/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/surface.h" #include "graphics/transparent_surface.h" #include "sludge/allfiles.h" #include "sludge/event.h" #include "sludge/fileset.h" #include "sludge/graphics.h" #include "sludge/people.h" #include "sludge/sprites.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/backdrop.h" #include "sludge/sludger.h" #include "sludge/zbuffer.h" #include "sludge/imgloader.h" #include "sludge/sludge.h" namespace Sludge { // This function is only used to kill text font void GraphicsManager::forgetSpriteBank(SpriteBank &forgetme) { // kill the sprite bank if (forgetme.myPalette.pal) { delete[] forgetme.myPalette.pal; forgetme.myPalette.pal = NULL; delete[] forgetme.myPalette.r; forgetme.myPalette.r = NULL; delete[] forgetme.myPalette.g; forgetme.myPalette.g = NULL; delete[] forgetme.myPalette.b; forgetme.myPalette.b = NULL; } for (int i = 0; i < forgetme.total; ++i) { forgetme.sprites[i].surface.free(); forgetme.sprites[i].burnSurface.free(); } delete []forgetme.sprites; forgetme.sprites = NULL; } bool GraphicsManager::reserveSpritePal(SpritePalette &sP, int n) { if (sP.pal) { delete[] sP.pal; delete[] sP.r; delete[] sP.g; delete[] sP.b; } sP.pal = new uint16[n]; if (!checkNew(sP.pal)) return false; sP.r = new byte[n]; if (!checkNew(sP.r)) return false; sP.g = new byte[n]; if (!checkNew(sP.g)) return false; sP.b = new byte[n]; if (!checkNew(sP.b)) return false; sP.total = n; return (bool)(sP.pal != NULL) && (sP.r != NULL) && (sP.g != NULL) && (sP.b != NULL); } bool GraphicsManager::loadSpriteBank(int fileNum, SpriteBank &loadhere, bool isFont) { int total, spriteBankVersion = 0, howmany = 0, startIndex = 0; byte *data; setResourceForFatal(fileNum); if (!g_sludge->_resMan->openFileFromNum(fileNum)) return fatal("Can't open sprite bank / font"); loadhere.isFont = isFont; Common::SeekableReadStream *readStream = g_sludge->_resMan->getData(); total = readStream->readUint16BE(); if (!total) { spriteBankVersion = readStream->readByte(); if (spriteBankVersion == 1) { total = 0; } else { total = readStream->readUint16BE(); } } if (total <= 0) return fatal("No sprites in bank or invalid sprite bank file"); if (spriteBankVersion > 3) return fatal("Unsupported sprite bank file format"); loadhere.total = total; loadhere.sprites = new Sprite[total]; if (!checkNew(loadhere.sprites)) return false; byte **spriteData = new byte *[total]; if (!checkNew(spriteData)) return false; // version 1, 2, read how many now if (spriteBankVersion && spriteBankVersion < 3) { howmany = readStream->readByte(); startIndex = 1; } // version 3, sprite is png if (spriteBankVersion == 3) { debugC(2, kSludgeDebugGraphics, "png sprite"); for (int i = 0; i < total; i++) { loadhere.sprites[i].xhot = readStream->readSint16LE(); loadhere.sprites[i].yhot = readStream->readSint16LE(); if (!ImgLoader::loadPNGImage(readStream, &loadhere.sprites[i].surface, false)) { return fatal("fail to read png sprite"); } } g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); return true; } // version 0, 1, 2 for (int i = 0; i < total; i++) { uint picwidth, picheight; // load sprite width, height, relative position if (spriteBankVersion == 2) { picwidth = readStream->readUint16BE(); picheight = readStream->readUint16BE(); loadhere.sprites[i].xhot = readStream->readSint16LE(); loadhere.sprites[i].yhot = readStream->readSint16LE(); } else { picwidth = (byte)readStream->readByte(); picheight = (byte)readStream->readByte(); loadhere.sprites[i].xhot = readStream->readByte(); loadhere.sprites[i].yhot = readStream->readByte(); } // init data loadhere.sprites[i].surface.create(picwidth, picheight, *g_sludge->getScreenPixelFormat()); if (isFont) { loadhere.sprites[i].burnSurface.create(picwidth, picheight, *g_sludge->getScreenPixelFormat()); } data = (byte *)new byte[picwidth * (picheight + 1)]; if (!checkNew(data)) return false; memset(data + picwidth * picheight, 0, picwidth); spriteData[i] = data; // read color if (spriteBankVersion == 2) { // RUN LENGTH COMPRESSED DATA uint size = picwidth * picheight; uint pip = 0; while (pip < size) { byte col = readStream->readByte(); int looper; if (col > howmany) { col -= howmany + 1; looper = readStream->readByte() + 1; } else looper = 1; while (looper--) { data[pip++] = col; } } } else { // RAW DATA uint bytes_read = readStream->read(data, picwidth * picheight); if (bytes_read != picwidth * picheight && readStream->err()) { warning("Reading error in loadSpriteBank."); } } } // read howmany for version 0 if (!spriteBankVersion) { howmany = readStream->readByte(); startIndex = readStream->readByte(); } // Make palette for version 0, 1, 2 if (!reserveSpritePal(loadhere.myPalette, howmany + startIndex)) return false; for (int i = 0; i < howmany; i++) { loadhere.myPalette.r[i + startIndex] = (byte)readStream->readByte(); loadhere.myPalette.g[i + startIndex] = (byte)readStream->readByte(); loadhere.myPalette.b[i + startIndex] = (byte)readStream->readByte(); loadhere.myPalette.pal[i + startIndex] = (uint16)g_sludge->getOrigPixelFormat()->RGBToColor( loadhere.myPalette.r[i + startIndex], loadhere.myPalette.g[i + startIndex], loadhere.myPalette.b[i + startIndex]); } loadhere.myPalette.originalRed = loadhere.myPalette.originalGreen = loadhere.myPalette.originalBlue = 255; // convert for (int i = 0; i < total; i++) { int fromhere = 0; int transColour = -1; int size = loadhere.sprites[i].surface.w * loadhere.sprites[i].surface.h; while (fromhere < size) { byte s = spriteData[i][fromhere++]; if (s) { transColour = s; break; } } fromhere = 0; for (int y = 0; y < loadhere.sprites[i].surface.h; y++) { for (int x = 0; x < loadhere.sprites[i].surface.w; x++) { byte *target = (byte *)loadhere.sprites[i].surface.getBasePtr(x, y); byte s = spriteData[i][fromhere++]; if (s) { target[0] = (byte)255; target[1] = (byte)loadhere.myPalette.b[s]; target[2] = (byte)loadhere.myPalette.g[s]; target[3] = (byte)loadhere.myPalette.r[s]; transColour = s; } else if (transColour >= 0) { target[0] = (byte)0; target[1] = (byte)loadhere.myPalette.b[transColour]; target[2] = (byte)loadhere.myPalette.g[transColour]; target[3] = (byte)loadhere.myPalette.r[transColour]; } if (isFont) { target = (byte *)loadhere.sprites[i].burnSurface.getBasePtr(x, y); if (s) target[0] = loadhere.myPalette.r[s]; target[1] = (byte)255; target[2] = (byte)255; target[3] = (byte)255; } } } delete[] spriteData[i]; } delete[] spriteData; spriteData = NULL; g_sludge->_resMan->finishAccess(); setResourceForFatal(-1); return true; } // pasteSpriteToBackDrop uses the colour specified by the setPasteColour (or setPasteColor) void GraphicsManager::pasteSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal) { //TODO: shader: useLightTexture x1 -= single.xhot; y1 -= single.yhot; Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); } // burnSpriteToBackDrop adds text in the colour specified by setBurnColour // using the differing brightness levels of the font to achieve an anti-aliasing effect. void GraphicsManager::burnSpriteToBackDrop(int x1, int y1, Sprite &single, const SpritePalette &fontPal) { //TODO: shader: useLightTexture x1 -= single.xhot; y1 -= single.yhot - 1; Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_backdropSurface, x1, y1, Graphics::FLIP_NONE, nullptr, TS_RGB(_currentBurnR, _currentBurnG, _currentBurnB)); } void GraphicsManager::fontSprite(bool flip, int x, int y, Sprite &single, const SpritePalette &fontPal) { float x1 = (float)x - (float)single.xhot / _cameraZoom; float y1 = (float)y - (float)single.yhot / _cameraZoom; // Use Transparent surface to scale and