/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_FREEZE_H #define SLUDGE_FREEZE_H #include "graphics/surface.h" namespace Sludge { struct OnScreenPerson; struct PersonaAnimation; struct ScreenRegion; struct SpeechStruct; struct StatusStuff; struct EventHandlers; struct ScreenRegion; typedef Common::List ScreenRegionList; typedef Common::List OnScreenPersonList; class Parallax; struct FrozenStuffStruct { OnScreenPersonList *allPeople; ScreenRegionList *allScreenRegions; Graphics::Surface backdropSurface; Graphics::Surface lightMapSurface; Graphics::Surface *zBufferSprites; int zPanels; Parallax *parallaxStuff; int lightMapNumber, zBufferNumber; SpeechStruct *speech; StatusStuff *frozenStatus; EventHandlers *currentEvents; PersonaAnimation *mouseCursorAnim; int mouseCursorFrameNum; int cameraX, cameraY, sceneWidth, sceneHeight; float cameraZoom; FrozenStuffStruct *next; }; } // End of namespace Sludge #endif