/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "sludge/allfiles.h" namespace Sludge { void *allKnownMem[3000]; int allKnownNum = 0; void outputKnownMem() { #if 0 FILE *debu = fopen("debuTURN.txt", "at"); fprintf(debu, "%i lumps:", allKnownNum); for (int i = 0; i < allKnownNum; i ++) { fprintf(debu, " %p", allKnownMem[i]); } fprintf(debu, "\n"); fclose(debu); #endif } void adding(void *mem) { allKnownMem[allKnownNum] = mem; allKnownNum++; outputKnownMem(); if (allKnownNum == 3000) { debug("Error! Array too full!"); #if 0 exit(1); #endif } } void deleting(void *mem) { allKnownNum--; for (int i = 0; i <= allKnownNum; i++) { if (allKnownMem[i] == mem) { allKnownMem[i] = allKnownMem[allKnownNum]; outputKnownMem(); return; } } #if 0 //db ("Error! Deleted a block which hasn't been allocated!"); exit(1); #endif } } // End of namespace Sludge