/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_SKY_H #define SKY_SKY_H #include "common/error.h" #include "common/keyboard.h" #include "engines/engine.h" /** * This is the namespace of the Sky engine. * * Status of this engine: ??? * * Games using this engine: * - Beneath a Steel Sky */ namespace Sky { struct SystemVars { uint32 systemFlags; uint32 gameVersion; uint32 mouseFlag; uint16 language; uint32 currentPalette; uint16 gameSpeed; uint16 currentMusic; bool pastIntro; bool paused; }; class Sound; class Disk; class Text; class Logic; class Mouse; class Screen; class Control; class MusicBase; class Debugger; class SkyCompact; class SkyEngine : public Engine { protected: Common::KeyState _keyPressed; Sound *_skySound; Disk *_skyDisk; Text *_skyText; Logic *_skyLogic; Mouse *_skyMouse; Screen *_skyScreen; Control *_skyControl; SkyCompact *_skyCompact; Debugger *_debugger; MusicBase *_skyMusic; public: SkyEngine(OSystem *syst); virtual ~SkyEngine(); virtual void syncSoundSettings(); static bool isDemo(); static bool isCDVersion(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const Common::String &desc); bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); static void *fetchItem(uint32 num); static void *_itemList[300]; static SystemVars _systemVars; protected: // Engine APIs Common::Error init(); Common::Error go(); virtual Common::Error run() { Common::Error err; err = init(); if (err.getCode() != Common::kNoError) return err; return go(); } virtual GUI::Debugger *getDebugger(); virtual bool hasFeature(EngineFeature f) const; byte _fastMode; void delay(int32 amount); void handleKey(); uint32 _lastSaveTime; void initItemList(); void initVirgin(); void loadFixedItems(); }; } // End of namespace Sky #endif