/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "allfiles.h" #include "sprites.h" #include "sprbanks.h" #include "newfatal.h" #include "debug.h" namespace Sludge { loadedSpriteBank *allLoadedBanks = NULL; extern spriteBank theFont; extern int loadedFontNum, fontTableSize; loadedSpriteBank *loadBankForAnim(int ID) { //debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID); loadedSpriteBank *returnMe = allLoadedBanks; while (returnMe) { if (returnMe -> ID == ID) { //debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID); return returnMe; } returnMe = returnMe -> next; } returnMe = new loadedSpriteBank; //debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID); if (checkNew(returnMe)) { returnMe -> ID = ID; if (loadSpriteBank(ID, returnMe -> bank, false)) { returnMe -> timesUsed = 0; returnMe -> next = allLoadedBanks; allLoadedBanks = returnMe; debugOut("loadBankForAnim: New sprite bank created OK\n"); return returnMe; } else { debugOut("loadBankForAnim: I guess I couldn't load the sprites...\n"); return NULL; } } else return NULL; } void reloadSpriteTextures() { loadedSpriteBank *spriteBank = allLoadedBanks; while (spriteBank) { //fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID)); delete spriteBank-> bank.sprites; spriteBank-> bank.sprites = NULL; loadSpriteBank(spriteBank->ID, spriteBank->bank, false); spriteBank = spriteBank -> next; } if (fontTableSize) { delete theFont.sprites; theFont.sprites = NULL; loadSpriteBank(loadedFontNum, theFont, true); } } } // End of namespace Sludge