/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sky/control.h" #include "sky/sky.h" #include "base/plugins.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "engines/metaengine.h" #include "common/system.h" #include "common/file.h" #include "common/fs.h" #include "common/savefile.h" #include "common/textconsole.h" #include "common/translation.h" #include "engines/metaengine.h" static const PlainGameDescriptor skySetting = {"sky", "Beneath a Steel Sky" }; static const ExtraGuiOption skyExtraGuiOption = { _s("Floppy intro"), _s("Use the floppy version's intro (CD version only)"), "alt_intro", false }; struct SkyVersion { int dinnerTableEntries; int dataDiskSize; const char *extraDesc; int version; const char *guioptions; }; // TODO: Would be nice if Disk::determineGameVersion() used this table, too. static const SkyVersion skyVersions[] = { { 232, -1, "floppy demo", 272, GUIO1(GUIO_NOSPEECH) }, // German { 243, -1, "pc gamer demo", 109, GUIO1(GUIO_NOSPEECH) }, { 247, -1, "floppy demo", 267, GUIO1(GUIO_NOSPEECH) }, // English { 1404, -1, "floppy", 288, GUIO1(GUIO_NOSPEECH) }, { 1413, -1, "floppy", 303, GUIO1(GUIO_NOSPEECH) }, { 1445, 8830435, "floppy", 348, GUIO1(GUIO_NOSPEECH) }, { 1445, -1, "floppy", 331, GUIO1(GUIO_NOSPEECH) }, { 1711, -1, "cd demo", 365, GUIO0() }, { 5099, -1, "cd", 368, GUIO0() }, { 5097, -1, "cd", 372, GUIO0() }, { 0, 0, 0, 0, 0 } }; class SkyMetaEngine : public MetaEngine { public: virtual const char *getName() const; virtual const char *getOriginalCopyright() const; virtual bool hasFeature(MetaEngineFeature f) const; virtual GameList getSupportedGames() const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; virtual GameDescriptor findGame(const char *gameid) const; virtual GameList detectGames(const Common::FSList &fslist) const; virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; const char *SkyMetaEngine::getName() const { return "Sky"; } const char *SkyMetaEngine::getOriginalCopyright() const { return "Beneath a Steel Sky (C) Revolution"; } bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Sky::SkyEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } GameList SkyMetaEngine::getSupportedGames() const { GameList games; games.push_back(skySetting); return games; } const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &target) const { Common::String guiOptions; ExtraGuiOptions options; if (target.empty()) { options.push_back(skyExtraGuiOption); return options; } if (ConfMan.hasKey("guioptions", target)) { guiOptions = ConfMan.get("guioptions", target); guiOptions = parseGameGUIOptions(guiOptions); } if (!guiOptions.contains(GUIO_NOSPEECH)) options.push_back(skyExtraGuiOption); return options; } GameDescriptor SkyMetaEngine::findGame(const char *gameid) const { if (0 == scumm_stricmp(gameid, skySetting.gameid)) return skySetting; return GameDescriptor(); } GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const { GameList detectedGames; bool hasSkyDsk = false; bool hasSkyDnr = false; int dinnerTableEntries = -1; int dataDiskSize = -1; // Iterate over all files in the given directory for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *fileName = file->getName().c_str(); if (0 == scumm_stricmp("sky.dsk", fileName)) { Common::File dataDisk; if (dataDisk.open(*file)) { hasSkyDsk = true; dataDiskSize = dataDisk.size(); } } if (0 == scumm_stricmp("sky.dnr", fileName)) { Common::File dinner; if (dinner.open(*file)) { hasSkyDnr = true; dinnerTableEntries = dinner.readUint32LE(); } } } } if (hasSkyDsk && hasSkyDnr) { // Match found, add to list of candidates, then abort inner loop. // The game detector uses US English by default. We want British // English to match the recorded voices better. GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown); const SkyVersion *sv = skyVersions; while (sv->dinnerTableEntries) { if (dinnerTableEntries == sv->dinnerTableEntries && (sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) { dg.updateDesc(Common::String::format("v0.0%d %s", sv->version, sv->extraDesc).c_str()); dg.setGUIOptions(sv->guioptions); break; } ++sv; } detectedGames.push_back(dg); } return