/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "engines/advancedDetector.h" #include "sludge/sludge.h" namespace Sludge { struct SludgeGameDescription { ADGameDescription desc; int gameType; }; int SludgeEngine::getGameType() const { return _gameDescription->gameType; } const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;} uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; } } // End of namespace Sludge static const PlainGameDescriptor sludgeGames[] = { { "sludge", "Sludge Game" }, { "welcome", "Welcome Example" }, { 0, 0 } }; namespace Sludge { static const SludgeGameDescription gameDescriptions[] = { { { "welcome", "", AD_ENTRY1("Welcome.slg", "50445503761cf6684fe3270d0860a4c3"), Common::EN_ANY, Common::kPlatformUnknown, ADGF_NO_FLAGS, GUIO0() }, 0 }, { AD_TABLE_END_MARKER, 0 } }; } // End of namespace Sludge class SludgeMetaEngine : public AdvancedMetaEngine { public: SludgeMetaEngine() : AdvancedMetaEngine(Sludge::gameDescriptions, sizeof(Sludge::SludgeGameDescription), sludgeGames) { _singleId = "sludge"; _maxScanDepth = 1; } virtual const char *getName() const { return "Sludge Engine"; } virtual const char *getOriginalCopyright() const { return "Copyright (C) 2000-2014 Hungry Software and contributors"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Sludge::SludgeGameDescription *gd = (const Sludge::SludgeGameDescription *)desc; if (gd) { *engine = new Sludge::SludgeEngine(syst, gd); } return gd != 0; } }; #if PLUGIN_ENABLED_DYNAMIC(SLUDGE) REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); #else REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); #endif