/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "sludge/allfiles.h" #include "sludge/variable.h" #include "sludge/newfatal.h" #include "sludge/moreio.h" #define LOAD_ERROR "Can't load custom data...\n\n" namespace Sludge { const char UTF8_CHECKER[] = {'U', 'N', -17, -65, -67, 'L', 'O', -17, -65, -67, 'C', 'K', 'E', 'D', '\0'}; uint16 saveEncoding = false; char encode1 = 0; char encode2 = 0; extern Common::String gamePath; void writeStringEncoded(const Common::String &s, Common::WriteStream *stream) { int len = s.size(); stream->writeUint16BE(len); for (int a = 0; a < len; a++) { stream->writeByte(s[a] ^ encode1); encode1 += encode2; } } Common::String readStringEncoded(Common::File *fp) { int len = fp->readUint16BE(); Common::String res = ""; for (int a = 0; a < len; a++) { res += (char)(fp->readByte() ^ encode1); encode1 += encode2; } return res; } char *readTextPlain(Common::File *fp) { int32_t startPos; uint32 stringSize = 0; bool keepGoing = true; char gotChar; char *reply; startPos = fp->pos(); while (keepGoing) { gotChar = (char)fp->readByte(); if ((gotChar == '\n') || (fp->eos())) { keepGoing = false; } else { stringSize++; } } if ((stringSize == 0) && (fp->eos())) { return NULL; } else { fp->seek(startPos, SEEK_SET); reply = new char[stringSize + 1]; if (reply == NULL) return NULL; uint bytes_read = fp->read(reply, stringSize); if (bytes_read != stringSize && fp->err()) { warning("Reading error in readTextPlain."); } fp->readByte(); // Skip the newline character reply[stringSize] = 0; } return reply; } bool fileToStack(const Common::String &filename, stackHandler *sH) { variable stringVar; stringVar.varType = SVT_NULL; Common::String checker = saveEncoding ? "[Custom data (encoded)]\r\n" : "[Custom data (ASCII)]\n"; Common::File fd; if (!fd.open(filename)) { #if 0 char currentDir[1000]; if (!getcwd(currentDir, 998)) { debugOut("Can't get current directory.\n"); } if (chdir(gamePath)) { debugOut("Error: Failed changing to directory %s\n", gamePath); } if (chdir(currentDir)) { debugOut("Error: Failed changing to directory %s\n", currentDir); } if (!fd.open(filename)) { return fatal("No such file", filename); } #endif return fatal("No such file", filename); //TODO: false value } encode1 = (byte)saveEncoding & 255; encode2 = (byte)(saveEncoding >> 8); for (uint i = 0; i < checker.size(); ++i) { if (fd.readByte() != checker[i]) { fd.close(); return fatal(LOAD_ERROR "This isn't a SLUDGE custom data file:", filename); } } if (saveEncoding) { checker = readStringEncoded(&fd); if (checker == UTF8_CHECKER) { fd.close(); return fatal( LOAD_ERROR "The current file encoding setting does not match the encoding setting used when this file was created:", filename); } } for (;;) { if (saveEncoding) { char i = fd.readByte() ^ encode1; if (fd.eos()) break; switch (i) { case 0: { Common::String g = readStringEncoded(&fd); makeTextVar(stringVar, g); } break; case 1: setVariable(stringVar, SVT_INT, fd.readUint32LE()); break; case 2: setVariable(stringVar, SVT_INT, fd.readByte()); break; default: fatal(LOAD_ERROR "Corrupt custom data file:", filename); fd.close(); return false; } } else { char *line = readTextPlain(&fd); if (!line) break; makeTextVar(stringVar, line); } if (sH->first == NULL) { // Adds to the TOP of the array... oops! if (!addVarToStackQuick(stringVar, sH->first)) return false; sH->last = sH->first; } else { // Adds to the END of the array... much better if (!addVarToStackQuick(stringVar, sH->last->next)) return false; sH->last = sH->last->next; } } fd.close(); return true; } bool stackToFile(const Common::String &filename, const variable &from) { #if 0 FILE *fp = fopen(filename, saveEncoding ? "wb" : "wt"); if (!fp) return fatal("Can't create file", filename); variableStack *hereWeAre = from.varData.theStack -> first; encode1 = (byte)saveEncoding & 255; encode2 = (byte)(saveEncoding >> 8); if (saveEncoding) { fprintf(fp, "[Custom data (encoded)]\r\n"); writeStringEncoded(UTF8_CHECKER, fp); } else { fprintf(fp, "[Custom data (ASCII)]\n"); } while (hereWeAre) { if (saveEncoding) { switch (hereWeAre -> thisVar.varType) { case SVT_STRING: fputc(encode1, fp); writeStringEncoded(hereWeAre -> thisVar.varData.theString, fp); break; case SVT_INT: // Small enough to be stored as a char if (hereWeAre -> thisVar.varData.intValue >= 0 && hereWeAre -> thisVar.varData.intValue < 256) { fputc(2 ^ encode1, fp); fputc(hereWeAre -> thisVar.varData.intValue, fp); } else { fputc(1 ^ encode1, fp); fp->writeUint32LE(hereWeAre -> thisVar.varData.intValue); } break; default: fatal("Can't create an encoded custom data file containing anything other than numbers and strings", filename); fclose(fp); return false; } } else { char *makeSureItsText = getTextFromAnyVar(hereWeAre -> thisVar); if (makeSureItsText == NULL) break; fprintf(fp, "%s\n", makeSureItsText); delete makeSureItsText; } hereWeAre = hereWeAre -> next; } fclose(fp); #endif return true; } } // End of namespace Sludge