detectedGames; } Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const { assert(engine); *engine = new Sky::SkyEngine(syst); return Common::kNoError; } SaveStateList SkyMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; // Load the descriptions Common::StringArray savenames; savenames.resize(MAX_SAVE_GAMES+1); Common::InSaveFile *inf; inf = saveFileMan->openForLoading("SKY-VM.SAV"); if (inf != NULL) { char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN]; char *tmpPtr = tmpBuf; inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); for (int i = 0; i < MAX_SAVE_GAMES; ++i) { savenames[i] = tmpPtr; tmpPtr += savenames[i].size() + 1; } delete inf; delete[] tmpBuf; } // Find all saves Common::StringArray filenames; filenames = saveFileMan->listSavefiles("SKY-VM.???"); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) // Slot 0 is the autosave, if it exists. // TODO: Check for the existence of the autosave -- but this require us // to know which SKY variant we are looking at. saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*")); // Prepare the list of savestates by looping over all matching savefiles for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Extract the extension Common::String ext = file->c_str() + file->size() - 3; ext.toUppercase(); if (Common::isDigit(ext[0]) && Common::isDigit(ext[1]) && Common::isDigit(ext[2])) { int slotNum = atoi(ext.c_str()); Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum])); delete in; } } } return saveList; } int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; } void SkyMetaEngine::removeSaveState(const char *target, int slot) const { if (slot == 0) // do not delete the auto save return; Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); char fName[20]; sprintf(fName,"SKY-VM.%03d", slot - 1); saveFileMan->removeSavefile(fName); // Load current save game descriptions Common::StringArray savenames; savenames.resize(MAX_SAVE_GAMES+1); Common::InSaveFile *inf; inf = saveFileMan->openForLoading("SKY-VM.SAV"); if (inf != NULL) { char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN]; char *tmpPtr = tmpBuf; inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); for (int i = 0; i < MAX_SAVE_GAMES; ++i) { savenames[i] = tmpPtr; tmpPtr += savenames[i].size() + 1; } delete inf; delete[] tmpBuf; } // Update the save game description at the given slot savenames[slot - 1] = ""; // Save the updated descriptions Common::OutSaveFile *outf; outf = saveFileMan->openForSaving("SKY-VM.SAV"); bool ioFailed = true; if (outf) { for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) { outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1); } outf->finalize(); if (!outf->err()) ioFailed = false; delete outf; } if (ioFailed) warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str()); } #if PLUGIN_ENABLED_DYNAMIC(SKY) REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine); #else REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine); #endif namespace Sky { Common::Error SkyEngine::loadGameState(int slot) { uint16 result = _skyControl->quickXRestore(slot); return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError; } Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc) { if (slot == 0) return Common::kWritePermissionDenied; // we can't overwrite the auto save // Set the save slot and save the game _skyControl->_selectedGame = slot - 1; if (_skyControl->saveGameToFile(false) != GAME_SAVED) return Common::kWritePermissionDenied; // Load current save game descriptions Common::StringArray saveGameTexts; saveGameTexts.resize(MAX_SAVE_GAMES+1); _skyControl->loadDescriptions(saveGameTexts); // Update the save game description at the given slot saveGameTexts[slot - 1] = desc; // Save the updated descriptions _skyControl->saveDescriptions(saveGameTexts); return Common::kNoError; } bool SkyEngine::canLoadGameStateCurrently() { return _systemVars.pastIntro && _skyControl->loadSaveAllowed(); } bool SkyEngine::canSaveGameStateCurrently() { return _systemVars.pastIntro && _skyControl->loadSaveAllowed(); } } // End of namespace Sky