/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "sludge/allfiles.h" #include "sludge/backdrop.h" #include "sludge/event.h" #include "sludge/graphics.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/objtypes.h" #include "sludge/region.h" #include "sludge/sludge.h" #include "sludge/sludger.h" namespace Sludge { RegionManager::RegionManager(SludgeEngine *vm) { _vm = vm; _allScreenRegions = new ScreenRegionList; _allScreenRegions->clear(); _lastRegion = nullptr; _overRegion = nullptr; } RegionManager::~RegionManager() { kill(); delete _allScreenRegions; _allScreenRegions = nullptr; } void RegionManager::showBoxes() { for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { g_sludge->_gfxMan->drawVerticalLine((*it)->x1, (*it)->y1, (*it)->y2); g_sludge->_gfxMan->drawVerticalLine((*it)->x2, (*it)->y1, (*it)->y2); g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y1, (*it)->x2); g_sludge->_gfxMan->drawHorizontalLine((*it)->x1, (*it)->y2, (*it)->x2); } } void RegionManager::removeScreenRegion(int objectNum) { for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { if ((*it)->thisType->objectNum == objectNum) { ScreenRegion *killMe = *it; g_sludge->_objMan->removeObjectType(killMe->thisType); if (killMe == _overRegion) _overRegion = nullptr; delete killMe; killMe = nullptr; _allScreenRegions->reverse_erase(it); } } } void RegionManager::saveRegions(Common::WriteStream *stream) { uint numRegions = _allScreenRegions->size(); stream->writeUint16BE(numRegions); for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { stream->writeUint16BE((*it)->x1); stream->writeUint16BE((*it)->y1); stream->writeUint16BE((*it)->x2); stream->writeUint16BE((*it)->y2); stream->writeUint16BE((*it)->sX); stream->writeUint16BE((*it)->sY); stream->writeUint16BE((*it)->di); g_sludge->_objMan->saveObjectRef((*it)->thisType, stream); } } void RegionManager::loadRegions(Common::SeekableReadStream *stream) { int numRegions = stream->readUint16BE(); while (numRegions--) { ScreenRegion *newRegion = new ScreenRegion; _allScreenRegions->push_back(newRegion); newRegion->x1 = stream->readUint16BE(); newRegion->y1 = stream->readUint16BE(); newRegion->x2 = stream->readUint16BE(); newRegion->y2 = stream->readUint16BE(); newRegion->sX = stream->readUint16BE(); newRegion->sY = stream->readUint16BE(); newRegion->di = stream->readUint16BE(); newRegion->thisType = g_sludge->_objMan->loadObjectRef(stream); } } void RegionManager::kill() { for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { ScreenRegion *killRegion = (*it); g_sludge->_objMan->removeObjectType(killRegion->thisType); delete killRegion; } _allScreenRegions->clear(); _overRegion = nullptr; _lastRegion = nullptr; } bool RegionManager::addScreenRegion(int x1, int y1, int x2, int y2, int sX, int sY, int di, int objectNum) { ScreenRegion *newRegion = new ScreenRegion; if (!checkNew(newRegion)) return false; newRegion->di = di; newRegion->x1 = x1; newRegion->y1 = y1; newRegion->x2 = x2; newRegion->y2 = y2; newRegion->sX = sX; newRegion->sY = sY; newRegion->thisType = g_sludge->_objMan->loadObjectType(objectNum); _allScreenRegions->push_front(newRegion); return (bool) (newRegion->thisType != nullptr); } void RegionManager::updateOverRegion() { int cameraX = g_sludge->_gfxMan->getCamX(); int cameraY = g_sludge->_gfxMan->getCamY(); for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { if ((g_sludge->_evtMan->mouseX() >= (*it)->x1 - cameraX) && (g_sludge->_evtMan->mouseY() >= (*it)->y1 - cameraY) && (g_sludge->_evtMan->mouseX() <= (*it)->x2 - cameraX) && (g_sludge->_evtMan->mouseY() <= (*it)->y2 - cameraY)) { _overRegion = (*it); return; } } _overRegion = nullptr; return; } ScreenRegion *RegionManager::getRegionForObject(int obj) { for (ScreenRegionList::iterator it = _allScreenRegions->begin(); it != _allScreenRegions->end(); ++it) { if (obj == (*it)->thisType->objectNum) { return (*it); } } return nullptr; } void RegionManager::freeze(FrozenStuffStruct *frozenStuff) { frozenStuff->allScreenRegions = _allScreenRegions; _allScreenRegions = new ScreenRegionList; _overRegion = nullptr; } void RegionManager::resotre(FrozenStuffStruct *frozenStuff) { // kill kill(); delete _allScreenRegions; _allScreenRegions = nullptr; // restore _allScreenRegions = frozenStuff->allScreenRegions; _overRegion = nullptr; } } // End of namespace Sludge