/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/builtin.h" #include "sludge/function.h" #include "sludge/loadsave.h" #include "sludge/newfatal.h" #include "sludge/people.h" #include "sludge/sludge.h" #include "sludge/sound.h" #include "sludge/speech.h" namespace Sludge { int numBIFNames = 0; Common::String *allBIFNames = NULL; int numUserFunc = 0; Common::String *allUserFunc = NULL; LoadedFunction *saverFunc; LoadedFunction *allRunningFunctions = NULL; VariableStack *noStack = NULL; Variable *globalVars = NULL; const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO", "SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS", "MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS", "LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING", "LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH", "LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL", "INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET", "INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" }; void pauseFunction(LoadedFunction *fun) { LoadedFunction **huntAndDestroy = &allRunningFunctions; while (*huntAndDestroy) { if (fun == *huntAndDestroy) { (*huntAndDestroy) = (*huntAndDestroy)->next; fun->next = NULL; } else { huntAndDestroy = &(*huntAndDestroy)->next; } } } void restartFunction(LoadedFunction *fun) { fun->next = allRunningFunctions; allRunningFunctions = fun; } void killSpeechTimers() { LoadedFunction *thisFunction = allRunningFunctions; while (thisFunction) { if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech && thisFunction->timeLeft) { thisFunction->timeLeft = 0; thisFunction->isSpeech = false; } thisFunction = thisFunction->next; } g_sludge->_speechMan->kill(); } void completeTimers() { LoadedFunction *thisFunction = allRunningFunctions; while (thisFunction) { if (thisFunction->freezerLevel == 0) thisFunction->timeLeft = 0; thisFunction = thisFunction->next; } } void finishFunction(LoadedFunction *fun) { int a; pauseFunction(fun); if (fun->stack) fatal(ERROR_NON_EMPTY_STACK); delete[] fun->compiledLines; for (a = 0; a < fun->numLocals; a++) fun->localVars[a].unlinkVar(); delete[] fun->localVars; fun->reg.unlinkVar(); delete fun; fun = NULL; } void abortFunction(LoadedFunction *fun) { int a; pauseFunction(fun); while (fun->stack) trimStack(fun->stack); delete []fun->compiledLines; for (a = 0; a < fun->numLocals; a++) fun->localVars[a].unlinkVar(); delete []fun->localVars; fun->reg.unlinkVar(); if (fun->calledBy) abortFunction(fun->calledBy); delete fun; fun = NULL; } int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself) { int n = 0; killedMyself = false; LoadedFunction *fun = allRunningFunctions; while (fun) { if (fun->originalNumber == funcNum) { fun->cancelMe = true; n++; if (fun == myself) killedMyself = true; } fun = fun->next; } return n; } void freezeSubs() { LoadedFunction *thisFunction = allRunningFunctions; while (thisFunction) { if (thisFunction->unfreezable) { //msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!"); } else { thisFunction->freezerLevel++; } thisFunction = thisFunction->next; } } void unfreezeSubs() { LoadedFunction *thisFunction = allRunningFunctions; while (thisFunction) { if (thisFunction->freezerLevel) thisFunction->freezerLevel--; thisFunction = thisFunction->next; } } bool continueFunction(LoadedFunction *fun) { bool keepLooping = true; bool advanceNow; uint param; SludgeCommand com; if (fun->cancelMe) { abortFunction(fun); return true; } while (keepLooping) { advanceNow = true; debugC(1, kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine); param = fun->compiledLines[fun->runThisLine].param; com = fun->compiledLines[fun->runThisLine].theCommand; if (numBIFNames) { setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE); } switch (com) { case SLU_RETURN: if (fun->calledBy) { LoadedFunction *returnTo = fun->calledBy; if (fun->returnSomething) returnTo->reg.copyFrom(fun->reg); finishFunction(fun); fun = returnTo; restartFunction(fun); } else { finishFunction(fun); advanceNow = false; // So we don't do anything else with "fun" keepLooping = false; // So we drop out of the loop } break; case SLU_CALLIT: switch (fun->reg.varType) { case SVT_FUNC: pauseFunction(fun); if (numBIFNames) setFatalInfo( (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (fun->reg.varData.intValue < numUserFunc) ? allUserFunc[fun->reg.varData.intValue] : "Unknown user function"); if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun, fun->stack)) return false; fun = allRunningFunctions; advanceNow = false; // So we don't do anything else with "fun" break; case SVT_BUILT: { debugC(1, kSludgeDebugStackMachine, "Built-in init value: %i", fun->reg.varData.intValue); BuiltReturn br = callBuiltIn(fun->reg.varData.intValue, param, fun); switch (br) { case BR_ERROR: return fatal( "Unknown error. This shouldn't happen. Please notify the SLUDGE developers."); case BR_PAUSE: pauseFunction(fun); // fall through case BR_KEEP_AND_PAUSE: keepLooping = false; break; case BR_ALREADY_GONE: keepLooping = false; advanceNow = false; break; case BR_CALLAFUNC: { int i = fun->reg.varData.intValue; fun->reg.setVariable(SVT_INT, 1); pauseFunction(fun); if (numBIFNames) setFatalInfo( (fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (i < numUserFunc) ? allUserFunc[i] : "Unknown user function"); if (!startNewFunctionNum(i, 0, fun, noStack, false)) return false; fun = allRunningFunctions; advanceNow = false; // So we don't do anything else with "fun" } break; default: break; } } break; default: return fatal(ERROR_CALL_NONFUNCTION); } break; // These all grab things and shove 'em into the register case SLU_LOAD_NULL: fun->reg.setVariable(SVT_NULL, 0); break; case SLU_LOAD_FILE: fun->reg.setVariable(SVT_FILE, param); break; case SLU_LOAD_VALUE: fun->reg.setVariable(SVT_INT, param); break; case SLU_LOAD_LOCAL: if (!fun->reg.copyFrom(fun->localVars[param])) return false; break; case SLU_AND: fun->reg.setVariable(SVT_INT, fun->reg.getBoolean() && fun->stack->thisVar.getBoolean()); trimStack(fun->stack); break; case SLU_OR: fun->reg.setVariable(SVT_INT, fun->reg.getBoolean() || fun->stack->thisVar.getBoolean()); trimStack(fun->stack); break; case SLU_LOAD_FUNC: fun->reg.setVariable(SVT_FUNC, param); break; case SLU_LOAD_BUILT: fun->reg.setVariable(SVT_BUILT, param); break; case SLU_LOAD_OBJTYPE: fun->reg.setVariable(SVT_OBJTYPE, param); break; case SLU_UNREG: break; case SLU_LOAD_STRING: if (!fun->reg.loadStringToVar(param)) { return false; } break; case SLU_INDEXGET: case SLU_INCREMENT_INDEX: case SLU_DECREMENT_INDEX: switch (fun->stack->thisVar.varType) { case SVT_NULL: if (com == SLU_INDEXGET) { fun->reg.setVariable(SVT_NULL, 0); trimStack(fun->stack); } else { return fatal(ERROR_INCDEC_UNKNOWN); } break; case SVT_FASTARRAY: case SVT_STACK: if (fun->stack->thisVar.varData.theStack->first == NULL) { return fatal(ERROR_INDEX_EMPTY); } else { int ii; if (!fun->reg.getValueType(ii, SVT_INT)) return false; Variable *grab = (fun->stack->thisVar.varType == SVT_FASTARRAY) ? fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii) : fun->stack->thisVar.varData.theStack->first->stackGetByIndex(ii); trimStack(fun->stack); if (!grab) { fun->reg.setVariable(SVT_NULL, 0); } else { int kk; switch (com) { case SLU_INCREMENT_INDEX: if (!grab->getValueType(kk, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, kk); grab->varData.intValue = kk + 1; break; case SLU_DECREMENT_INDEX: if (!grab->getValueType(kk, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, kk); grab->varData.intValue = kk - 1; break; default: if (!fun->reg.copyFrom(*grab)) return false; } } } break; default: return fatal(ERROR_INDEX_NONSTACK); } break; case SLU_INDEXSET: switch (fun->stack->thisVar.varType) { case SVT_STACK: if (fun->stack->thisVar.varData.theStack->first == NULL) { return fatal(ERROR_INDEX_EMPTY); } else { int ii; if (!fun->reg.getValueType(ii, SVT_INT)) return false; if (!fun->stack->thisVar.varData.theStack->first->stackSetByIndex(ii, fun->stack->next->thisVar)) { return false; } trimStack(fun->stack); trimStack(fun->stack); } break; case SVT_FASTARRAY: { int ii; if (!fun->reg.getValueType(ii, SVT_INT)) return false; Variable *v = fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii); if (v == NULL) return fatal("Not within bounds of fast array."); if (!v->copyFrom(fun->stack->next->thisVar)) return false; trimStack(fun->stack); trimStack(fun->stack); } break; default: return fatal(ERROR_INDEX_NONSTACK); } break; // What can we do with the register? Well, we can copy it into a local // variable, a global or onto the stack... case SLU_INCREMENT_LOCAL: { int ii; if (!fun->localVars[param].getValueType(ii, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, ii); fun->localVars[param].setVariable(SVT_INT, ii + 1); } break; case SLU_INCREMENT_GLOBAL: { int ii; if (!globalVars[param].getValueType(ii, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, ii); globalVars[param].setVariable(SVT_INT, ii + 1); } break; case SLU_DECREMENT_LOCAL: { int ii; if (!fun->localVars[param].getValueType(ii, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, ii); fun->localVars[param].setVariable(SVT_INT, ii - 1); } break; case SLU_DECREMENT_GLOBAL: { int ii; if (!globalVars[param].getValueType(ii, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, ii); globalVars[param].setVariable(SVT_INT, ii - 1); } break; case SLU_SET_LOCAL: if (!fun->localVars[param].copyFrom(fun->reg)) return false; break; case SLU_SET_GLOBAL: if (!globalVars[param].copyFrom(fun->reg)) return false; break; case SLU_LOAD_GLOBAL: if (!fun->reg.copyFrom(globalVars[param])) return false; break; case SLU_STACK_PUSH: if (!addVarToStack(fun->reg, fun->stack)) return false; break; case SLU_QUICK_PUSH: if (!addVarToStackQuick(fun->reg, fun->stack)) return false; break; case SLU_NOT: fun->reg.setVariable(SVT_INT, !fun->reg.getBoolean()); break; case SLU_BR_ZERO: if (!fun->reg.getBoolean()) { advanceNow = false; fun->runThisLine = param; } break; case SLU_BRANCH: advanceNow = false; fun->runThisLine = param; break; case SLU_NEGATIVE: { int i; if (!fun->reg.getValueType(i, SVT_INT)) return false; fun->reg.setVariable(SVT_INT, -i); } break; // All these things rely on there being somet' on the stack case SLU_MULT: case SLU_PLUS: case SLU_MINUS: case SLU_MODULUS: case SLU_DIVIDE: case SLU_EQUALS: case SLU_NOT_EQ: case SLU_LESSTHAN: case SLU_MORETHAN: case SLU_LESS_EQUAL: case SLU_MORE_EQUAL: if (fun->stack) { int firstValue, secondValue; switch (com) { case SLU_PLUS: fun->reg.addVariablesInSecond(fun->stack->thisVar); trimStack(fun->stack); break; case SLU_EQUALS: fun->reg.compareVariablesInSecond(fun->stack->thisVar); trimStack(fun->stack); break; case SLU_NOT_EQ: fun->reg.compareVariablesInSecond(fun->stack->thisVar); trimStack(fun->stack); fun->reg.varData.intValue = !fun->reg.varData.intValue; break; default: if (!fun->stack->thisVar.getValueType(firstValue, SVT_INT)) return false; if (!fun->reg.getValueType(secondValue, SVT_INT)) return false; trimStack(fun->stack); switch (com) { case SLU_MULT: fun->reg.setVariable(SVT_INT, firstValue * secondValue); break; case SLU_MINUS: fun->reg.setVariable(SVT_INT, firstValue - secondValue); break; case SLU_MODULUS: fun->reg.setVariable(SVT_INT, firstValue % secondValue); break; case SLU_DIVIDE: fun->reg.setVariable(SVT_INT, firstValue / secondValue); break; case SLU_LESSTHAN: fun->reg.setVariable(SVT_INT, firstValue < secondValue); break; case SLU_MORETHAN: fun->reg.setVariable(SVT_INT, firstValue > secondValue); break; case SLU_LESS_EQUAL: fun->reg.setVariable(SVT_INT, firstValue <= secondValue); break; case SLU_MORE_EQUAL: fun->reg.setVariable(SVT_INT, firstValue >= secondValue); break; default: break; } } } else { return fatal(ERROR_NOSTACK); } break; default: return fatal(ERROR_UNKNOWN_CODE); } if (advanceNow) fun->runThisLine++; } return true; } void killAllFunctions() { while (allRunningFunctions) finishFunction(allRunningFunctions); } bool loadFunctionCode(LoadedFunction *newFunc) { uint numLines, numLinesRead; if (!g_sludge->_resMan->openSubSlice(newFunc->originalNumber)) return false; debugC(3, kSludgeDebugDataLoad, "Load function code"); Common::SeekableReadStream *readStream = g_sludge->_resMan->getData(); newFunc->unfreezable = readStream->readByte(); numLines = readStream->readUint16BE(); debugC(3, kSludgeDebugDataLoad, "numLines: %i", numLines); newFunc->numArgs = readStream->readUint16BE(); debugC(3, kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs); newFunc->numLocals = readStream->readUint16BE(); debugC(3, kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals); newFunc->compiledLines = new LineOfCode[numLines]; if (!checkNew(newFunc->compiledLines)) return false; for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) { newFunc->compiledLines[numLinesRead].theCommand = (SludgeCommand)readStream->readByte(); newFunc->compiledLines[numLinesRead].param = readStream->readUint16BE(); debugC(3, kSludgeDebugDataLoad, "command line %i: %i", numLinesRead, newFunc->compiledLines[numLinesRead].theCommand); } g_sludge->_resMan->finishAccess(); // Now we need to reserve memory for the local variables newFunc->localVars = new Variable[newFunc->numLocals]; if (!checkNew(newFunc->localVars)) return false; return true; } int startNewFunctionNum(uint funcNum, uint numParamsExpected, LoadedFunction *calledBy, VariableStack *&vStack, bool returnSommet) { LoadedFunction *newFunc = new LoadedFunction; checkNew(newFunc); newFunc->originalNumber = funcNum; loadFunctionCode(newFunc); if (newFunc->numArgs != (int)numParamsExpected) return fatal("Wrong number of parameters!"); if (newFunc->numArgs > newFunc->numLocals) return fatal("More arguments than local Variable space!"); // Now, lets copy the parameters from the calling function's stack... while (numParamsExpected) { numParamsExpected--; if (vStack == NULL) return fatal( "Corrupted file!The stack's empty and there were still parameters expected"); newFunc->localVars[numParamsExpected].copyFrom(vStack->thisVar); trimStack(vStack); } newFunc->cancelMe = false; newFunc->timeLeft = 0; newFunc->returnSomething = returnSommet; newFunc->calledBy = calledBy; newFunc->stack = NULL; newFunc->freezerLevel = 0; newFunc->runThisLine = 0; newFunc->isSpeech = 0; restartFunction(newFunc); return 1; } bool runAllFunctions() { LoadedFunction *thisFunction = allRunningFunctions; LoadedFunction *nextFunction; while (thisFunction) { nextFunction = thisFunction->next; if (!thisFunction->freezerLevel) { if (thisFunction->timeLeft) { if (thisFunction->timeLeft < 0) { if (!g_sludge->_soundMan->stillPlayingSound( g_sludge->_speechMan->getLastSpeechSound())) { thisFunction->timeLeft = 0; } } else if (!--(thisFunction->timeLeft)) { } } else { if (thisFunction->isSpeech) { thisFunction->isSpeech = false; g_sludge->_speechMan->kill(); } if (!continueFunction(thisFunction)) return false; } } thisFunction = nextFunction; } return true; } void saveFunction(LoadedFunction *fun, Common::WriteStream *stream) { int a; stream->writeUint16BE(fun->originalNumber); if (fun->calledBy) { stream->writeByte(1); saveFunction(fun->calledBy, stream); } else { stream->writeByte(0); } stream->writeUint32LE(fun->timeLeft); stream->writeUint16BE(fun->runThisLine); stream->writeByte(fun->cancelMe); stream->writeByte(fun->returnSomething); stream->writeByte(fun->isSpeech); fun->reg.save(stream); if (fun->freezerLevel) { fatal(ERROR_GAME_SAVE_FROZEN); } saveStack(fun->stack, stream); for (a = 0; a < fun->numLocals; a++) { fun->localVars[a].save(stream); } } LoadedFunction *loadFunction(Common::SeekableReadStream *stream) { int a; // Reserve memory... LoadedFunction *buildFunc = new LoadedFunction; if (!checkNew(buildFunc)) return NULL; // See what it was called by and load if we need to... buildFunc->originalNumber = stream->readUint16BE(); buildFunc->calledBy = NULL; if (stream->readByte()) { buildFunc->calledBy = loadFunction(stream); if (!buildFunc->calledBy) return NULL; } buildFunc->timeLeft = stream->readUint32LE(); buildFunc->runThisLine = stream->readUint16BE(); buildFunc->freezerLevel = 0; buildFunc->cancelMe = stream->readByte(); buildFunc->returnSomething = stream->readByte(); buildFunc->isSpeech = stream->readByte(); buildFunc->reg.load(stream); loadFunctionCode(buildFunc); buildFunc->stack = loadStack(stream, NULL); for (a = 0; a < buildFunc->numLocals; a++) { buildFunc->localVars[a].load(stream); } return buildFunc; } } // End of namespace Sludge