/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_CURSORS_H #define SLUDGE_CURSORS_H namespace Sludge { class SludgeEngine; struct FrozenStuffStruct; class CursorManager { public: CursorManager(SludgeEngine *vm); virtual ~CursorManager(); void init(); void kill(); // cursor void pickAnimCursor(struct PersonaAnimation *pp); void displayCursor(); void pasteCursor(int x, int y, struct PersonaAnimation *c); // freeze void freeze(FrozenStuffStruct *frozenStuff); void resotre(FrozenStuffStruct *frozenStuff); // load & save void saveCursor(Common::WriteStream *stream); bool loadCursor(Common::SeekableReadStream *stream); private: SludgeEngine *_vm; PersonaAnimation *_mouseCursorAnim; int _mouseCursorFrameNum; int _mouseCursorCountUp; }; } // End of namespace Sludge #endif