/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SLUDGE_SPRITES_H #define SLUDGE_SPRITES_H #include "graphics/surface.h" #include "graphics/transparent_surface.h" namespace Sludge { struct Sprite { int xhot, yhot; Graphics::Surface surface; Graphics::Surface burnSurface; }; class SpritePalette { public: uint16 *pal; byte *r; byte *g; byte *b; byte originalRed, originalGreen, originalBlue, total; SpritePalette() { init(); } ~SpritePalette() { kill(); } void reset() { kill(); init(); } private: void init() { pal = nullptr; r = g = b = nullptr; total = 0; originalRed = originalGreen = originalBlue = 255; } void kill() { if (pal) delete[] pal; if (r) delete[] r; if (g) delete[] g; if (b) delete[] b; } }; struct SpriteBank { int total; int type; Sprite *sprites; SpritePalette myPalette; bool isFont; }; // Sprite display informations struct SpriteDisplay { int x, y; int width, height; bool freeAfterUse; Graphics::FLIP_FLAGS flip; Graphics::Surface *surface; SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false) : x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free) { } }; // All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones typedef Common::List SpriteLayer; struct SpriteLayers { int numLayers; SpriteLayer layer[16]; }; } // End of namespace Sludge #endif