/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGER_H #define SLUDGER_H #include "common/file.h" #include "sludge/allfiles.h" #include "sludge/variable.h" #include "sludge/csludge.h" #include "sludge/language.h" namespace Sludge { typedef struct _FILETIME { uint32 dwLowDateTime; uint32 dwHighDateTime; } FILETIME; struct variable; struct variableStack; struct eventHandlers { int leftMouseFunction; int leftMouseUpFunction; int rightMouseFunction; int rightMouseUpFunction; int moveMouseFunction; int focusFunction; int spaceFunction; }; struct lineOfCode { sludgeCommand theCommand; int32_t param; }; struct loadedFunction { int originalNumber; lineOfCode *compiledLines; int numLocals, timeLeft, numArgs; variable *localVars; variableStack *stack; variable reg; unsigned int runThisLine; loadedFunction *calledBy; loadedFunction *next; bool returnSomething, isSpeech, unfreezable, cancelMe; unsigned char freezerLevel; }; struct inputType { bool leftClick, rightClick, justMoved, leftRelease, rightRelease; int mouseX, mouseY, keyPressed; }; extern unsigned char *gameIcon; extern int iconW, iconH; bool initSludge(const char *); void sludgeDisplay(); int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *, variableStack*&, bool = true); bool handleInput(); void restartFunction(loadedFunction *fun); bool loadFunctionCode(loadedFunction *newFunc); void loadHandlers(Common::SeekableReadStream *stream); void saveHandlers(Common::WriteStream *stream); void finishFunction(loadedFunction *fun); void abortFunction(loadedFunction *fun); Common::File *openAndVerify(const char *filename, char extra1, char extra2, const char *er, int &fileVersion); void freezeSubs(); void unfreezeSubs(); void completeTimers(); void killSpeechTimers(); int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself); } // End of namespace Sludge #endif