/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_TALK_H #define SLUDGE_TALK_H #include "sludge/sprites.h" namespace Sludge { struct ObjectType; struct SpeechLine { Common::String textLine; SpeechLine *next; int x; }; struct SpeechStruct { OnScreenPerson *currentTalker; SpeechLine *allSpeech; int speechY, lastFile, lookWhosTalking; SpritePalette talkCol; }; class SpeechManager { public: SpeechManager(SludgeEngine *vm) : _vm(vm) { init(); } ~SpeechManager() { kill(); } void init(); void kill(); int wrapSpeech(const Common::String &theText, int objT, int sampleFile, bool); void display(); int isThereAnySpeechGoingOn(); bool isCurrentTalker(OnScreenPerson *person) { return person == _speech->currentTalker; } int getLastSpeechSound(); // setters & getters void setObjFontColour(ObjectType *t); void setSpeechSpeed(float speed) { _speechSpeed = speed; } float getSpeechSpeed() { return _speechSpeed; } // load & save void save(Common::WriteStream *stream); bool load(Common::SeekableReadStream *stream); // freeze & restore void freeze(FrozenStuffStruct *frozenStuff); void restore(FrozenStuffStruct *frozenStuff); private: SludgeEngine *_vm; int _speechMode; SpeechStruct *_speech; float _speechSpeed; void addSpeechLine(const Common::String &theLine, int x, int &offset); int wrapSpeechXY(const Common::String &theText, int x, int y, int wrap, int sampleFile); int wrapSpeechPerson(const Common::String &theText, OnScreenPerson &thePerson, int sampleFile, bool animPerson); }; } // End of namespace Sludge #endif