/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Verb and hitarea handling #include "common/stdafx.h" #include "simon/simon.h" #include "simon/intern.h" namespace Simon { static const char *const russian_verb_names[] = { "Ietj _", "Qnotrft< pa", "Nt_r[t<", "Ecjdat<", "Q=fst<", "C^]t<", "Ha_r[t<", "Isqom<^ocat<", "Docorjt<", "Qp]t<", "Neft<", "Eat<" }; static const char *const hebrew_verb_names[] = { "LJ @L", "DQZKL RL", "TZG", "DFF", "@KEL", "DXM", "QBEX", "DYZNY", "CAX @L", "DQX", "LAY", "ZO" }; static const char *const spanish_verb_names[] = { "Caminar", "Mirar", "Abrir", "Mover", "Consumir", "Coger", "Cerrar", "Usar", "Hablar", "Quitar", "Llevar", "Dar" }; static const char *const italian_verb_names[] = { "Vai verso", "Osserva", "Apri", "Sposta", "Mangia", "Raccogli", "Chiudi", "Usa", "Parla a", "Togli", "Indossa", "Dai" }; static const char *const french_verb_names[] = { "Aller vers", "Regarder", "Ouvrir", "D/placer", "Consommer", "Prendre", "Fermer", "Utiliser", "Parler ;", "Enlever", "Mettre", "Donner" }; static const char *const german_verb_names[] = { "Gehe zu", "Schau an", ";ffne", "Bewege", "Verzehre", "Nimm", "Schlie+e", "Benutze", "Rede mit", "Entferne", "Trage", "Gib" }; static const char *const english_verb_names[] = { "Walk to", "Look at", "Open", "Move", "Consume", "Pick up", "Close", "Use", "Talk to", "Remove", "Wear", "Give" }; static const char *const russian_verb_prep_names[] = { "", "", "", "", "", "", "", "s yfn?", "", "", "", "_onu ?" }; static const char *const hebrew_verb_prep_names[] = { "", "", "", "", "", "", "", "RM ND ?", "", "", "", "LNI ?" }; static const char *const spanish_verb_prep_names[] = { "", "", "", "", "", "", "", "^con qu/?", "", "", "", "^a qui/n?" }; static const char *const italian_verb_prep_names[] = { "", "", "", "", "", "", "", "con cosa ?", "", "", "", "a chi ?" }; static const char *const french_verb_prep_names[] = { "", "", "", "", "", "", "", "avec quoi ?", "", "", "", "; qui ?" }; static const char *const german_verb_prep_names[] = { "", "", "", "", "", "", "", "mit was ?", "", "", "", "zu wem ?" }; static const char *const english_verb_prep_names[] = { "", "", "", "", "", "", "", "with what ?", "", "", "", "to whom ?" }; void SimonEngine::clearName() { HitArea *last; HitArea *ha; if (getGameType() == GType_FF) { o_kill_sprite_simon2(2, 6); _lastNameOn = NULL; _animatePointer = 0; _mouseAnim = 1; return; } if (getGameType() == GType_SIMON2) { if (getBitFlag(79)) { o_sync(202); _lastNameOn = NULL; return; } } last = _currentVerbBox; if (last == _lastVerbOn) return; resetNameWindow(); _lastVerbOn = last; if (last != NULL && (ha = findHitAreaByID(200)) && (ha->flags & kBFBoxDead) && !(last->flags & kBFBoxDead)) printVerbOf(last->id); } void SimonEngine::printVerbOf(uint hitarea_id) { const char *txt; const char * const *verb_names; const char * const *verb_prep_names; hitarea_id -= 101; if (_showPreposition) { switch (_language) { case Common::RU_RUS: verb_prep_names = russian_verb_prep_names; break; case Common::HB_ISR: verb_prep_names = hebrew_verb_prep_names; break; case Common::ES_ESP: verb_prep_names = spanish_verb_prep_names; break; case Common::IT_ITA: verb_prep_names = italian_verb_prep_names; break; case Common::FR_FRA: verb_prep_names = french_verb_prep_names; break; case Common::DE_DEU: verb_prep_names = german_verb_prep_names; break; default: verb_prep_names = english_verb_prep_names; break; } CHECK_BOUNDS(hitarea_id, english_verb_prep_names); txt = verb_prep_names[hitarea_id]; } else { switch (_language) { case Common::RU_RUS: verb_names = russian_verb_names; break; case Common::HB_ISR: verb_names = hebrew_verb_names; break; case Common::ES_ESP: verb_names = spanish_verb_names; break; case Common::IT_ITA: verb_names = italian_verb_names; break; case Common::FR_FRA: verb_names = french_verb_names; break; case Common::DE_DEU: verb_names = german_verb_names; break; default: verb_names = english_verb_names; break; } CHECK_BOUNDS(hitarea_id, english_verb_names); txt = verb_names[hitarea_id]; } showActionString((const byte *)txt); } void SimonEngine::showActionString(const byte *string) { WindowBlock *window; uint x; window = _windowArray[1]; if (window == NULL || window->text_color == 0) return; // Arisme : hack for long strings in the French version if ((strlen((const char*)string) - 1) <= 53) x = (53 - (strlen((const char *)string) - 1)) * 3; else x = 0; window->textColumn = x / 8; window->textColumnOffset = x & 7; for (; *string; string++) videoPutchar(window, *string); } void SimonEngine::resetNameWindow() { WindowBlock *window; if (getGameType() == GType_SIMON2 && getBitFlag(79)) return; window = _windowArray[1]; if (window != NULL && window->text_color != 0) clearWindow(window); _lastNameOn = NULL; _lastVerbOn = NULL; } HitArea *SimonEngine::findHitAreaByID(uint hitarea_id) { HitArea *ha = _hitAreas; uint count = ARRAYSIZE(_hitAreas); do { if (ha->id == hitarea_id) return ha; } while (ha++, --count); return NULL; } HitArea *SimonEngine::findEmptyHitArea() { HitArea *ha = _hitAreas; uint count = ARRAYSIZE(_hitAreas); do { if (ha->flags == 0) return ha; } while (ha++, --count); return NULL; } void SimonEngine::clear_hitarea_bit_0x40(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) ha->flags &= ~kBFBoxDead; } void SimonEngine::set_hitarea_bit_0x40(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->flags |= kBFBoxDead; ha->flags &= ~kBFBoxSelected; if (hitarea == 102) resetVerbs(); } } void SimonEngine::moveBox(uint hitarea, int x, int y) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->x = x; ha->y = y; } } void SimonEngine::delete_hitarea(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha != NULL) { ha->flags = 0; if (ha == _lastNameOn) clearName(); _needHitAreaRecalc++; } } bool SimonEngine::is_hitarea_0x40_clear(uint hitarea) { HitArea *ha = findHitAreaByID(hitarea); if (ha == NULL) return false; return (ha->flags & kBFBoxDead) == 0; } void SimonEngine::addNewHitArea(int id, int x, int y, int width, int height, int flags, int verb, Item *item_ptr) { HitArea *ha; delete_hitarea(id); ha = findEmptyHitArea(); ha->x = x; ha->y = y; ha->width = width; ha->height = height; ha->flags = flags | kBFBoxInUse; ha->id = ha->priority = id; ha->verb = verb; ha->item_ptr = item_ptr; _needHitAreaRecalc++; } void SimonEngine::resetVerbs() { if (getGameType() == GType_FF) { _verbHitArea = 300; int cursor = 0; int animMax = 16; if (getBitFlag(203)) { cursor = 14; animMax = 9; } else if (getBitFlag(204)) { cursor = 15; animMax = 9; } else if (getBitFlag(207)) { cursor = 26; animMax = 2; } _mouseCursor = cursor; _mouseAnimMax = animMax; _mouseAnim = 1; _needHitAreaRecalc++; if (getBitFlag(99)) { setVerb(NULL); } } else { uint id; HitArea *ha; if (getGameType() == GType_SIMON2) { id = 2; if (!getBitFlag(79)) id = (_mouseY >= 136) ? 