/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/debug.h" #include "sludge/allfiles.h" #include "sludge/sound.h" #include "sludge/errors.h" #include "sludge/sludge.h" #include "sludge/version.h" namespace Sludge { const char emergencyMemoryMessage[] = "Out of memory displaying error message!"; extern int numResourceNames /* = 0*/; extern Common::String *allResourceNames /*= ""*/; int resourceForFatal = -1; const Common::String resourceNameFromNum(int i) { if (i == -1) return NULL; if (numResourceNames == 0) return "RESOURCE"; if (i < numResourceNames) return allResourceNames[i]; return "Unknown resource"; } bool hasFatal() { if (!g_sludge->fatalMessage.empty()) return true; return false; } int inFatal(const Common::String &str) { g_sludge->_soundMan->killSoundStuff(); error("%s", str.c_str()); return true; } int checkNew(const void *mem) { if (mem == NULL) { inFatal(ERROR_OUT_OF_MEMORY); return 0; } return 1; } void setFatalInfo(const Common::String &userFunc, const Common::String &BIF) { g_sludge->fatalInfo = "Currently in this sub: " + userFunc + "\nCalling: " + BIF; debugC(0, kSludgeDebugFatal, "%s", g_sludge->fatalInfo.c_str()); } void setResourceForFatal(int n) { resourceForFatal = n; } int fatal(const Common::String &str1) { if (numResourceNames && resourceForFatal != -1) { Common::String r = resourceNameFromNum(resourceForFatal); Common::String newStr = g_sludge->fatalInfo + "\nResource: " + r + "\n\n" + str1; inFatal(newStr); } else { Common::String newStr = g_sludge->fatalInfo + "\n\n" + str1; inFatal(newStr); } return 0; } int fatal(const Common::String &str1, const Common::String &str2) { Common::String newStr = str1 + " " + str2; fatal(newStr); return 0; } } // End of namespace Sludge