/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_MOUSE_H #define SKY_MOUSE_H #include "common/scummsys.h" class OSystem; namespace Sky { class Disk; class Logic; class SkyCompact; class Mouse { public: Mouse(OSystem *system, Disk *skyDisk, SkyCompact *skyCompact); ~Mouse(); void mouseEngine(); void replaceMouseCursors(uint16 fileNo); bool fnAddHuman(); void fnSaveCoods(); void fnOpenCloseHand(bool open); uint16 findMouseCursor(uint32 itemNum); void lockMouse(); void unlockMouse(); void restoreMouseData(uint16 frameNum); void drawNewMouse(); void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY); void useLogicInstance(Logic *skyLogic) { _skyLogic = skyLogic; } void buttonPressed(uint8 button); void mouseMoved(uint16 mouseX, uint16 mouseY); void waitMouseNotPressed(int minDelay = 0); uint16 giveMouseX() { return _mouseX; } uint16 giveMouseY() { return _mouseY; } uint16 giveCurrentMouseType() { return _currentCursor; } bool wasClicked(); void logicClick() { _logicClick = true; } void resetCursor(); protected: void pointerEngine(uint16 xPos, uint16 yPos); void buttonEngine1(); bool _logicClick; uint16 _mouseB; //mouse button uint16 _mouseX; //actual mouse coordinates uint16 _mouseY; uint16 _currentCursor; byte *_miceData; //address of mouse sprites byte *_objectMouseData; //address of object mouse sprites static uint32 _mouseMainObjects[24]; static uint32 _mouseLincObjects[21]; OSystem *_system; Disk *_skyDisk; Logic *_skyLogic; SkyCompact *_skyCompact; }; } // End of namespace Sky #endif //SKYMOUSE_H