/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/sprites.h" #include "sludge/fonttext.h" #include "sludge/newfatal.h" #include "sludge/moreio.h" #include "sludge/utf8.h" namespace Sludge { spriteBank theFont; int fontHeight = 0, numFontColours, loadedFontNum; UTF8Converter fontOrder; int16 fontSpace = -1; uint32 *fontTable = NULL; uint fontTableSize = 0; #define fontInTable(x) ((x 1) return false; uint32 c = str32[0]; // check if font order contains the utf8 char return fontOrder.getU32String().contains(c); } int stringLength(const Common::String &theText) { Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); return str32.size(); } int stringWidth(const Common::String &theText) { int xOff = 0; if (!fontTableSize) return 0; Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); for (uint i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; xOff += theFont.sprites[fontInTable(c)].surface.w + fontSpace; } return xOff; } void pasteString(const Common::String &theText, int xOff, int y, spritePalette &thePal) { if (!fontTableSize) return; xOff += (int)((float)(fontSpace >> 1) / cameraZoom); Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); for (uint32 i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; sprite *mySprite = &theFont.sprites[fontInTable(c)]; fontSprite(xOff, y, *mySprite, thePal); xOff += (int)((double)(mySprite->surface.w + fontSpace) / cameraZoom); } } void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal) { if (!fontTableSize) return; Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); xOff += fontSpace >> 1; for (uint32 i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; sprite *mySprite = &theFont.sprites[fontInTable(c)]; pasteSpriteToBackDrop(xOff, y, *mySprite, thePal); xOff += mySprite->surface.w + fontSpace; } } void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal) { if (!fontTableSize) return; Common::U32String str32 = UTF8Converter::convertUtf8ToUtf32(theText); xOff += fontSpace >> 1; for (uint i = 0; i < str32.size(); ++i) { uint32 c = str32[i]; sprite *mySprite = &theFont.sprites[fontInTable(c)]; burnSpriteToBackDrop(xOff, y, *mySprite, thePal); xOff += mySprite->surface.w + fontSpace; } } void fixFont(spritePalette &spal) { #if 0 delete [] spal.tex_names; delete [] spal.burnTex_names; delete [] spal.tex_h; delete [] spal.tex_w; spal.numTextures = theFont.myPalette.numTextures; spal.tex_names = new GLuint [spal.numTextures]; if (! checkNew(spal.tex_names)) return; spal.burnTex_names = new GLuint [spal.numTextures]; if (! checkNew(spal.burnTex_names)) return; spal.tex_w = new int [spal.numTextures]; if (! checkNew(spal.tex_w)) return; spal.tex_h = new int [spal.numTextures]; if (! checkNew(spal.tex_h)) return; for (int i = 0; i < theFont.myPalette.numTextures; i++) { spal.tex_names[i] = theFont.myPalette.tex_names[i]; spal.burnTex_names[i] = theFont.myPalette.burnTex_names[i]; spal.tex_w[i] = theFont.myPalette.tex_w[i]; spal.tex_h[i] = theFont.myPalette.tex_h[i]; } #endif } void setFontColour(spritePalette &sP, byte r, byte g, byte b) { sP.originalRed = r; sP.originalGreen = g; sP.originalBlue = b; } bool loadFont(int filenum, const Common::String &charOrder, int h) { fontOrder.setUTF8String(charOrder); forgetSpriteBank(theFont); loadedFontNum = filenum; // get max value among all utf8 chars Common::U32String fontOrderString = fontOrder.getU32String(); fontTableSize = 0; for (uint32 i = 0; i < fontOrderString.size(); ++i) { uint32 c = fontOrderString[i]; if (c > fontTableSize) fontTableSize = c; } fontTableSize++; // create an index table from utf8 char to the index delete[] fontTable; fontTable = new uint32[fontTableSize]; if (!checkNew(fontTable)) return false; for (uint i = 0; i < fontTableSize; i++) { fontTable[i] = 0; } for (uint i = 0; i < fontOrderString.size(); ++i) { uint32 c = fontOrderString[i]; fontTable[c] = i; } if (!loadSpriteBank(filenum, theFont, true)) { fatal("Can't load font"); return false; } numFontColours = theFont.myPalette.total; fontHeight = h; return true; } } // End of namespace Sludge