/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sky/music/musicbase.h" #include "sky/disk.h" #include "common/util.h" #include "common/endian.h" #include "common/textconsole.h" #include "audio/audiostream.h" namespace Sky { MusicBase::MusicBase(Audio::Mixer *pMixer, Disk *pDisk) { _musicData = NULL; _mixer = pMixer; _skyDisk = pDisk; _currentMusic = 0; _musicVolume = 127; _numberOfChannels = _currentMusic = 0; } MusicBase::~MusicBase() { stopMusic(); free(_musicData); } void MusicBase::loadSection(uint8 pSection) { Common::StackLock lock(_mutex); if (_currentMusic) stopMusicInternal(); free(_musicData); _currentSection = pSection; _musicData = _skyDisk->loadFile(_driverFileBase + FILES_PER_SECTION * pSection); _musicTempo0 = 0x78; // init constants taken from idb file, area ~0x1060 _musicTempo1 = 0xC0; _onNextPoll.musicToProcess = 0; _tempo = _aktTime = 0x10001; _numberOfChannels = _currentMusic = 0; setupPointers(); startDriver(); } bool MusicBase::musicIsPlaying() { if (_mixer->isSoundHandleActive(_musicHandle)) return true; for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) if (_channels[cnt]->isActive()) return true; return false; } void MusicBase::stopMusic() { Common::StackLock lock(_mutex); stopMusicInternal(); } void MusicBase::stopMusicInternal() { _mixer->stopHandle(_musicHandle); for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) delete _channels[cnt]; _numberOfChannels = 0; } void MusicBase::updateTempo() { uint16 tempoMul = _musicTempo0 * _musicTempo1; uint16 divisor = 0x4446390/ 23864; _tempo = (tempoMul / divisor) << 16; _tempo |= (((tempoMul % divisor) << 16) | (tempoMul / divisor)) / divisor; } void MusicBase::loadNewMusic() { uint16 musicPos; if (_onNextPoll.musicToProcess > _musicData[_musicDataLoc]) { error("Music %d requested but doesn't exist in file.", _onNextPoll.musicToProcess); return; } if (_currentMusic != 0) stopMusicInternal(); _currentMusic = _onNextPoll.musicToProcess; if (_currentMusic == 0) return; // Try playing digital audio first (from the Music Enhancement Project). // TODO: This always prefers digital music over the MIDI music types! uint8 section = _currentSection; uint8 song = _currentMusic; // handle duplicates if ((section == 2 && song == 1) || (section == 5 && song == 1)) { section = 1; song = 1; } else if ((section == 2 && song == 4) || (section == 5 && song == 4)) { section = 1; song = 4; } else if (section == 5 && song == 6) { section = 4; song = 4; } Common::String trackName = Common::String::format("music_%d%02d", section, song); Audio::SeekableAudioStream *stream = Audio::SeekableAudioStream::openStreamFile(trackName); if (stream) { // not all tracks should loop bool loops = true; if ((section == 1 && song == 1) || (section == 1 && song == 4) || (section == 2 && song == 1) || (section == 2 && song == 4) || (section == 4 && song == 2) || (section == 4 && song == 3) || (section == 4 && song == 5) || (section == 4 && song == 6) || (section == 4 && song == 11) || (section == 5 && song == 1) || (section == 5 && song == 3) || (section == 5 && song == 4)) loops = false; _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, Audio::makeLoopingAudioStream(stream, loops ? 0 : 1)); return; } // no digital audio, resort to MIDI playback musicPos = READ_LE_UINT16(_musicData + _musicDataLoc + 1); musicPos += _musicDataLoc + ((_currentMusic - 1) << 1); musicPos = READ_LE_UINT16(_musicData + musicPos) + _musicDataLoc; _musicTempo0 = _musicData[musicPos]; _musicTempo1 = _musicData[musicPos+1]; setupChannels(_musicData + musicPos + 2); updateTempo(); } void MusicBase::pollMusic() { Common::StackLock lock(_mutex); uint8 newTempo; if (_onNextPoll.musicToProcess != _currentMusic) loadNewMusic(); _aktTime += _tempo; for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) { newTempo = _channels[cnt]->process((uint16)(_aktTime >> 16)); if (newTempo) { _musicTempo1 = newTempo; updateTempo(); } } _aktTime &= 0xFFFF; } void MusicBase::startMusic(uint16 param) { _onNextPoll.musicToProcess = param & 0xF; } uint8 MusicBase::giveVolume() { return (uint8)_musicVolume; } uint8 MusicBase::giveCurrentMusic() { return _currentMusic; } } // End of namespace Sky