/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_FONTTEXT_H #define SLUDGE_FONTTEXT_H #include "common/ustr.h" namespace Sludge { bool loadFont(int filenum, const Common::String &charOrder, int); void pasteString(const Common::String &theText, int, int, spritePalette &); void setFontColour(spritePalette &sP, byte r, byte g, byte b); int stringWidth(const Common::String &theText); int stringLength(const Common::String &theText); void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal); bool isInFont(const Common::String &theText); } // End of namespace Sludge #endif