/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug.h" #include "graphics/surface.h" #include "sludge/allfiles.h" #include "sludge/backdrop.h" #include "sludge/event.h" #include "sludge/floor.h" #include "sludge/graphics.h" #include "sludge/language.h" #include "sludge/newfatal.h" #include "sludge/objtypes.h" #include "sludge/people.h" #include "sludge/statusba.h" #include "sludge/sound.h" #include "sludge/sludge.h" #include "sludge/sludger.h" #include "sludge/talk.h" #include "sludge/transition.h" #include "sludge/timing.h" namespace Sludge { extern VariableStack *noStack; int dialogValue = 0; int main_loop(const char *filename) { if (!initSludge(filename)) { return 0; } g_sludge->_gfxMan->init(); registerWindowForFatal(); g_sludge->_gfxMan->blankAllScreen(); if (!initPeople()) return fatal("Couldn't initialise people stuff"); if (!initFloor()) return fatal("Couldn't initialise floor stuff"); if (!g_sludge->_objMan->initObjectTypes()) return fatal("Couldn't initialise object type stuff"); initSpeech(); initStatusBar(); resetRandW(); if (!ConfMan.hasKey("mute") || !ConfMan.getBool("mute")) { g_sludge->_soundMan->initSoundStuff(); } startNewFunctionNum(0, 0, NULL, noStack); g_sludge->_timer.init(); while (!g_sludge->_evtMan->quit()) { g_sludge->_evtMan->checkInput(); walkAllPeople(); if (g_sludge->_evtMan->handleInput()) { runSludge(); } sludgeDisplay(); g_sludge->_soundMan->handleSoundLists(); g_sludge->_timer.waitFrame(); } g_sludge->_soundMan->killSoundStuff(); return (0); } } // End of namespace Sludge