/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/file.h" #include "sludge/allfiles.h" #include "sludge/backdrop.h" #include "sludge/sprites.h" #include "sludge/fonttext.h" #include "sludge/moreio.h" #include "sludge/newfatal.h" #include "sludge/statusba.h" namespace Sludge { spritePalette verbLinePalette; spritePalette litVerbLinePalette; statusStuff mainStatus; statusStuff *nowStatus = & mainStatus; extern int fontHeight; extern float cameraZoom; void setLitStatus(int i) { nowStatus->litStatus = i; } void killLastStatus() { if (nowStatus->firstStatusBar) { statusBar *kill = nowStatus->firstStatusBar; nowStatus->firstStatusBar = kill->next; delete kill; } } void clearStatusBar() { statusBar *stat = nowStatus->firstStatusBar; statusBar *kill; nowStatus->litStatus = -1; while (stat) { kill = stat; stat = stat->next; delete kill; } nowStatus->firstStatusBar = NULL; } void addStatusBar() { statusBar *newStat = new statusBar; if (checkNew(newStat)) { newStat->next = nowStatus->firstStatusBar; newStat->text.clear(); nowStatus->firstStatusBar = newStat; } } void setStatusBar(Common::String &txt) { if (nowStatus->firstStatusBar) { nowStatus->firstStatusBar->text.clear(); nowStatus->firstStatusBar->text = txt; } } void positionStatus(int x, int y) { nowStatus->statusX = x; nowStatus->statusY = y; } void drawStatusBar() { int y = nowStatus->statusY, n = 0; statusBar *stat = nowStatus->firstStatusBar; while (stat) { switch (nowStatus->alignStatus) { case IN_THE_CENTRE: pasteString(stat->text, ((winWidth - stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); break; case 1001: pasteString(stat->text, (winWidth - stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); break; default: pasteString(stat->text, nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette); } stat = stat->next; y -= fontHeight; } } void statusBarColour(byte r, byte g, byte b) { setFontColour(verbLinePalette, r, g, b); nowStatus->statusR = r; nowStatus->statusG = g; nowStatus->statusB = b; } void statusBarLitColour(byte r, byte g, byte b) { setFontColour(litVerbLinePalette, r, g, b); nowStatus->statusLR = r; nowStatus->statusLG = g; nowStatus->statusLB = b; } statusStuff *copyStatusBarStuff(statusStuff *here) { // Things we want to keep here->statusLR = nowStatus->statusLR; here->statusLG = nowStatus->statusLG; here->statusLB = nowStatus->statusLB; here->statusR = nowStatus->statusR; here->statusG = nowStatus->statusG; here->statusB = nowStatus->statusB; here->alignStatus = nowStatus->alignStatus; here->statusX = nowStatus->statusX; here->statusY = nowStatus->statusY; // Things we want to clear here->litStatus = -1; here->firstStatusBar = NULL; statusStuff *old = nowStatus; nowStatus = here; return old; } void restoreBarStuff(statusStuff *here) { delete nowStatus; setFontColour(verbLinePalette, here->statusR, here->statusG, here->statusB); setFontColour(litVerbLinePalette, here->statusLR, here->statusLG, here->statusLB); nowStatus = here; } void initStatusBar() { mainStatus.firstStatusBar = NULL; mainStatus.alignStatus = IN_THE_CENTRE; mainStatus.litStatus = -1; mainStatus.statusX = 10; mainStatus.statusY = winHeight - 15; statusBarColour(255, 255, 255); statusBarLitColour(255, 255, 128); } const Common::String statusBarText() { if (nowStatus->firstStatusBar) { return nowStatus->firstStatusBar->text; } else { return ""; } } void saveStatusBars(Common::WriteStream *stream) { statusBar *viewLine = nowStatus->firstStatusBar; stream->writeUint16BE(nowStatus->alignStatus); stream->writeSint16LE(nowStatus->litStatus); stream->writeUint16BE(nowStatus->statusX); stream->writeUint16BE(nowStatus->statusY); stream->writeByte(nowStatus->statusR); stream->writeByte(nowStatus->statusG); stream->writeByte(nowStatus->statusB); stream->writeByte(nowStatus->statusLR); stream->writeByte(nowStatus->statusLG); stream->writeByte(nowStatus->statusLB); // Write what's being said while (viewLine) { stream->writeByte(1); writeString(viewLine->text, stream); viewLine = viewLine->next; } stream->writeByte(0); } bool loadStatusBars(Common::SeekableReadStream *stream) { clearStatusBar(); nowStatus->alignStatus = stream->readUint16BE(); nowStatus->litStatus = stream->readSint16LE(); nowStatus->statusX = stream->readUint16BE(); nowStatus->statusY = stream->readUint16BE(); nowStatus->statusR = stream->readByte(); nowStatus->statusG = stream->readByte(); nowStatus->statusB = stream->readByte(); nowStatus->statusLR = stream->readByte(); nowStatus->statusLG = stream->readByte(); nowStatus->statusLB = stream->readByte(); setFontColour(verbLinePalette, nowStatus->statusR, nowStatus->statusG, nowStatus->statusB); setFontColour(litVerbLinePalette, nowStatus->statusLR, nowStatus->statusLG, nowStatus->statusLB); // Read what's being said statusBar **viewLine = & (nowStatus->firstStatusBar); statusBar *newOne; while (stream->readByte()) { newOne = new statusBar; if (! checkNew(newOne)) return false; newOne->text = readString(stream); newOne->next = NULL; (*viewLine) = newOne; viewLine = &(newOne->next); } return true; } } // End of namespace Sludge