/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "sludge/allfiles.h" #include "sludge/newfatal.h" #include "sludge/moreio.h" #include "sludge/language.h" #include "sludge/sludge.h" #include "sludge/CommonCode/version.h" namespace Sludge { int *languageTable; Common::String *languageName; settingsStruct gameSettings; void makeLanguageTable(Common::File *table) { languageTable = new int[gameSettings.numLanguages + 1]; if (!checkNew(languageTable)) return; languageName = new Common::String[gameSettings.numLanguages + 1]; if (!checkNew(languageName)) return; for (uint i = 0; i <= gameSettings.numLanguages; i++) { languageTable[i] = i ? table->readUint16BE() : 0; debug(kSludgeDebugDataLoad, "languageTable %i: %i", i, languageTable[i]); languageName[i].clear(); if (gameVersion >= VERSION(2, 0)) { if (gameSettings.numLanguages) { languageName[i] = readString(table); debug(kSludgeDebugDataLoad, "languageName %i: %s\n", i, languageName[i].c_str()); } } } } int getLanguageForFileB() { int indexNum = -1; for (uint i = 0; i <= gameSettings.numLanguages; i++) { if (languageTable[i] == gameSettings.languageID) indexNum = i; } return indexNum; } } // End of namespace Sludge