blit Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); if (single.burnSurface.getPixels() != nullptr) { Graphics::TransparentSurface tmp2(single.burnSurface, false); tmp2.blit(_renderSurface, x1, y1, (flip ? Graphics::FLIP_H : Graphics::FLIP_NONE), 0, TS_RGB(fontPal.originalRed, fontPal.originalGreen, fontPal.originalBlue)); } } void GraphicsManager::fontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { fontSprite(false, x, y, single, fontPal); } void GraphicsManager::flipFontSprite(int x, int y, Sprite &single, const SpritePalette &fontPal) { fontSprite(true, x, y, single, fontPal); } uint32 GraphicsManager::getDrawColor(OnScreenPerson *thisPerson) { //TODO: how to mix secondary color #if 0 if (thisPerson->colourmix) { //glEnable(GL_COLOR_SUM); FIXME: replace line? setSecondaryColor(curLight[0]*thisPerson->r * thisPerson->colourmix / 65025 / 255.f, curLight[1]*thisPerson->g * thisPerson->colourmix / 65025 / 255.f, curLight[2]*thisPerson->b * thisPerson->colourmix / 65025 / 255.f, 1.0f); } #endif return TS_ARGB((uint8)(255 - thisPerson->transparency), (uint8)(_curLight[0] * (255 - thisPerson->colourmix) / 255.f), (uint8)(_curLight[1] * (255 - thisPerson->colourmix) / 255.f), (uint8)(_curLight[2] * (255 - thisPerson->colourmix) / 255.f)); } bool GraphicsManager::scaleSprite(Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, bool mirror) { float x = thisPerson->x; float y = thisPerson->y; float scale = thisPerson->scale; bool light = !(thisPerson->extra & EXTRA_NOLITE); if (scale <= 0.05) return false; int diffX = (int)(((float)single.surface.w) * scale); int diffY = (int)(((float)single.surface.h) * scale); float x1, y1, x2, y2; if (thisPerson->extra & EXTRA_FIXTOSCREEN) { x = x / _cameraZoom; y = y / _cameraZoom; if (single.xhot < 0) x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale / _cameraZoom); else x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale / _cameraZoom); y1 = y - (int)((single.yhot - thisPerson->floaty) * scale / _cameraZoom); x2 = x1 + (int)(diffX / _cameraZoom); y2 = y1 + (int)(diffY / _cameraZoom); } else { x -= _cameraX; y -= _cameraY; if (single.xhot < 0) x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale); else x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale); y1 = y - (int)((single.yhot - thisPerson->floaty) * scale); x2 = x1 + diffX; y2 = y1 + diffY; } // set light map color if (light && _lightMap.getPixels()) { if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { int lx = x + _cameraX; int ly = y + _cameraY; if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) { _curLight[0] = _curLight[1] = _curLight[2] = 255; } else { byte *target = (byte *)_lightMap.getBasePtr(lx, ly); _curLight[0] = target[3]; _curLight[1] = target[2]; _curLight[2] = target[1]; } } else if (_lightMapMode == LIGHTMAPMODE_PIXEL) { _curLight[0] = _curLight[1] = _curLight[2] = 255; } } else { _curLight[0] = _curLight[1] = _curLight[2] = 255; } // Use Transparent surface to scale and blit uint32 spriteColor = getDrawColor(thisPerson); if (!_zBuffer->numPanels) { Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); } else { int d = ((!(thisPerson->extra & EXTRA_NOZB)) && _zBuffer->numPanels) ? y + _cameraY : _sceneHeight + 1; addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor); } // Are we pointing at the sprite? if (_vm->_evtMan->mouseX() >= x1 && _vm->_evtMan->mouseX() <= x2 && _vm->_evtMan->mouseY() >= y1 && _vm->_evtMan->mouseY() <= y2) { if (thisPerson->extra & EXTRA_RECTANGULAR) return true; // check if point to non transparent part int pixelx = (int)(single.surface.w * (_vm->_evtMan->mouseX() - x1) / (x2 - x1)); int pixely = (int)(single.surface.h * (_vm->_evtMan->mouseY() - y1) / (y2 - y1)); uint32 *colorPtr = (uint32 *)single.surface.getBasePtr(pixelx, pixely); uint8 