/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* This is the list of the built in functions true or false states if it's a used function in the current version of the engine, but that value currently isn't used anywhere */ namespace Sludge { #define FUNC(special,name) {builtIn_ ## name}, static builtInFunctionData builtInFunctionArray[] = { FUNC(true, say) FUNC(true, skipSpeech) FUNC(true, statusText) FUNC(true, pause) FUNC(true, onLeftMouse) FUNC(true, onRightMouse) FUNC(true, setCursor) FUNC(true, addOverlay) FUNC(true, addCharacter) FUNC(true, playSound) FUNC(true, getMouseX) FUNC(true, getMouseY) FUNC(true, addScreenRegion) FUNC(true, onMoveMouse) FUNC(true, onFocusChange) FUNC(true, getOverObject) FUNC(true, blankScreen) FUNC(true, moveCharacter) FUNC(true, onKeyboard) FUNC(true, getObjectX) FUNC(true, getObjectY) FUNC(true, random) FUNC(true, spawnSub) FUNC(true, blankArea) FUNC(true, hideCharacter) FUNC(true, showCharacter) FUNC(true, callEvent) FUNC(true, removeScreenRegion) FUNC(true, animate) FUNC(true, turnCharacter) FUNC(true, removeAllCharacters) FUNC(true, removeAllScreenRegions) FUNC(true, setScale) FUNC(true, newStack) FUNC(true, pushToStack) FUNC(true, popFromStack) FUNC(true, clearStatus) FUNC(true, addStatus) FUNC(true, removeLastStatus) FUNC(true, lightStatus) FUNC(true, getStatusText) FUNC(true, setStatusColour) FUNC(true, deleteFromStack) FUNC(true, freeze) FUNC(true, unfreeze) FUNC(true, pasteImage) FUNC(true, copyStack) FUNC(true, completeTimers) FUNC(true, setCharacterDrawMode) FUNC(true, anim) FUNC(true, costume) FUNC(true, pickOne) FUNC(true, setCostume) FUNC(true, wait) FUNC(true, somethingSpeaking) FUNC(true, substring) FUNC(true, stringLength) FUNC(true, darkBackground) FUNC(true, saveGame) FUNC(true, loadGame) FUNC(true, quitGame) FUNC(true, rename) FUNC(true, stackSize) FUNC(true, pasteString) FUNC(true, startMusic) FUNC(true, setDefaultMusicVolume) FUNC(true, setMusicVolume) FUNC(true, stopMusic) FUNC(true, stopSound) FUNC(true, setFont) FUNC(true, alignStatus) FUNC(true, showFloor) FUNC(true, showBoxes) FUNC(true, positionStatus) FUNC(true, setFloor) FUNC(true, forceCharacter) FUNC(true, jumpCharacter) FUNC(true, peekStart) FUNC(true, peekEnd) FUNC(true, enqueue) FUNC(true, setZBuffer) FUNC(true, getMatchingFiles) FUNC(true, inFont) FUNC(true, onLeftMouseUp) FUNC(true, onRightMouseUp) FUNC(true, loopSound) FUNC(true, removeCharacter) FUNC(true, stopCharacter) FUNC(true, launch) FUNC(true, howFrozen) FUNC(true, setPasteColour) FUNC(true, setLitStatusColour) FUNC(true, fileExists) FUNC(true, floatCharacter) FUNC(true, cancelSub) FUNC(true, setCharacterWalkSpeed) FUNC(true, deleteAllFromStack) FUNC(true, setCharacterExtra) FUNC(true, mixOverlay) FUNC(true, pasteCharacter) FUNC(true, setSceneDimensions) FUNC(true, aimCamera) FUNC(true, getMouseScreenX) FUNC(true, getMouseScreenY) FUNC(true, setDefaultSoundVolume) FUNC(true, setSoundVolume) FUNC(true, setSoundLoopPoints) FUNC(true, setSpeechMode) FUNC(true, setLightMap) FUNC(true, think) FUNC(true, getCharacterDirection) FUNC(true, isCharacter) FUNC(true, isScreenRegion) FUNC(true, isMoving) FUNC(true, deleteFile) FUNC(true, renameFile) FUNC(true, hardScroll) FUNC(true, stringWidth) FUNC(true, setSpeechSpeed) FUNC(true, normalCharacter) FUNC(true, fetchEvent) FUNC(true, transitionLevel) FUNC(true, spinCharacter) FUNC(true, setFontSpacing) FUNC(true, burnString) FUNC(true, captureAllKeys) FUNC(true, cacheSound) FUNC(true, setCharacterSpinSpeed) FUNC(true, transitionMode) FUNC(false, _rem_movieStart) FUNC(false, _rem_movieAbort) FUNC(false, _rem_moviePlaying) FUNC(false, _rem_updateDisplay) FUNC(true, getSoundCache) FUNC(true, saveCustomData) FUNC(true, loadCustomData) FUNC(true, setCustomEncoding) FUNC(true, freeSound) FUNC(true, parallaxAdd) FUNC(true, parallaxClear) FUNC(true, setBlankColour) FUNC(true, setBurnColour) FUNC(true, getPixelColour) FUNC(true, makeFastArray) FUNC(true, getCharacterScale) FUNC(true, getLanguageID) FUNC(false, _rem_launchWith) FUNC(true, getFramesPerSecond) FUNC(true, showThumbnail) FUNC(true, setThumbnailSize) FUNC(true, hasFlag) FUNC(true, snapshotGrab) FUNC(true, snapshotClear) FUNC(true, bodgeFilenames) FUNC(false, _rem_registryGetString) FUNC(true, quitWithFatalError) FUNC(true, _rem_setCharacterAA) FUNC(true, _rem_setMaximumAA) FUNC(true, setBackgroundEffect) FUNC(true, doBackgroundEffect) FUNC(true, setCharacterAngleOffset) FUNC(true, setCharacterTransparency) FUNC(true, setCharacterColourise) FUNC(true, zoomCamera) FUNC(true, playMovie) FUNC(true, stopMovie) FUNC(true, pauseMovie) }; #undef FUNC int NUM_FUNCS = (sizeof (builtInFunctionArray) / sizeof (builtInFunctionArray[0])); } // End of namespace Sludge