/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_MUSIC_MT32MUSIC_H #define SKY_MUSIC_MT32MUSIC_H #include "sky/music/musicbase.h" class MidiDriver; namespace Sky { class MT32Music : public MusicBase { public: MT32Music(MidiDriver *pMidiDrv, Audio::Mixer *pMixer, Disk *pDisk); ~MT32Music(); private: static void passTimerFunc(void *param); void timerCall(); bool processPatchSysEx(uint8 *sysExData); virtual void setVolume(uint16 volume); uint32 _timerCount; uint8 *_sysExSequence; MidiDriver *_midiDrv; virtual void setupPointers(); virtual void setupChannels(uint8 *channelData); virtual void startDriver(); }; } // End of namespace Sky #endif //MT32MUSIC_H