/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_REGION_H #define SLUDGE_REGION_H #include "sludge/objtypes.h" #include "sludge/freeze.h" namespace Sludge { struct ScreenRegion { int x1, y1, x2, y2, sX, sY, di; ObjectType *thisType; }; typedef Common::List ScreenRegionList; class RegionManager { public: RegionManager(SludgeEngine *vm); ~RegionManager(); // Kill void kill(); // Add & remove region bool addScreenRegion(int x1, int y1, int x2, int y2, int, int, int, int objectNum); void removeScreenRegion(int objectNum); // Save & load void loadRegions(Common::SeekableReadStream *stream); void saveRegions(Common::WriteStream *stream); // Draw void showBoxes(); // Setter & getter ScreenRegion *getRegionForObject(int obj); ScreenRegion *getOverRegion() const { return _overRegion; } void setOverRegion(ScreenRegion *newRegion) { _overRegion = newRegion; } void updateOverRegion(); bool isRegionChanged() const { return _lastRegion != _overRegion; } void updateLastRegion() { _lastRegion = _overRegion; } void resetOverRegion() { _overRegion = nullptr; } void resetLastRegion() { _lastRegion = nullptr; } // Freeze void freeze(FrozenStuffStruct *frozenStuff); void resotre(FrozenStuffStruct *frozenStuff); private: SludgeEngine *_vm; ScreenRegionList *_allScreenRegions; ScreenRegion *_overRegion; ScreenRegion *_lastRegion; }; } // End of namespace Sludge #endif