/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_FLOOR_H #define SLUDGE_FLOOR_H #include "common/rect.h" namespace Sludge { struct FloorPolygon { int numVertices; int *vertexID; }; struct Floor { int originalNum; Common::Point *vertex; int numPolygons; FloorPolygon *polygon; int **matrix; }; bool initFloor(); void setFloorNull(); bool setFloor(int fileNum); void drawFloor(); int inFloor(int x, int y); bool getMatchingCorners(FloorPolygon &, FloorPolygon &, int &, int &); bool closestPointOnLine(int &closestX, int &closestY, int x1, int y1, int x2, int y2, int xP, int yP); } // End of namespace Sludge #endif