102 : 101; } else { id = (_mouseY >= 136) ? 102 : 101; } _defaultVerb = id; ha = findHitAreaByID(id); if (ha == NULL) return; if (ha->flags & kBFBoxDead) { _defaultVerb = 999; _currentVerbBox = NULL; } else { _verbHitArea = ha->verb; setVerb(ha); } } } void SimonEngine::setVerb(HitArea *ha) { if (getGameType() == GType_FF) { int cursor = _mouseCursor; if (_noRightClick) return; if (cursor > 13) cursor = 0; cursor++; if (cursor == 5) cursor = 1; if (cursor == 4) { if (getBitFlag(72)) { cursor = 1; } } else if (cursor == 2) { if (getBitFlag(99)) { cursor = 3; } } _mouseCursor = cursor; _mouseAnimMax = (cursor == 4) ? 14: 16; _mouseAnim = 1; _needHitAreaRecalc++; _verbHitArea = cursor + 300; } else { HitArea *tmp = _currentVerbBox; if (ha == tmp) return; if (getGameType() == GType_SIMON1) { if (tmp != NULL) { tmp->flags |= kBFInvertTouch; video_toggle_colors(tmp, 0xd5, 0xd0, 0xd5, 0xA); } if (ha->flags & kBFBoxSelected) video_toggle_colors(ha, 0xda, 0xd5, 0xd5, 5); else video_toggle_colors(ha, 0xdf, 0xda, 0xda, 0xA); ha->flags &= ~(kBFBoxSelected + kBFInvertTouch); } else { if (ha->id < 101) return; _mouseCursor = ha->id - 101; _needHitAreaRecalc++; } _currentVerbBox = ha; } } void SimonEngine::hitarea_leave(HitArea *ha) { if (!(getGameType() == GType_SIMON2)) { video_toggle_colors(ha, 0xdf, 0xd5, 0xda, 5); } else { video_toggle_colors(ha, 0xe7, 0xe5, 0xe6, 1); } } void SimonEngine::leaveHitAreaById(uint hitarea_id) { HitArea *ha = findHitAreaByID(hitarea_id); if (ha) hitarea_leave(ha); } void SimonEngine::checkUp(WindowBlock *window) { uint16 j, k; if (((_variableArray[31] - _variableArray[30]) == 40) && (_variableArray[31] > 52)) { k = (((_variableArray[31] / 52) - 2) % 3); j = k * 6; if (!is_hitarea_0x40_clear(j + 201)) { uint index = get_fcs_ptr_3_index(window); drawIconArray(index, window->iconPtr->itemRef, 0, window->iconPtr->classMask); loadSprite(4, 9, k + 34, 0, 0, 0); } } if ((_variableArray[31] - _variableArray[30]) == 76) { k = ((_variableArray[31] / 52) % 3); j = k * 6; if (is_hitarea_0x40_clear(j + 201)) { loadSprite(4, 9, k + 31, 0, 0, 0); delete_hitarea(j + 201); delete_hitarea(j + 202); delete_hitarea(j + 203); delete_hitarea(j + 204); delete_hitarea(j + 205); delete_hitarea(j + 206); } _variableArray[31] -= 52; _iOverflow = 1; } } void SimonEngine::checkDown(WindowBlock *window) { uint16 j, k; if (((_variableArray[31] - _variableArray[30]) == 24) && (_iOverflow == 1)) { uint index = get_fcs_ptr_3_index(window); drawIconArray(index, window->iconPtr->itemRef, 0, window->iconPtr->classMask); k = ((_variableArray[31] / 52) % 3); loadSprite(4, 9, k + 25, 0, 0, 0); _variableArray[31] += 52; } if (((_variableArray[31] - _variableArray[30]) == 40) && (_variableArray[30] > 52)) { k = (((_variableArray[31] / 52) + 1) % 3); j = k * 6; if (is_hitarea_0x40_clear(j + 201)) { loadSprite(4, 9, k + 28, 0, 0, 0); delete_hitarea(j + 201); delete_hitarea(j + 202); delete_hitarea(j + 203); delete_hitarea(j + 204); delete_hitarea(j + 205); delete_hitarea(j + 206); } } } void SimonEngine::inventoryUp(WindowBlock *window) { if (getGameType() == GType_FF) { _marks = 0; checkUp(window); loadSprite(4, 9, 21, 0 ,0, 0); while(1) { if (_currentBoxNumber != 0x7FFB || !