag(14, true); _variableArray[100] = 5; loadSprite(4, 1, 30, 0, 0, 0); waitForSync(130); } _skipVgaWait = true; } else { if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) { loadVoice(speech_id); return; } if (_subtitles && _scriptVar2) { loadSprite(4, 2, 5, 0, 0, 0); waitForSync(205); kill_sprite_simon2(2,5); } kill_sprite_simon2(2, vgaSpriteId + 2); loadVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0); } } } void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) { _gameFile->seek(offs, SEEK_SET); if (_gameFile->read(dst, size) != size) error("resfile_read(%d,%d) read failed", offs, size); } void SimonEngine::openGameFile() { if (!(getFeatures() & GF_OLD_BUNDLE)) { _gameFile = new File(); _gameFile->open(gss->gme_filename); if (_gameFile->isOpen() == false) error("Can't open game file '%s'", gss->gme_filename); uint32 size = _gameFile->readUint32LE(); _gameOffsetsPtr = (uint32 *)malloc(size); if (_gameOffsetsPtr == NULL) error("out of memory, game offsets"); resfile_read(_gameOffsetsPtr, 0, size); #if defined(SCUMM_BIG_ENDIAN) for (uint r = 0; r < size / 4; r++) _gameOffsetsPtr[r] = FROM_LE_32(_gameOffsetsPtr[r]); #endif } if (getGameType() == GType_FF) loadIconData(); else loadIconFile(); vc34_setMouseOff(); runSubroutine101(); permitInput(); } void SimonEngine::runSubroutine101() { Subroutine *sub; sub = getSubroutineByID(101); if (sub != NULL) startSubroutineEx(sub); permitInput(); } void SimonEngine::restoreBlock(uint h, uint w, uint y, uint x) { byte *dst, *src; uint i; dst = getFrontBuf(); src = _backGroundBuf; dst += y * _dxSurfacePitch; src += y * _dxSurfacePitch; while (y < h) { for (i = x; i < w; i++) dst[i] = src[i]; y++; dst += _dxSurfacePitch; src += _dxSurfacePitch; } } void SimonEngine::dx_clear_surfaces(uint num_lines) { memset(_backBuf, 0, num_lines * _screenWidth); _system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, num_lines); if (_useBackGround) { memset(_frontBuf, 0, num_lines * _screenWidth); memset(_backGroundBuf, 0, num_lines * _screenWidth); } } void SimonEngine::clearBackFromTop(uint lines) { memset(_backBuf, 0, lines * _screenWidth); } void SimonEngine::fillFrontFromBack(uint x, uint y, uint w, uint h) { uint offs = x + y * _screenWidth; byte *s = _backBuf + offs; byte *d = _frontBuf + offs; do { memcpy(d, s, w); d += _screenWidth; s += _screenWidth; } while (--h); } void SimonEngine::fillBackFromFront(uint x, uint y, uint w, uint h) { uint offs = x + y * _screenWidth; byte *s = _frontBuf + offs; byte *d = _backBuf + offs; do { memcpy(d, s, w); d += _screenWidth; s += _screenWidth; } while (--h); } void SimonEngine::fillBackGroundFromBack(uint lines) { memcpy(_backGroundBuf, _backBuf, lines * _screenWidth); } void SimonEngine::dx_update_screen_and_palette() { _numScreenUpdates++; if (_paletteColorCount == 0 && _paletteFlag == 1) { _paletteFlag = 0; if (memcmp(_palette, _paletteBackup, 1024) != 0) { memcpy(_paletteBackup, _palette, 1024); _system->setPalette(_palette, 0, 256); } } _system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, _screenHeight); _system->updateScreen(); memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight); if (getGameType() == GType_FF && _scrollFlag) { scrollEvent(); } if (_paletteColorCount != 0) { if (getGameType() == GType_SIMON1 && _usePaletteDelay) { delay(100); _usePaletteDelay = false; } fastFadeIn(); } } void SimonEngine::fastFadeIn() { if (_paletteColorCount & 0x8000) { slowFadeIn(); } else { _paletteFlag = false; memcpy(_paletteBackup, _palette, 1024); _system->setPalette(_palette, 0, _paletteColorCount); _paletteColorCount = 0; } } void SimonEngine::slowFadeIn() { uint8 paletteTmp[768]; uint8 *src, *dst; int c, p; _paletteColorCount &= 0x7fff; _paletteFlag = false; memcpy(_videoBuf1, _palette, 1024); // Difference memset(_videoBuf1, 0, 768); memcpy(_paletteBackup, _palette, 768); memcpy(paletteTmp, _palette, 768); for (c = 255; c > 0; c -= 4) { src = paletteTmp; dst = _videoBuf1; for (p = _paletteColorCount; p !