/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_LANGUAGE_H #define SLUDGE_LANGUAGE_H #include "common/file.h" #include "sludge/allfiles.h" namespace Sludge { struct settingsStruct { uint languageID; uint numLanguages; bool userFullScreen; uint refreshRate; int antiAlias; bool fixedPixels; bool noStartWindow; bool debugMode; }; extern settingsStruct gameSettings; void readIniFile(const Common::String &filename); void saveIniFile(const Common::String &filename); int getLanguageForFileB(); void makeLanguageTable(Common::File *table); } // End of namespace Sludge #endif