/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if 0 #include #include #include // For unicode conversion #include #endif #include "debug.h" #include "stringy.h" #include "allfiles.h" #include "moreio.h" #include "newfatal.h" #include "CommonCode/version.h" bool sliceBusy = true; #if ALLOW_FILE FILE *bigDataFile = NULL; #endif uint32_t startOfDataIndex, startOfTextIndex, startOfSubIndex, startOfObjectIndex; bool openSubSlice(int num) { // FILE * dbug = fopen ("debuggy.txt", "at"); // fprintf (dbug, "\nTrying to open sub %i\n", num); if (sliceBusy) { fatal("Can't read from data file", "I'm already reading something"); return false; } // fprintf (dbug, "Going to position %li\n", startOfSubIndex + (num << 2)); fseek(bigDataFile, startOfSubIndex + (num << 2), 0); fseek(bigDataFile, get4bytes(bigDataFile), 0); // fprintf (dbug, "Told to skip forward to %li\n", ftell (bigDataFile)); // fclose (dbug); return sliceBusy = true; } bool openObjectSlice(int num) { // FILE * dbug = fopen ("debuggy.txt", "at"); // fprintf (dbug, "\nTrying to open object %i\n", num); if (sliceBusy) { fatal("Can't read from data file", "I'm already reading something"); return false; } // fprintf (dbug, "Going to position %li\n", startOfObjectIndex + (num << 2)); fseek(bigDataFile, startOfObjectIndex + (num << 2), 0); fseek(bigDataFile, get4bytes(bigDataFile), 0); // fprintf (dbug, "Told to skip forward to %li\n", ftell (bigDataFile)); // fclose (dbug); return sliceBusy = true; } unsigned int openFileFromNum(int num) { // FILE * dbug = fopen ("debuggy.txt", "at"); if (sliceBusy) { fatal("Can't read from data file", "I'm already reading something"); return 0; } // fprintf (dbug, "\nTrying to open file %i\n", num); // fprintf (dbug, "Jumping to %li (for index) \n", startOfDataIndex + (num << 2)); fseek(bigDataFile, startOfDataIndex + (num << 2), 0); fseek(bigDataFile, get4bytes(bigDataFile), 1); // fprintf (dbug, "Jumping to %li (for data) \n", ftell (bigDataFile)); sliceBusy = true; // fclose (dbug); return get4bytes(bigDataFile); } // Converts a string from Windows CP-1252 to UTF-8. // This is needed for old games. char *convertString(char *s) { static char *buf = NULL; if (! buf) { buf = new char [65536]; if (! checkNew(buf)) return NULL; } char **tmp1 = (char **) &s; char **tmp2 = (char **) &buf; char *sOrig = s; char *bufOrig = buf; #if defined __unix__ && !(defined __APPLE__) iconv_t convert = iconv_open("UTF-8", "ISO8859-2"); #else iconv_t convert = iconv_open("UTF-8", "CP1250"); #endif if (convert == (iconv_t) - 1) { switch (errno) { case EINVAL: fprintf(stderr, "Error: Encoding not supported by iconv.\n"); break; default: fprintf(stderr, "Error: Could not open iconv conversion descriptor.\n"); } } size_t len1 = strlen(s) + 1; size_t len2 = 65535; size_t iconv_value = #ifdef _WIN32 iconv(convert, (const char **) tmp1, &len1, tmp2, &len2); #else iconv(convert, (char **) tmp1, &len1, tmp2, &len2); #endif if (iconv_value == (size_t) - 1) { switch (errno) { /* See "man 3 iconv" for an explanation. */ case EILSEQ: fprintf(stderr, "Invalid multibyte sequence.\n"); break; case EINVAL: fprintf(stderr, "Incomplete multibyte sequence.\n"); break; case E2BIG: fprintf(stderr, "No more room.\n"); break; default: fprintf(stderr, "Error: %s.\n", strerror(errno)); } fatal("Conversion to Unicode failed. This can be fixed by recompiling the game in a current version of the SLUDGE Development Kit, but this error should never happen. Congratulations, you've found a bug in the SLUDGE engine! Please let us know about it."); } iconv_close(convert); delete [] sOrig; return copyString(buf = bufOrig); } char *getNumberedString(int value) { if (sliceBusy) { fatal("Can't read from data file", "I'm already reading something"); return NULL; } fseek(bigDataFile, (value << 2) + startOfTextIndex, 0); value = get4bytes(bigDataFile); fseek(bigDataFile, value, 0); char *s = readString(bigDataFile); if (gameVersion < VERSION(2, 2)) { // This is an older game - We need to convert the string to UTF-8 s = convertString(s); } return s; } bool startAccess() { int wasBusy = sliceBusy; sliceBusy = true; return wasBusy; } void finishAccess() { sliceBusy = false; } int32_t startIndex; void setFileIndices(FILE *fp, int numLanguages, unsigned int skipBefore) { if (fp) { // Keep hold of the file handle, and let things get at it bigDataFile = fp; startIndex = ftell(fp); } else { // No file pointer - this means that we reuse the bigDataFile fp = bigDataFile; fseek(fp, startIndex, 0); } sliceBusy = false; if (skipBefore > numLanguages) { warning("Not a valid language ID! Using default instead."); skipBefore = 0; } // STRINGS int skipAfter = numLanguages - skipBefore; while (skipBefore) { fseek(fp, get4bytes(fp), 0); skipBefore --; } startOfTextIndex = ftell(fp) + 4; fseek(fp, get4bytes(fp), 0); while (skipAfter) { fseek(fp, get4bytes(fp), 0); skipAfter --; } startOfSubIndex = ftell(fp) + 4; fseek(fp, get4bytes(fp), 1); startOfObjectIndex = ftell(fp) + 4; fseek(fp, get4bytes(fp), 1); // Remember that the data section starts here startOfDataIndex = ftell(fp); }