/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "common/rect.h" #include "image/png.h" #include "graphics/surface.h" #include "graphics/transparent_surface.h" #include "graphics/palette.h" #include "sludge/allfiles.h" #include "sludge/backdrop.h" #include "sludge/event.h" #include "sludge/fileset.h" #include "sludge/graphics.h" #include "sludge/imgloader.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/speech.h" #include "sludge/statusba.h" #include "sludge/zbuffer.h" #include "sludge/sludge.h" #include "sludge/sludger.h" #include "sludge/variable.h" #include "sludge/version.h" namespace Sludge { Parallax::Parallax() { _parallaxLayers.clear(); } Parallax::~Parallax() { kill(); } void Parallax::kill() { ParallaxLayers::iterator it; for (it = _parallaxLayers.begin(); it != _parallaxLayers.end(); ++it) { (*it)->surface.free(); delete (*it); (*it) = nullptr; } _parallaxLayers.clear(); } bool Parallax::add(uint16 v, uint16 fracX, uint16 fracY) { setResourceForFatal(v); if (!g_sludge->_resMan->openFileFromNum(v)) return fatal("Can't open parallax image"); ParallaxLayer *nP = new ParallaxLayer; if (!checkNew(nP)) return false; _parallaxLayers.push_back(nP); if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &nP->surface, 0)) return false; nP->fileNum = v; nP->fractionX = fracX; nP->fractionY = fracY; // 65535 is the value of AUTOFIT constant in Sludge if (fracX == 65535) { nP->wrapS = false; // if (nP->surface.w < _winWidth) { // fatal("For AUTOFIT parallax backgrounds, the image must be at least as wide as the game window/screen."); // return false; // } } else { nP->wrapS = true; } if (fracY == 65535) { nP->wrapT = false; // if (nP->surface.h < _winHeight) { // fatal("For AUTOFIT parallax backgrounds, the image must be at least as tall as the game window/screen."); // return false; // } } else { nP->wrapT = true; } // TODO: reinterpret this part #if 0 if (nP->wrapS) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); if (nP->wrapT) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); else glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #endif g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); return true; } void Parallax::draw() { // draw parallaxStuff if (!_parallaxLayers.empty()) { // TODO: simulate image repeating effect warning("Drawing parallaxStuff"); #if 0 // display parallax from bottom to top ParallaxLayers::iterator it; for (it = _parallax.begin(); it != _parallax.end(); ++it) { (*it)->cameraX = sortOutPCamera(cameraX, (*it)->fractionX, (int)(sceneWidth - (float)winWidth / cameraZoom), (int)((*it)->surface.w - (float)winWidth / cameraZoom)); (*it)->cameraY = sortOutPCamera(cameraY, (*it)->fractionY, (int)(sceneHeight - (float)winHeight / cameraZoom), (int)((*it)->surface.h - (float)winHeight / cameraZoom)); uint w = ((*it)->wrapS) ? sceneWidth : (*it)->surface.w; uint h = ((*it)->wrapT) ? sceneHeight : (*it)->surface.h; const GLfloat vertices[] = { (GLfloat) - (*it)->cameraX, (GLfloat) - (*it)->cameraY, 0.1f, w - (*it)->cameraX, (GLfloat) - (*it)->cameraY, 0.1f, (GLfloat) - (*it)->cameraX, h - (*it)->cameraY, 0.1f, w - (*it)->cameraX, h - (*it)->cameraY, 0.1f }; const GLfloat texCoords[] = { 0.0f, 0.0f, texw, 0.0f, 0.0f, texh, texw, texh }; drawQuad(shader.smartScaler, vertices, 1, texCoords); } #endif } } void Parallax::save(Common::WriteStream *stream) { ParallaxLayers::iterator