/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/cursors.h" #include "sludge/graphics.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" #include "sludge/people.h" #include "sludge/sludge.h" #include "sludge/sludger.h" namespace Sludge { PersonaAnimation *mouseCursorAnim; int mouseCursorFrameNum = 0; int mouseCursorCountUp = 0; extern InputType input; void pickAnimCursor(PersonaAnimation *pp) { deleteAnim(mouseCursorAnim); mouseCursorAnim = pp; mouseCursorFrameNum = 0; mouseCursorCountUp = 0; } void displayCursor() { if (mouseCursorAnim && mouseCursorAnim->numFrames) { int spriteNum = mouseCursorAnim->frames[mouseCursorFrameNum].frameNum; int flipMe = 0; if (spriteNum < 0) { spriteNum = -spriteNum; flipMe = 1; if (spriteNum >= mouseCursorAnim->theSprites->bank.total) spriteNum = 0; } else { if (spriteNum >= mouseCursorAnim->theSprites->bank.total) flipMe = 2; } if (flipMe != 2) { if (flipMe) { g_sludge->_gfxMan->flipFontSprite( input.mouseX, input.mouseY, mouseCursorAnim->theSprites->bank.sprites[spriteNum], mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); } else { g_sludge->_gfxMan->fontSprite( input.mouseX, input.mouseY, mouseCursorAnim->theSprites->bank.sprites[spriteNum], mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); } } if (++mouseCursorCountUp >= mouseCursorAnim->frames[mouseCursorFrameNum].howMany) { mouseCursorCountUp = 0; mouseCursorFrameNum++; mouseCursorFrameNum %= mouseCursorAnim->numFrames; } } } void pasteCursor(int x, int y, PersonaAnimation *c) { if (c->numFrames) g_sludge->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette); } } // End of namespace Sludge