/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGER_H #define SLUDGER_H #include "common/file.h" #include "sludge/allfiles.h" #include "sludge/variable.h" #include "sludge/csludge.h" #include "sludge/language.h" namespace Sludge { typedef struct _FILETIME { uint32 dwLowDateTime; uint32 dwHighDateTime; } FILETIME; struct Variable; struct VariableStack; struct LineOfCode { sludgeCommand theCommand; int32 param; }; struct LoadedFunction { int originalNumber; LineOfCode *compiledLines; int numLocals, timeLeft, numArgs; Variable *localVars; VariableStack *stack; Variable reg; uint runThisLine; LoadedFunction *calledBy; LoadedFunction *next; bool returnSomething, isSpeech, unfreezable, cancelMe; byte freezerLevel; }; bool initSludge(const Common::String &); bool runSludge(); void initSludge(); void killSludge(); void displayBase(); void sludgeDisplay(); int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true); bool handleInput(); void restartFunction(LoadedFunction *fun); bool loadFunctionCode(LoadedFunction *newFunc); void killAllFunctions(); void finishFunction(LoadedFunction *fun); void abortFunction(LoadedFunction *fun); Common::File *openAndVerify(const Common::String &filename, char extra1, char extra2, const char *er, int &fileVersion); void freezeSubs(); void unfreezeSubs(); void completeTimers(); void killSpeechTimers(); int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself); } // End of namespace Sludge #endif