/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_REGION_H #define SLUDGE_REGION_H #include "sludge/objtypes.h" namespace Sludge { struct ScreenRegion { int x1, y1, x2, y2, sX, sY, di; ObjectType *thisType; ScreenRegion *next; }; bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum); void getOverRegion(); ScreenRegion *getRegionForObject(int obj); void removeScreenRegion(int objectNum); void loadRegions(Common::SeekableReadStream *stream); void saveRegions(Common::WriteStream *stream); void killAllRegions(); void showBoxes(); } // End of namespace Sludge #endif