it; for (it = _parallaxLayers.begin(); it != _parallaxLayers.end(); ++it) { stream->writeByte(1); stream->writeUint16BE((*it)->fileNum); stream->writeUint16BE((*it)->fractionX); stream->writeUint16BE((*it)->fractionY); } } void GraphicsManager::nosnapshot() { if (_snapshotSurface.getPixels()) _snapshotSurface.free(); } void GraphicsManager::saveSnapshot(Common::WriteStream *stream) { if (_snapshotSurface.getPixels()) { stream->writeByte(1); // 1 for snapshot follows Image::writePNG(*stream, _snapshotSurface); } else { stream->writeByte(0); } } bool GraphicsManager::snapshot() { nosnapshot(); if (!freeze()) return false; // draw snapshot to rendersurface displayBase(); _vm->_speechMan->display(); drawStatusBar(); // copy backdrop to snapshot _snapshotSurface.copyFrom(_renderSurface); unfreeze(false); return true; } bool GraphicsManager::restoreSnapshot(Common::SeekableReadStream *stream) { if (!(ImgLoader::loadImage(stream, &_snapshotSurface))) { return false; } return true; } void GraphicsManager::killBackDrop() { if (_backdropSurface.getPixels()) _backdropSurface.free(); _backdropExists = false; } void GraphicsManager::killLightMap() { if (_lightMap.getPixels()) { _lightMap.free(); } _lightMapNumber = 0; } bool GraphicsManager::reserveBackdrop() { _cameraX = 0; _cameraY = 0; _vm->_evtMan->mouseX() = (int)((float)_vm->_evtMan->mouseX() * _cameraZoom); _vm->_evtMan->mouseY() = (int)((float)_vm->_evtMan->mouseY() * _cameraZoom); _cameraZoom = 1.0; _vm->_evtMan->mouseX() = (int)((float)_vm->_evtMan->mouseX() / _cameraZoom); _vm->_evtMan->mouseY() = (int)((float)_vm->_evtMan->mouseY() / _cameraZoom); _backdropSurface.create(_sceneWidth, _sceneHeight, *_vm->getScreenPixelFormat()); return true; } void GraphicsManager::killAllBackDrop() { killLightMap(); killBackDrop(); g_sludge->_gfxMan->killParallax(); killZBuffer(); } bool GraphicsManager::resizeBackdrop(int x, int y) { debugC(1, kSludgeDebugGraphics, "Load HSI"); _sceneWidth = x; _sceneHeight = y; return reserveBackdrop(); } bool GraphicsManager::killResizeBackdrop(int x, int y) { killAllBackDrop(); return resizeBackdrop(x, y); } void GraphicsManager::loadBackDrop(int fileNum, int x, int y) { debugC(1, kSludgeDebugGraphics, "Load back drop of num %i at position %i, %i", fileNum, x, y); setResourceForFatal(fileNum); if (!g_sludge->_resMan->openFileFromNum(fileNum)) { fatal("Can't load overlay image"); return; } if (!loadHSI(g_sludge->_resMan->getData(), x, y, false)) { Common::String mess = Common::String::format("Can't paste overlay image outside scene dimensions\n\nX = %i\nY = %i\nWidth = %i\nHeight = %i", x, y, _sceneWidth, _sceneHeight); fatal(mess); } g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); // reset zBuffer if (_zBuffer->originalNum >= 0) { setZBuffer(_zBuffer->originalNum); } } void GraphicsManager::mixBackDrop(int fileNum, int x, int y) { debugC(1, kSludgeDebugGraphics, "Mix back drop of num %i at position %i, %i", fileNum, x, y); setResourceForFatal(fileNum); if (!g_sludge->_resMan->openFileFromNum(fileNum)) { fatal("Can't load overlay image"); return; } if (!mixHSI(g_sludge->_resMan->getData(), x, y)) { fatal("Can't paste overlay image outside screen dimensions"); } g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); } void GraphicsManager::blankScreen(int x1, int y1, int x2, int y2) { // in case of no backdrop added at all, create it if (!