/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SKY_H #define SKY_H #include "common/events.h" #include "engines/engine.h" namespace Sky { struct SystemVars { uint32 systemFlags; uint32 gameVersion; uint32 mouseFlag; uint16 language; uint32 currentPalette; uint16 gameSpeed; uint16 currentMusic; bool pastIntro; bool quitGame; bool paused; }; struct Compact; class Sound; class Disk; class Text; class Logic; class Mouse; class Screen; class Control; class MusicBase; class Intro; class Debugger; class SkyCompact; class SkyEngine : public Engine { GUI::Debugger *getDebugger(); protected: Common::KeyState _keyPressed; bool _floppyIntro; Sound *_skySound; Disk *_skyDisk; Text *_skyText; Logic *_skyLogic; Mouse *_skyMouse; Screen *_skyScreen; Control *_skyControl; SkyCompact *_skyCompact; Debugger *_debugger; MusicBase *_skyMusic; Intro *_skyIntro; public: SkyEngine(OSystem *syst); virtual ~SkyEngine(); static bool isDemo(void); static bool isCDVersion(void); static void *fetchItem(uint32 num); static void *_itemList[300]; static SystemVars _systemVars; protected: byte _fastMode; void delay(int32 amount); int go(); void handleKey(void); uint32 _lastSaveTime; int init(); void initItemList(); void initVirgin(); static void timerHandler(void *ptr); void gotTimerTick(); void loadFixedItems(); }; } // End of namespace Sky #endif