/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "sludge/cursors.h" #include "sludge/event.h" #include "sludge/fonttext.h" #include "sludge/floor.h" #include "sludge/graphics.h" #include "sludge/main_loop.h" #include "sludge/newfatal.h" #include "sludge/people.h" #include "sludge/region.h" #include "sludge/sludge.h" #include "sludge/sound.h" #include "sludge/speech.h" namespace Sludge { SludgeEngine *g_sludge; Graphics::PixelFormat *SludgeEngine::getScreenPixelFormat() const { return _pixelFormat; } Graphics::PixelFormat *SludgeEngine::getOrigPixelFormat() const { return _origFormat; } SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _console(nullptr) { // register your random source _rnd = new Common::RandomSource("sludge"); // Add debug channels DebugMan.addDebugChannel(kSludgeDebugFatal, "Script", "Script debug level"); DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level"); DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level"); DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level"); DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level"); DebugMan.addDebugChannel(kSludgeDebugZBuffer, "ZBuffer", "ZBuffer debug level"); DebugMan.addDebugChannel(kSludgeDebugSound, "Sound", "Sound debug level"); DebugMan.enableDebugChannel("Data Load"); DebugMan.enableDebugChannel("Built-in"); // init graphics _origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0); _pixelFormat = new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); // Init Strings launchMe = ""; launchNext = ""; loadNow = ""; gamePath = ""; // Init managers _fatalMan = new FatalMsgManager(); _peopleMan = new PeopleManager(this); _resMan = new ResourceManager(); _languageMan = new LanguageManager(); _objMan = new ObjectManager(this); _gfxMan = new GraphicsManager(this); _evtMan = new EventManager(this); _soundMan = new SoundManager(); _txtMan = new TextManager(); _cursorMan = new CursorManager(this); _speechMan = new SpeechManager(this); _regionMan = new RegionManager(this); _floorMan = new FloorManager(this); } SludgeEngine::~SludgeEngine() { // Dispose resources delete _rnd; _rnd = nullptr; // Remove debug levels DebugMan.clearAllDebugChannels(); // Dispose console delete _console; _console = nullptr; // Dispose pixel formats delete _origFormat; _origFormat = nullptr; delete _pixelFormat; _pixelFormat = nullptr; // Dispose managers delete _cursorMan; _cursorMan = nullptr; delete _txtMan; _txtMan = nullptr; delete _soundMan; _soundMan = nullptr; delete _evtMan; _evtMan = nullptr; delete _gfxMan; _gfxMan = nullptr; delete _objMan; _objMan = nullptr; delete _languageMan; _languageMan = nullptr; delete _resMan; _resMan = nullptr; delete _speechMan; _speechMan = nullptr; delete _regionMan; _regionMan = nullptr; delete _peopleMan; _peopleMan = nullptr; delete _floorMan; _floorMan = nullptr; delete _fatalMan; _fatalMan = nullptr; } Common::Error SludgeEngine::run() { // set global variable g_sludge = this; // create console _console = new SludgeConsole(this); // debug log main_loop(getGameFile()); return Common::kNoError; } } // End of namespace Sludge