_backdropSurface.getPixels()) { _backdropSurface.create(_winWidth, _winHeight, _renderSurface.format); } if (y1 < 0) y1 = 0; if (x1 < 0) x1 = 0; if (x2 > (int)_sceneWidth) x2 = (int)_sceneWidth; if (y2 > (int)_sceneHeight) y2 = (int)_sceneHeight; _backdropSurface.fillRect(Common::Rect(x1, y1, x2, y2), _currentBlankColour); // reset zBuffer if (_zBuffer->originalNum >= 0) { setZBuffer(_zBuffer->originalNum); } } void GraphicsManager::blankAllScreen() { blankScreen(0, 0, _sceneWidth, _sceneHeight); } // This function is very useful for scrolling credits, but very little else void GraphicsManager::hardScroll(int distance) { // scroll 0 distance, return if (!distance) return; // blank screen blankAllScreen(); // scroll more than backdrop height, screen stay blank if (ABS(distance) >= (int)_sceneHeight) { return; } // copy part of the backdrop to it if (distance > 0) { _backdropSurface.copyRectToSurface(_origBackdropSurface, 0, 0, Common::Rect(0, distance, _backdropSurface.w, _backdropSurface.h)); } else { _backdropSurface.copyRectToSurface(_origBackdropSurface, 0, -distance, Common::Rect(0, 0, _backdropSurface.w, _backdropSurface.h + distance)); } } void GraphicsManager::drawLine(uint x1, uint y1, uint x2, uint y2) { _backdropSurface.drawLine(x1, y1, x2, y2, _backdropSurface.format.ARGBToColor(255, 0, 0, 0)); } void GraphicsManager::drawVerticalLine(uint x, uint y1, uint y2) { drawLine(x, y1, x, y2); } void GraphicsManager::drawHorizontalLine(uint x1, uint y, uint x2) { drawLine(x1, y, x2, y); } void GraphicsManager::darkScreen() { Graphics::TransparentSurface tmp(_backdropSurface, false); tmp.blit(_backdropSurface, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(0, 255 >> 1, 0, 0)); // reset zBuffer if (_zBuffer->originalNum >= 0) { setZBuffer(_zBuffer->originalNum); } } void GraphicsManager::drawBackDrop() { // TODO: apply lightmap shader drawParallax(); if (!_backdropExists) return; // draw backdrop Graphics::TransparentSurface tmp(_backdropSurface, false); tmp.blit(_renderSurface, 0, 0); } bool GraphicsManager::loadLightMap(int v) { setResourceForFatal(v); if (!g_sludge->_resMan->openFileFromNum(v)) return fatal("Can't open light map."); killLightMap(); _lightMapNumber = v; _lightMap.create(_sceneWidth, _sceneWidth, *_vm->getScreenPixelFormat()); Graphics::TransparentSurface tmp; if (!ImgLoader::loadImage(g_sludge->_resMan->getData(), &tmp)) return false; if (tmp.w != _sceneWidth || tmp.h != _sceneHeight) { if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { return fatal("Light map width and height don't match scene width and height. That is required for lightmaps in HOTSPOT mode."); } else if (_lightMapMode == LIGHTMAPMODE_PIXEL) { tmp.blit(_lightMap, 0, 0, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255, 255, 255), _sceneWidth, _sceneHeight); } else { _lightMap.copyFrom(tmp); } } else { _lightMap.copyFrom(tmp); } tmp.free(); g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); // Debug code to output light map image #if 0 Common::DumpFile *outFile = new Common::DumpFile(); Common::String outName = Common::String::format("lightmap_%i.png", v); outFile->open(outName); Image::writePNG(*outFile, _lightMap); outFile->finalize(); outFile->close(); delete outFile; #endif return true; } void GraphicsManager::saveLightMap(Common::WriteStream *stream) { if (_lightMap.getPixels()) { stream->writeByte(1); stream->writeUint16BE(_lightMapNumber); } else { stream->writeByte(0); } stream->writeByte(_lightMapMode); stream->writeByte(_fadeMode); } bool GraphicsManager::loadLightMap(int ssgVersion, Common::SeekableReadStream *stream) { if (stream->readByte()) { if (!loadLightMap(stream->readUint16BE())) return false; } if (ssgVersion >= VERSION(1, 4)) { _lightMapMode = stream->readByte() % 3; } _fadeMode = stream->readByte(); return true; } bool GraphicsManager::loadHSI(Common::SeekableReadStream *stream, int x, int y, bool reserve) { debugC(1, kSludgeDebugGraphics, "Load HSI"); if (reserve) { killAllBackDrop(); // kill all } Graphics::Surface tmp; if (!ImgLoader::loadImage(stream, &tmp, (int)reserve)) return false; uint realPicWidth = tmp.w; uint realPicHeight = tmp.h; // resize backdrop if (reserve) { if (!resizeBackdrop(realPicWidth, realPicHeight)) return false; } if (x == IN_THE_CENTRE) x = (_sceneWidth - realPicWidth) >> 1; if (y == IN_THE_CENTRE) y = (_sceneHeight - realPicHeight) >> 1; if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) { debugC(0, kSludgeDebugGraphics, "Illegal back drop size"); return false; } // copy surface loaded to backdrop Graphics::TransparentSurface tmp_trans(tmp, false); tmp_trans.blit(_backdropSurface, x, y); tmp.free(); _origBackdropSurface.copyFrom(_backdropSurface); _backdropExists = true; return true; } bool GraphicsManager::mixHSI(Common::SeekableReadStream *stream, int x, int y) { debugC(1, kSludgeDebugGraphics, "Load mixHSI"); Graphics::Surface mixSurface; if (!ImgLoader::loadImage(stream, &mixSurface, 0)) return false; uint realPicWidth = mixSurface.w; uint realPicHeight = mixSurface.h; if (x == IN_THE_CENTRE) x = (_sceneWidth - realPicWidth) >> 1; if (y == IN_THE_CENTRE) y = (_sceneHeight - realPicHeight) >> 1; if (x < 0 || x + realPicWidth > _sceneWidth || y < 0 || y + realPicHeight > _sceneHeight) return false; Graphics::TransparentSurface tmp(mixSurface, false); tmp.blit(_backdropSurface, x, y, Graphics::FLIP_NONE, nullptr, TS_ARGB(255, 255 >> 1, 255, 255)); mixSurface.free(); return true; } void GraphicsManager::saveHSI(Common::WriteStream *stream) { Image::writePNG(*stream, _backdropSurface); } void GraphicsManager::saveBackdrop(Common::WriteStream *stream) { stream->writeUint16BE(_cameraX); stream->writeUint16BE(_cameraY); stream->writeFloatLE(_cameraZoom); stream->writeByte(_brightnessLevel); saveHSI(stream); } void GraphicsManager::loadBackdrop(int ssgVersion, Common::SeekableReadStream *stream) { _cameraX = stream->readUint16BE(); _cameraY = stream->readUint16BE(); if (ssgVersion >= VERSION(2, 0)) { _cameraZoom = stream->readFloatLE(); } else { _cameraZoom = 1.0; } _brightnessLevel = stream->readByte(); loadHSI(stream, 0, 0, true); } bool GraphicsManager::getRGBIntoStack(uint x, uint y, StackHandler *sH) { if (x >= _sceneWidth || y >= _sceneHeight) { return fatal("Co-ordinates are outside current scene!"); } Variable newValue; newValue.varType = SVT_NULL; byte *target = (byte *)_renderSurface.getBasePtr(x, y); newValue.setVariable(SVT_INT, target[1]); if (!addVarToStackQuick(newValue, sH->first)) return false; sH->last = sH->first; newValue.setVariable(SVT_INT, target[2]); if (!addVarToStackQuick(newValue, sH->first)) return false; newValue.setVariable(SVT_INT, target[3]); if (!addVarToStackQuick(newValue, sH->first)) return false; return true; } } // End of namespace Sludge