/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_OBJTYPES_H #define SLUDGE_OBJTYPES_H namespace Sludge { struct combination { int withObj, funcNum; }; struct objectType { char *screenName; int objectNum; objectType *next; byte r, g, b; int numCom; int speechGap, walkSpeed, wrapSpeech, spinSpeed; uint16 flags; combination *allCombis; }; bool initObjectTypes(); objectType *findObjectType(int i); objectType *loadObjectType(int i); int getCombinationFunction(int a, int b); void removeObjectType(objectType *oT); void saveObjectRef(objectType *r, Common::WriteStream *stream); objectType *loadObjectRef(Common::SeekableReadStream *stream); } // End of namespace Sludge #endif