a, r, g, b; g_sludge->getScreenPixelFormat()->colorToARGB(*colorPtr, a, r, g, b); return a != 0; } return false; } void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { if (_spriteLayers->numLayers > 0) killSpriteLayers(); _spriteLayers->numLayers = pz->numPanels; debugC(3, kSludgeDebugZBuffer, "%i zBuffer layers", _spriteLayers->numLayers); for (int i = 0; i < _spriteLayers->numLayers; ++i) { SpriteDisplay node(x, y, (upsidedown ? Graphics::FLIP_V : Graphics::FLIP_NONE), &pz->sprites[i], pz->sprites[i].w, pz->sprites[i].h); _spriteLayers->layer[i].push_back(node); debugC(3, kSludgeDebugZBuffer, "Layer %i is of depth %i", i, pz->panel[i]); } } void GraphicsManager::addSpriteDepth(Graphics::Surface *ptr, int depth, int x, int y, Graphics::FLIP_FLAGS flip, int width, int height, uint32 color) { int i; for (i = 1; i < _zBuffer->numPanels; ++i) { if (_zBuffer->panel[i] >= depth) { break; } } --i; debugC(3, kSludgeDebugZBuffer, "Add sprite of Y-value : %i in layer %i", depth, i); SpriteDisplay node(x, y, flip, ptr, width, height, color); _spriteLayers->layer[i].push_back(node); } void GraphicsManager::displaySpriteLayers() { for (int i = 0; i < _spriteLayers->numLayers; ++i) { debugC(3, kSludgeDebugGraphics, "Display layer %i with %i sprites", i, _spriteLayers->layer[i].size()); Common::List::iterator it; for (it = _spriteLayers->layer[i].begin(); it != _spriteLayers->layer[i].end(); ++it) { Graphics::TransparentSurface tmp(*it->surface, false); tmp.blit(_renderSurface, it->x, it->y, it->flip, nullptr, it->color, it->width, it->height); } } killSpriteLayers(); } void GraphicsManager::killSpriteLayers() { for (int i = 0; i < _spriteLayers->numLayers; ++i) { _spriteLayers->layer[i].clear(); } _spriteLayers->numLayers = 0; } // Paste a scaled sprite onto the backdrop void GraphicsManager::fixScaleSprite(int x, int y, Sprite &single, const SpritePalette &fontPal, OnScreenPerson *thisPerson, int camX, int camY, bool mirror) { float scale = thisPerson->scale; bool useZB = !(thisPerson->extra & EXTRA_NOZB); bool light = !(thisPerson->extra & EXTRA_NOLITE); if (scale <= 0.05) return; int diffX = (int)(((float)single.surface.w) * scale); int diffY = (int)(((float)single.surface.h) * scale); int x1; if (single.xhot < 0) x1 = x - (int)((mirror ? (float)(single.surface.w - single.xhot) : (float)(single.xhot + 1)) * scale); else x1 = x - (int)((mirror ? (float)(single.surface.w - (single.xhot + 1)) : (float)single.xhot) * scale); int y1 = y - (int)((single.yhot - thisPerson->floaty) * scale); // set light map color if (light && _lightMap.getPixels()) { if (_lightMapMode == LIGHTMAPMODE_HOTSPOT) { int lx = x + _cameraX; int ly = y + _cameraY; if (lx < 0 || ly < 0 || lx >= (int)_sceneWidth || ly >= (int)_sceneHeight) { _curLight[0] = _curLight[1] = _curLight[2] = 255; } else { byte *target = (byte *)_lightMap.getBasePtr(lx, ly); _curLight[0] = target[3]; _curLight[1] = target[2]; _curLight[2] = target[1]; } } else if (_lightMapMode == LIGHTMAPMODE_PIXEL) { _curLight[0] = _curLight[1] = _curLight[2] = 255; } } else { _curLight[0] = _curLight[1] = _curLight[2] = 255; } // draw backdrop drawBackDrop(); // draw zBuffer if (_zBuffer->numPanels) { drawZBuffer((int)(x1 + camX), (int)(y1 + camY), false); } // draw sprite uint32 spriteColor = getDrawColor(thisPerson); if (!_zBuffer->numPanels) { Graphics::TransparentSurface tmp(single.surface, false); tmp.blit(_renderSurface, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), nullptr, spriteColor, diffX, diffY); } else { int d = useZB ? y + _cameraY : _sceneHeight + 1; addSpriteDepth(&single.surface, d, x1, y1, (mirror ? Graphics::FLIP_H : Graphics::FLIP_NONE), diffX, diffY, spriteColor); } // draw all displaySpriteLayers(); // copy screen to backdrop _backdropSurface.copyFrom(_renderSurface); } } // End of namespace Sludge