/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_SLUDGE_H #define SLUDGE_SLUDGE_H #include "common/random.h" #include "engines/engine.h" #include "graphics/pixelformat.h" #include "gui/debugger.h" #include "sludge/console.h" #include "sludge/fileset.h" #include "sludge/language.h" #include "sludge/objtypes.h" #include "sludge/timing.h" namespace Sludge { extern SludgeEngine *g_sludge; class CursorManager; class EventManager; class GraphicsManager; class SoundManager; class TextManager; class SludgeConsole; struct SludgeGameDescription; // debug channels enum { kSludgeDebugFatal = 1 << 0, kSludgeDebugDataLoad = 1 << 1, kSludgeDebugStackMachine = 1 << 2, kSludgeDebugBuiltin = 1 << 3, kSludgeDebugGraphics = 1 << 4, kSludgeDebugZBuffer = 1 << 5 }; class SludgeEngine: public Engine { protected: // Engine APIs virtual Common::Error run(); public: // global String variables Common::String launchMe; Common::String loadNow; Common::String gamePath; Common::String bundleFolder; Common::String fatalMessage; Common::String fatalInfo; // timer Timer _timer; // managers ResourceManager *_resMan; LanguageManager *_languageMan; ObjectManager *_objMan; GraphicsManager *_gfxMan; EventManager *_evtMan; SoundManager *_soundMan; TextManager *_txtMan; CursorManager *_cursorMan; SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc); virtual ~SludgeEngine(); uint getLanguageID() const; const char *getGameId() const; uint32 getFeatures() const; Common::Language getLanguage() const; Graphics::PixelFormat *getScreenPixelFormat() const; Graphics::PixelFormat *getOrigPixelFormat() const; Common::RandomSource *getRandomSource() const { return _rnd; }; const char *getGameFile() const; const SludgeGameDescription *_gameDescription; private: SludgeConsole *_console; Common::RandomSource *_rnd; Graphics::PixelFormat *_pixelFormat; Graphics::PixelFormat *_origFormat; }; } // End of namespace Sludge #endif