/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_BACKDROP_H #define SLUDGE_BACKDROP_H #include "common/stream.h" #include "graphics/surface.h" #include "sludge/variable.h" namespace Sludge { /** * parallax layers can scroll at different speeds * to the background image, giving the illusion of * depth to a scene as it moves. */ class Parallax { public: struct ParallaxLayer { Graphics::Surface surface; int speedX, speedY; bool wrapS, wrapT; uint16 fileNum, fractionX, fractionY; int cameraX, cameraY; }; typedef Common::List ParallaxLayers; Parallax(); ~Parallax(); void kill(); bool add(uint16 v, uint16 fracX, uint16 fracY); void save(Common::WriteStream *fp); void draw(); private: ParallaxLayers _parallaxLayers; inline int sortOutPCamera(int cX, int fX, int sceneMax, int boxMax) { return (fX == 65535) ? (sceneMax ? ((cX * boxMax) / sceneMax) : 0) : ((cX * fX) / 100); } }; } // End of namespace Sludge #endif