=0 ; p--) { if (*src >= c) *dst = *dst + 4; src++; dst++; } _system->setPalette(_videoBuf1, 0, _videoNumPalColors); if (_fade) _system->updateScreen(); delay(5); } _paletteColorCount = 0; } int SimonEngine::go() { if (!_dumpFile) _dumpFile = stdout; // allocate buffers _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); _frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); if (getGameType() == GType_FF) _sdl_buf_scaled = (byte *)calloc(_screenWidth * _screenHeight, 1); allocItemHeap(); allocTablesHeap(); setup_vga_file_buf_pointers(); _sound = new Sound(this, gss, _mixer); _debugger = new Debugger(this); if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) { if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); } loadGamePcFile(gss->gamepc_filename); addTimeEvent(0, 1); openGameFile(); _lastMusicPlayed = -1; _frameRate = 1; if (getGameType() == GType_FF) _numTextBoxes = 40; else _numTextBoxes = 20; _variableArrayPtr = _variableArray; _startMainScript = false; _continousMainScript = false; _startVgaScript = false; _continousVgaScript = false; _drawImagesDebug = false; if (gDebugLevel == 2) _continousMainScript = true; if (gDebugLevel == 3) _continousVgaScript = true; if (gDebugLevel == 4) _startMainScript = true; if (gDebugLevel == 5) _startVgaScript = true; while (1) { hitarea_stuff(); handleVerbClicked(_verbHitArea); delay(100); } return 0; } void SimonEngine::shutdown() { delete _gameFile; midi.close(); free(_stringTabPtr); free(_itemArrayPtr); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_tblList); free(_iconFilePtr); free(_gameOffsetsPtr); _system->quit(); } void SimonEngine::delay(uint amount) { OSystem::Event event; uint32 start = _system->getMillis(); uint32 cur = start; uint this_delay, vga_period; if (_debugger->isAttached()) _debugger->onFrame(); if (_fastMode) vga_period = 10; else if (getGameType() == GType_SIMON2) vga_period = 45 * _speed; else vga_period = 50 * _speed; _rnd.getRandomNumber(2); do { while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) { _lastVgaTick += vga_period; // don't get too many frames behind if (cur >= _lastVgaTick + vga_period * 2) _lastVgaTick = cur; _inCallBack = true; timer_callback(); _inCallBack = false; } while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: if (event.kbd.keycode >= '0' && event.kbd.keycode <='9' && (event.kbd.flags == OSystem::KBD_ALT || event.kbd.flags == OSystem::KBD_CTRL)) { _saveLoadSlot = event.kbd.keycode - '0'; // There is no save slot 0 if (_saveLoadSlot == 0) _saveLoadSlot = 10; sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; // We should only allow a load or save when it was possible in original // This stops load/save during copy protection, conversations and cut scenes if (!_mouseHideCount && !_showPreposition) quickLoadOrSave(); } else if (event.kbd.flags == OSystem::KBD_CTRL) { if (event.kbd.keycode == 'a') { GUI::Dialog *_aboutDialog; _aboutDialog = new GUI::AboutDialog(); _aboutDialog->runModal(); } else if (event.kbd.keycode == 'f') _fastMode ^= 1; else if (event.kbd.keycode == 'd') _debugger->attach(); } // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _keyPressed = 8; else _keyPressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; break; case OSystem::EVENT_LBUTTONDOWN: if (getGameType() == GType_FF) setBitFlag(89, true); _leftButtonDown++; #if defined (_WIN32_WCE) || defined(PALMOS_MODE) _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; #endif break; case OSystem::EVENT_LBUTTONUP: if (getGameType() == GType_FF) setBitFlag(89, false); break; case OSystem::EVENT_RBUTTONDOWN: if (getGameType() == GType_FF) setBitFlag(92, false); if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) _rightButtonDown++; else _exitCutscene = true; break; case OSystem::EVENT_QUIT: shutdown(); return; break; default: break; } } if (amount == 0) break; { this_delay = _fastMode ? 