/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "engines/util.h" #include "sludge/sludge.h" #include "main_loop.h" namespace Sludge { SludgeEngine::SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _console(nullptr) { // register your random source _rnd = new Common::RandomSource("sludge"); // Add debug channels DebugMan.addDebugChannel(kSludgeDebugScript, "Script", "Script debug level"); DebugMan.addDebugChannel(kSludgeDebugDataLoad, "Data Load", "Data loading debug level"); DebugMan.addDebugChannel(kSludgeDebugStackMachine, "Stack Machine", "Stack Machine debug level"); DebugMan.addDebugChannel(kSludgeDebugBuiltin, "Built-in", "Built-in debug level"); DebugMan.addDebugChannel(kSludgeDebugGraphics, "Graphics", "Graphics debug level"); // check init debug("SludgeEngine::SludgeEngine"); } SludgeEngine::~SludgeEngine() { // Dispose resources delete _rnd; // Remove debug levels DebugMan.clearAllDebugChannels(); // Dispose console delete _console; } Common::Error SludgeEngine::run() { // init graphics Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); initGraphics(640, 480, false, &format); // create console _console = new SludgeConsole(this); // debug log main_loop("Welcome.slg"); return Common::kNoError; } } // End of namespace Sludge