/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_STRUC_H #define SKY_STRUC_H namespace Sky { struct DisplayedText { byte *textData; uint32 textWidth; uint16 compactNum; }; #include "common/pack-start.h" // START STRUCT PACKING struct DataFileHeader { uint16 flag; // bit 0: set for color data, clear for not // bit 1: set for compressed, clear for uncompressed // bit 2: set for 32 colors, clear for 16 colors uint16 s_x; uint16 s_y; uint16 s_width; uint16 s_height; uint16 s_sp_size; uint16 s_tot_size; uint16 s_n_sprites; int16 s_offset_x; int16 s_offset_y; uint16 s_compressed_size; } PACKED_STRUCT; struct TurnTable { uint16 turnTableUp[5]; uint16 turnTableDown[5]; uint16 turnTableLeft[5]; uint16 turnTableRight[5]; uint16 turnTableTalk[5]; } PACKED_STRUCT; struct MegaSet { uint16 gridWidth; // 0 uint16 colOffset; // 1 uint16 colWidth; // 2 uint16 lastChr; // 3 uint16 animUpId; // 4 uint16 animDownId; // 5 uint16 animLeftId; // 6 uint16 animRightId; // 7 uint16 standUpId; // 8 uint16 standDownId; // 9 uint16 standLeftId; // 10 uint16 standRightId; // 11 uint16 standTalkId; // 12 uint16 turnTableId; // 13 } PACKED_STRUCT; struct Compact { uint16 logic; // 0: Entry in logic table to run (byte as <256entries in logic table uint16 status; // 1 uint16 sync; // 2: flag sent to compacts by other things uint16 screen; // 3: current screen uint16 place; // 4: so's this one uint16 getToTableId; // 5: Address of how to get to things table uint16 xcood; // 6 uint16 ycood; // 7 uint16 frame; // 8 uint16 cursorText; // 9 uint16 mouseOn; // 10 uint16 mouseOff; // 11 uint16 mouseClick; // 12 int16 mouseRelX; // 13 int16 mouseRelY; // 14 uint16 mouseSizeX; // 15 uint16 mouseSizeY; // 16 uint16 actionScript; // 17 uint16 upFlag; // 18: usually holds the Action Mode uint16 downFlag; // 19: used for passing back uint16 getToFlag; // 20: used by action script for get to attempts, also frame store (hence word) uint16 flag; // 21: a use any time flag uint16 mood; // 22: high level - stood or not uint16 grafixProgId; // 23 uint16 grafixProgPos;// 24 uint16 offset; // 25 uint16 mode; // 26: which mcode block uint16 baseSub; // 27: 1st mcode block relative to start of compact uint16 baseSub_off; // 28 uint16 actionSub; // 29 uint16 actionSub_off;// 30 uint16 getToSub; // 31 uint16 getToSub_off; // 32 uint16 extraSub; // 33 uint16 extraSub_off; // 34 uint16 dir; // 35 uint16 stopScript; // 36 uint16 miniBump; // 37 uint16 leaving; // 38 uint16 atWatch; // 39: pointer to script variable uint16 atWas; // 40: pointer to script variable uint16 alt; // 41: alternate script uint16 request; // 42 uint16 spWidth_xx; // 43 uint16 spColor; // 44 uint16 spTextId; // 45 uint16 spTime; // 46 uint16 arAnimIndex; // 47 uint16 turnProgId; // 48 uint16 turnProgPos; // 49 uint16 waitingFor; // 50 uint16 arTargetX; // 51 uint16 arTargetY; // 52 uint16 animScratchId;// 53: data area for AR uint16 megaSet; // 54 MegaSet megaSet0; // 55 MegaSet megaSet1; // MegaSet megaSet2; // MegaSet megaSet3; // } PACKED_STRUCT; #include "common/pack-end.h" // END STRUCT PACKING } // End of namespace Sky #endif