1 : 20 * _speed; if (this_delay > amount) this_delay = amount; _system->delayMillis(this_delay); } cur = _system->getMillis(); } while (cur < start + amount); } void SimonEngine::loadMusic(uint music) { char buf[4]; if (getPlatform() == Common::kPlatformAmiga) { if (getFeatures() & GF_CRUNCHED) { // TODO Add support for decruncher debug(5,"loadMusic - Decrunch %dtune attempt", music); } // TODO Add Protracker support for simon1amiga/cd32 debug(5,"playMusic - Load %dtune attempt", music); } else if (getGameType() == GType_SIMON2) { // Simon 2 music midi.stop(); _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "FORM", 4)) { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); midi.loadXMIDI (_gameFile); } else { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET); midi.loadMultipleSMF (_gameFile); } _lastMusicPlayed = music; _nextMusicToPlay = -1; } else if (getGameType() == GType_SIMON1) { // Simon 1 music midi.stop(); midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) if (getFeatures() & GF_TALKIE) { // FIXME: The very last music resource, a cymbal crash for when the // two demons crash into each other, should NOT be looped like the // other music tracks. In simon1dos/talkie the GMF resource includes // a loop override that acomplishes this, but there seems to be nothing // for this in the SMF resources. if (music == 35) midi.setLoop (false); _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "GMF\x1", 4)) { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); midi.loadSMF (_gameFile, music); } else { _gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET); midi.loadMultipleSMF (_gameFile); } } else { char filename[15]; File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) { warning("Can't load music from '%s'", filename); return; } if (getGameId() == GID_SIMON1DEMO) midi.loadS1D (&f); else midi.loadSMF (&f, music); } midi.startTrack (0); } } byte *SimonEngine::getFrontBuf() { _dxSurfacePitch = _screenWidth; return _frontBuf; } byte *SimonEngine::getBackBuf() { _dxSurfacePitch = _screenWidth; return _useBackGround ? _backGroundBuf : _backBuf; } byte *SimonEngine::getBackGround() { _dxSurfacePitch = _screenWidth; return _backGroundBuf; } byte *SimonEngine::getScaleBuf() { _dxSurfacePitch = _screenWidth; return _sdl_buf_scaled; } void SimonEngine::set_volume(int volume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); } byte SimonEngine::getByte() { return *_codePtr++; } } // End of namespace Simon #ifdef PALMOS_68K #include "scumm_globals.h" _GINIT(Simon_Simon) _GSETPTR(Simon::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1acorn_settings, GBVARS_SIMON1ACORNSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1amiga_settings, GBVARS_SIMON1AMIGASETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon1demo_settings, GBVARS_SIMON1DEMOSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon2win_settings, GBVARS_SIMON2WINSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::simon2dos_settings, GBVARS_SIMON2DOSSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GSETPTR(Simon::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON) _GEND _GRELEASE(Simon_Simon) _GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON) _GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_SIMON) _GEND #endif