/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/cursors.h" #include "sludge/event.h" #include "sludge/freeze.h" #include "sludge/graphics.h" #include "sludge/newfatal.h" #include "sludge/people.h" #include "sludge/sprites.h" #include "sludge/sprbanks.h" #include "sludge/sludge.h" #include "sludge/sludger.h" namespace Sludge { CursorManager::CursorManager(SludgeEngine *vm) { _vm = vm; init(); } CursorManager::~CursorManager() { kill(); } void CursorManager::init() { _mouseCursorAnim = new PersonaAnimation(); _mouseCursorFrameNum = 0; _mouseCursorCountUp = 0; } void CursorManager::kill() { if (_mouseCursorAnim) { delete _mouseCursorAnim; _mouseCursorAnim = nullptr; } _mouseCursorAnim = nullptr; } void CursorManager::pickAnimCursor(PersonaAnimation *pp) { if (_mouseCursorAnim) { delete _mouseCursorAnim; _mouseCursorAnim = nullptr; } _mouseCursorAnim = pp; _mouseCursorFrameNum = 0; _mouseCursorCountUp = 0; } void CursorManager::displayCursor() { if (_mouseCursorAnim && _mouseCursorAnim->numFrames) { int spriteNum = _mouseCursorAnim->frames[_mouseCursorFrameNum].frameNum; int flipMe = 0; if (spriteNum < 0) { spriteNum = -spriteNum; flipMe = 1; if (spriteNum >= _mouseCursorAnim->theSprites->bank.total) spriteNum = 0; } else { if (spriteNum >= _mouseCursorAnim->theSprites->bank.total) flipMe = 2; } if (flipMe != 2) { if (flipMe) { _vm->_gfxMan->flipFontSprite( _vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(), _mouseCursorAnim->theSprites->bank.sprites[spriteNum], _mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); } else { _vm->_gfxMan->fontSprite( _vm->_evtMan->mouseX(), _vm->_evtMan->mouseY(), _mouseCursorAnim->theSprites->bank.sprites[spriteNum], _mouseCursorAnim->theSprites->bank.myPalette /* ( spritePalette&) NULL*/); } } if (++_mouseCursorCountUp >= _mouseCursorAnim->frames[_mouseCursorFrameNum].howMany) { _mouseCursorCountUp = 0; _mouseCursorFrameNum++; _mouseCursorFrameNum %= _mouseCursorAnim->numFrames; } } } void CursorManager::pasteCursor(int x, int y, PersonaAnimation *c) { if (c->numFrames) _vm->_gfxMan->pasteSpriteToBackDrop(x, y, c->theSprites->bank.sprites[c->frames[0].frameNum], c->theSprites->bank.myPalette); } void CursorManager::freeze(FrozenStuffStruct *frozenStuff) { frozenStuff->mouseCursorAnim = _mouseCursorAnim; frozenStuff->mouseCursorFrameNum = _mouseCursorFrameNum; _mouseCursorAnim = new PersonaAnimation(); _mouseCursorFrameNum = 0; } void CursorManager::resotre(FrozenStuffStruct *frozenStuff) { if (_mouseCursorAnim) { delete _mouseCursorAnim; _mouseCursorAnim = nullptr; } _mouseCursorAnim = frozenStuff->mouseCursorAnim; _mouseCursorFrameNum = frozenStuff->mouseCursorFrameNum; } void CursorManager::saveCursor(Common::WriteStream *stream) { _mouseCursorAnim->save(stream); stream->writeUint16BE(_mouseCursorFrameNum); } bool CursorManager::loadCursor(Common::SeekableReadStream *stream) { _mouseCursorAnim = new PersonaAnimation; if (!checkNew(_mouseCursorAnim)) return false; if (!_mouseCursorAnim->load(stream)) return false; _mouseCursorFrameNum = stream->readUint16BE(); return true; } } // End of namespace Sludge