/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SKY_TEXT_H #define SKY_TEXT_H #include "common/scummsys.h" namespace Sky { struct Compact; class Disk; class SkyCompact; struct HuffTree { unsigned char lChild; unsigned char rChild; unsigned char value; }; #define NUM_PATCH_MSG 9 struct PatchMessage { uint32 textNr; char text[100]; }; class Text { public: Text(Disk *skyDisk, SkyCompact *skyCompact); ~Text(); struct DisplayedText displayText(uint32 textNum, uint8 *dest, bool center, uint16 pixelWidth, uint8 color); struct DisplayedText displayText(char *textPtr, uint8 *dest, bool center, uint16 pixelWidth, uint8 color); struct DisplayedText lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, bool center); void fnSetFont(uint32 fontNr); void fnTextModule(uint32 textInfoId, uint32 textNo); void fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY); void logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY); void changeTextSpriteColor(uint8 *sprData, uint8 newCol); uint32 giveCurrentCharSet(); uint32 _numLetters; //no of chars in message private: void initHuffTree(); void getText(uint32 textNr); char getTextChar(uint8 **data, uint32 *bitPos); bool getTextBit(uint8 **data, uint32 *bitPos); void makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&data, uint8 color, uint16 bufPitch); bool patchMessage(uint32 textNum); Disk *_skyDisk; SkyCompact *_skyCompact; const HuffTree *_huffTree; struct charSet { uint8 *addr; uint32 charHeight; uint32 charSpacing; } _mainCharacterSet, _linkCharacterSet, _controlCharacterSet; uint32 _curCharSet; uint8 *_characterSet; uint8 _charHeight; char _textBuffer[1024]; uint32 _dtCharSpacing; //character separation adjustment uint32 _mouseOfsX, _mouseOfsY; static const PatchMessage _patchedMessages[NUM_PATCH_MSG]; static const uint16 _patchLangIdx[8]; static const uint16 _patchLangNum[8]; static const HuffTree _huffTree_00109[]; // trees moved to hufftext.cpp static const HuffTree _huffTree_00267[]; static const HuffTree _huffTree_00288[]; static const HuffTree _huffTree_00303[]; static const HuffTree _huffTree_00331[]; static const HuffTree _huffTree_00348[]; static const HuffTree _huffTree_00365[]; static const HuffTree _huffTree_00368[]; static const HuffTree _huffTree_00372[]; }; } // End of namespace Sky #endif