/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_COLOURS_H #define SLUDGE_COLOURS_H namespace Sludge { // Simple colour conversion routines to deal with 16-bit graphics //unsigned short int makeColour (byte r, byte g, byte b); inline unsigned short redValue(unsigned short c) { return (c >> 11) << 3; } inline unsigned short greenValue(unsigned short c) { return ((c >> 5) & 63) << 2; } inline unsigned short blueValue(unsigned short c) { return (c & 31) << 3; } inline unsigned short makeGrey(unsigned short int r) { return ((r >> 3) << 11) | ((r >> 2) << 5) | (r >> 3); } inline unsigned short makeColour(unsigned short int r, unsigned short int g, unsigned short int b) { return ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); } } // End of namespace Sludge #endif