_leftButtonDown) break; checkUp(window); } o_waitForMark(2); checkUp(window); o_sync(922); o_waitForMark(1); checkUp(window); } else { if (window->iconPtr->line == 0) return; mouseOff(); uint index = get_fcs_ptr_3_index(window); drawIconArray(index, window->iconPtr->itemRef, window->iconPtr->line - 1, window->iconPtr->classMask); mouseOn(); } } void SimonEngine::inventoryDown(WindowBlock *window) { if (getGameType() == GType_FF) { _marks = 0; checkDown(window); loadSprite(4, 9, 23, 0, 0, 0); while(1) { if (_currentBoxNumber != 0x7FFC || !_leftButtonDown) break; checkDown(window); } o_waitForMark(2); checkDown(window); o_sync(924); o_waitForMark(1); checkDown(window); } else { mouseOff(); uint index = get_fcs_ptr_3_index(window); drawIconArray(index, window->iconPtr->itemRef, window->iconPtr->line + 1, window->iconPtr->classMask); mouseOn(); } } void SimonEngine::setup_hitarea_from_pos(uint x, uint y, uint mode) { HitArea *best_ha; HitArea *ha = _hitAreas; uint count = ARRAYSIZE(_hitAreas); uint16 priority = 0; uint16 x_ = x; uint16 y_ = y; if (getGameType() == GType_FF) { x_ += _scrollX; y_ += _scrollY; } if (getGameType() == GType_SIMON2) { if (getBitFlag(79) || y < 134) { x_ += _scrollX * 8; } } best_ha = NULL; do { if (ha->flags & kBFBoxInUse) { if (!(ha->flags & kBFBoxDead)) { if (x_ >= ha->x && y_ >= ha->y && x_ - ha->x < ha->width && y_ - ha->y < ha->height && priority <= ha->priority) { priority = ha->priority; best_ha = ha; } else { if (ha->flags & kBFBoxSelected) { hitarea_leave(ha); ha->flags &= ~kBFBoxSelected; } } } else { ha->flags &= ~kBFBoxSelected; } } } while (ha++, --count); _currentBoxNumber = 0; if (best_ha == NULL) { clearName(); return; } _currentBoxNumber = best_ha->id; if (mode != 0 && mode != 3) { _lastHitArea = best_ha; _variableArray[1] = x; _variableArray[2] = y; } if (best_ha->flags & kBFNoTouchName) { clearName(); } else if (best_ha != _lastNameOn) { displayName(best_ha); } if (best_ha->flags & kBFInvertTouch && !(best_ha->flags & kBFBoxSelected)) { hitarea_leave(best_ha); best_ha->flags |= kBFBoxSelected; } return; } void SimonEngine::displayName(HitArea *ha) { bool result; int x = 0, y = 0; if (getGameType() == GType_FF) { if (ha->flags & kBFHyperBox) { _lastNameOn = ha; return; } if (findHitAreaByID(50)) return; if (getBitFlag(99)) _animatePointer = ((ha->flags & kBFTextBox) != 0); else _animatePointer = 1; //if (!getBitFlag(73)) // return; y = ha->y; if (getBitFlag(99) && y > 288) y = 288; y -= 17; if (y < 0) y = 0; y += 2; x = ha->width / 2 + ha->x; } else { resetNameWindow(); } if (ha->flags & kBFTextBox) { result = printTextOf(ha->flags / 256, x, y); } else { result = printNameOf(ha->item_ptr, x, y); } if (result) _lastNameOn = ha; } } // End of namespace Simon