/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_SOUND_H #define SKY_SOUND_H #include "common/scummsys.h" #include "audio/mixer.h" namespace Sky { class Disk; enum { SOUND_CH0 = 0, SOUND_CH1 = 1, SOUND_BG = 2, SOUND_VOICE = 3, SOUND_SPEECH = 4 }; struct SfxQueue { uint8 count, fxNo, chan, vol; }; #define MAX_QUEUED_FX 4 class Sound { protected: public: Audio::Mixer *_mixer; Audio::SoundHandle _voiceHandle; Audio::SoundHandle _effectHandle; Audio::SoundHandle _bgSoundHandle; Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech; uint16 _saveSounds[2]; protected: void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle); public: Sound(Audio::Mixer *mixer, Disk *pDisk, uint8 pVolume); ~Sound(); void loadSection(uint8 pSection); void playSound(uint16 sound, uint16 volume, uint8 channel); void fnStartFx(uint32 sound, uint8 channel); bool startSpeech(uint16 textNum); bool speechFinished() { return !_mixer->isSoundHandleActive(_ingameSpeech); } void fnPauseFx(); void fnUnPauseFx(); void fnStopFx(); void stopSpeech(); void checkFxQueue(); void restoreSfx(); uint8 _soundsTotal; private: Disk *_skyDisk; uint16 _sfxBaseOfs; uint8 *_soundData; uint8 *_sampleRates, *_sfxInfo; uint8 _mainSfxVolume; bool _isPaused; static uint16 _speechConvertTable[8]; static SfxQueue _sfxQueue[MAX_QUEUED_FX]; }; } // End of namespace Sky #endif