/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_SOUND_H #define SLUDGE_SOUND_H #define HWND void * #include "common/file.h" #include "sludge/variable.h" namespace Sludge { // Sound list stuff struct SoundList{ int sound; struct SoundList*next; struct SoundList*prev; int cacheIndex; int vol; }; bool deleteSoundFromList(SoundList*&s); void playSoundList(SoundList*s); void handleSoundLists(); // to produce the same effects as end of stream call back functions // GENERAL... bool initSoundStuff(HWND); void killSoundStuff(); // MUSIC... bool playMOD(int, int, int); void stopMOD(int); void setMusicVolume(int a, int v); void setDefaultMusicVolume(int v); // SAMPLES... int cacheSound(int f); bool startSound(int, bool = false); void huntKillSound(int a); void huntKillFreeSound(int filenum); void setSoundVolume(int a, int v); void setDefaultSoundVolume(int v); void setSoundLoop(int a, int s, int e); bool stillPlayingSound(int ch); bool getSoundCacheStack(StackHandler *sH); int findInSoundCache(int a); void debugSounds(); void loadSounds(Common::SeekableReadStream *stream); void saveSounds(Common::WriteStream *stream); uint getSoundSource(int index); } // End of namespace Sludge #endif